Day 1: New PlacesExplore Gas Station [0/3]
assigned 1 Soldier [+2]
assigned 1 Civilian [+1]
[3/3]
Completed.A single soldier and a civilian went to check out the gas station. It seems to be in good condition and quite a comfortable place compared to the cramped buses. Even the lights seem to work, which is surprising. In the back you find a stash of canned food. [+50 Supplies] [Explored Gas Station]
Gas Station
Health [95/100]
Living Capacity [15]
Storage [50/400]
50 Supplies
Power Usage [5/5]
Firing Position [Yes]
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Explore Solar Array [0/3]
assigned 1 Soldier [+2]
assigned 1 Civilian [+1]
[3/3]
Completed.Another pair of nomads check the solar array. It seems pretty busted, but it's still running. All the cabling connecting it to the other building are working, so getting them running is simply a matter of fixing whatever is wrong with the building in question and making sure there is enough power to run everything. [Explored Solar Array] [New Project available]
Solar Array
Health [32/100]
Power Supply [32/100]
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Explore Water Purfier [0/7]
assigned 1 Soldier [+2]
assigned 6 Civilians [+1]
[7/7]
Completed.The water purifier is a vast complex integrated in unknown ways with the tiberium refinery. The team of seven sent out to explore it have discovered that several vital sections are broken and will need to be refabricated if you want to reactivate it. Once activated it should provide pure water and significantly reduce your need to scavenge for supplies. You do however find some spare parts within the complex that may help with this task. [+50 resources] [Explored Water Purifier] [New Project available]
Water Purifier
Health [75/100]
Living Capacity [50] [Uncomfortable]
Storage [50/1200]
50 Resources
Power Usage [0/75]
[Inactive]
Firing Position [No]
Provides [Water]
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Check Harvester [0/2]
assigned 1 Engineer [+2]
[2/2]
Completed.One of the engineers takes a look at the harvester. It seems to be fine besides a few bits of rust here and there. She then proceeded to ride around town with it to "check for problems". It seems to lighten everyones moods a bit. [Gained Vehicle: Tiberium Harvester] [New Project Available]
Harvester
Health [19/20]
Armour [2]
Speed [3]
[Can Crush Infantry]
Storage [0/10]
[Can Store Tiberium]
[Can Harvest Tiberium]
Min/Max Passenger Capacity [1/2]
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Check Bus [0/2]
assigned 1 Engineer [+2]
[2/2]
Completed.Another engineer checks one of the buses they rode in on. You are quite lucky you didn't go for a ride before checking, because the fuel tank appears to be leaking. It will have to be fixed before you plan any outings with this vehicle [New Project available]
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Check Bus [0/2]
assigned 1 Engineer [+2]
[2/2]
Completed.Luckily the other bus is undamaged.
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Check Pickup Truck [0/2]
assigned 2 Civilian [+2]
[2/2]
Completed.The pickup truck appears to be completely fine. Not a scratch on this baby.
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The first day in the new town was a busy one, but only seemed to reveal more work that needed doing. In the evening a party is held in the Gas Station in celebration of surviving another day, finding a place with electricity and a working vehicle. Worryingly a civilian that went outside to take a piss swears he heard weird noises coming from the direction of the tiberium patch, but most simply assume he was drunk. Whatever the case, tomorrow is going to be another busy day.
Turn 1 Summary:Recovered 1 vehicle
Explored 3 buildings
Found 50 supplies
Found 50 resources
Consumed 48 Supplies
Did 1 joyride
Survived another day
Light Infantry
Health [5]
Damage [2]
Defense [0]
Range [4]
Speed [1]
Fire Cost: [2] [Light Weaponry]
Bus
Health [15]
Defense [1]
Speed [3]
Storage [150]
Min/Max Passenger Capacity [1/10]
Pickup Truck
Health [12]
Defense [1]
Speed [5]
Storage [50]
Min/Max Passenger Capacity [1/2]
Available Projects:Repair Water Purifier [0/100]
100 resources
Repair Solar Array [0/25]
50 resources
Explore Refinery [0/7]
Explore Temporary Housing [0/5] x2
Explore Apartment [0/5] x3
Explore Greenhouse [0/5]
Explore Wolverine Supply Depot [0/5]
Examine Wolverine [0/2] x6
Repair Bus [0/2]
5 resources
Fabricate Ammo [0/2] x∞
2 resources -> 1 ammo
Harvest Tiberium [0/1]
Explore[?/?]
Other Actions [?/?]
Population: 16
10 civilians
3 engineers [+1 to contruction and repairs]
3 soldiers [+1 to patrolling and scouting]
Upkeep: 1 per population base
+1 unreliable water supply
+1 toxic air
= 3 per population
Total: 48 supplies
Enough supplies for: 4 days
Heroes: None
Stockpile:202 supplies
150 resources
0 tiberium
20 ammo [Light Weaponry]