Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 91 92 [93] 94 95 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 514306 times)

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1380 on: August 27, 2017, 07:15:44 pm »

Walrus! Without the tusks it seems, but I can still see a pack of walruses!
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1381 on: August 27, 2017, 09:33:53 pm »

They're elephant seals.
Logged

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1382 on: August 28, 2017, 06:33:03 am »

That makes the lack of tusks make sense. Thank you for the clarification.

Other than size, the differences between elephant seals and walruses are the noses and lack of tusks.To a casual observer at least. Obviously someone more intent would have picked it up earlier. I just didn't think of elephant seal.
Logged

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1383 on: August 29, 2017, 04:45:03 am »


Hi Japa. Is there any way to activate this setting? I have, like, a bunch of blocks and corpses I need to render. All 35000 of them.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1384 on: August 29, 2017, 04:47:27 am »

It's currently disabled until I get the items to render without being huge resource hogs.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1385 on: August 31, 2017, 12:58:52 pm »

The whole "ah yes, a walrus" then "...they're elephant seals" bit plus the derpy-zoidberg initial impression I got started a gigglefest.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1386 on: August 31, 2017, 01:03:45 pm »



I made a leopard seal man.

The top half of the body is compatible with dwarf clothing, but the head and lower body will need custom clothing sprites.

Spoiler: Ingame (click to show/hide)
« Last Edit: August 31, 2017, 01:07:42 pm by Japa »
Logged

Timeless Bob

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1387 on: August 31, 2017, 07:52:31 pm »

Or you could just render the bottom half transparent and just have the visualizer "assume" there's the items on it.  Kind of like how a chain mail bikini grants a female hero more protection than plate mail in some games - the rest of the armor is there, it's just in "hammerspace".
Logged
L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1388 on: August 31, 2017, 10:39:45 pm »

Are you sure a leopard seal man would be bigger than a dwarf?
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1389 on: August 31, 2017, 11:01:04 pm »

Real leopard seal men might be smaller, but Dwarf Fortress takes some liberties with the size and makes them bigger.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1390 on: September 01, 2017, 05:20:52 am »

Real leopard seal men might be smaller, but Dwarf Fortress takes some liberties with the size and makes them bigger.
My best mate is a leopard seal man, and he's at least twice as tall as the dwarves round these parts.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1391 on: September 01, 2017, 06:25:41 pm »

Leopard Seals are big, and that dwarf has an amazing "I am so done with this shit" look.
Logged

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1392 on: September 01, 2017, 07:21:56 pm »

That photo of two giant nonchalant leopard seal men and one completely uninterested surly >PANTLESS< dwarf is the stuff that the internet is made of
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1393 on: September 01, 2017, 08:20:55 pm »

Leopard Seals are big, and that dwarf has an amazing "I am so done with this shit" look.

I stand corrected. Big seals.
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1394 on: September 07, 2017, 04:10:12 pm »

When I boot this program up I just get an empty screen filled with stars. Pressing the F[numeral] keys doesnt do anything either
Logged
Quote from: Rodney Ootkins
Everything is going to be alright
Pages: 1 ... 91 92 [93] 94 95 ... 110