Day 2: More Explorin'Explore Greenhouse [0/5]
assigned 2 Soldiers [+2]
assigned 1 Civilian [+1]
[5/5]
Completed.The greenhouse appears to have been left untended for a while. They seem to be of a slightly hardier sort and so are still alive, even if they are exceptionally dehydrated. They most likely haven't gotten any water since the water purifier broke. Getting it operational wouldn't feed all of you, but it might alleviate some supply problems. There doesn't seem to be much you can do without a supply of clean water though. Some searching reveals that there is a decent supply of fertilizer though, so there shouldn't be any additional problems. There is a small freezer present, but sadly it doesn't seem to contain any food. [Explored Greenhouse]
Greenhouse
Health [100/100]
Living Capacity [3]
Storage [0/200]
Power Usage [10/10]
Firing Position [No]
[Needs Water]
Produces: [50 supplies / 5 days]
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Explore Apartment [0/5]
assigned 1 Soldier [+2]
assigned 3 Civilians [+1]
[5/5]
Completed.The apartment is quite run-down and a stairwell has even collapsed. It also seems to have a broken power supply. When this town was abandoned, it seems that most items were left behind. Due to the lack of power, the freezers didn't work, and the stench of rotting food lingers in the air. You find plenty of canned food and medicine though, which should last you a couple of days. [+100 supplies] [Explored Apartment] [New Project available]
Apartment
Health [46/100]
Living Capacity [25/50] [Lack of Power: Uncomfortable]
Storage [100/1000]
100 Supplies
Power Usage [0/5] [BROKEN]
Firing Position [YES]
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Examine Wolverine [0/2]
assigned 1 Engineer [+2]
[2/2]
Completed.The engineer takes a look at the wolverines and picks the one that seems to be in the best condition. The battery doesn't seem to be working and it takes most of the day to actually get inside the damn thing. It seems to have seen quite a bit of combat in its time, and it seems to have been destroyed and patched up several times before finally being left behind. A tandem effort from all the engineers should get it working in a day though. [Gained Damaged Vehicle: Wolverine] [New Project Available]
Wolverine
Health [7/15]
Damage [3]x2
Range [5]
Defense [1]
Speed [3]
Min/Max Passenger Capacity [1/1
Fire Cost: [6] [Light Weaponry]
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Harvest Tiberium [0/1]
assigned 1 Civilian [+1]
[1/1]
Completed.A civilian takes the wheel of the new harvester and spends the day clearing the tiberium enroaching on town. Tiberium grows fast, but harvesting at this rate seems to be pushing it back ever so slightly. After the day he pulls into the refinery and unloads the harvested tiberium. [+5 tiberium]
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Explore Refinery [0/7]
assigned 2 Engineers [+1]
assigned 5 Civilians [+1]
[7/7]
Completed.The engineers and civilians proceed into the refinery. It resembles a standard refinery, but is connected to the water purifier. Having examined both you see that it seems to add trace amounts of semi-refined tiberium to the water supply. Easily switched off, but it's unlike the GDI to do experiments like this. The refinery is in relatively good shape compared to the water purifier and solar array, but will still need a lot of work. There also seems to be a stockpile of unrefined tiberium sitting in the silo, and a roughly equal amount of resources. [+50 tiberium] [+50 resources] [Explored Refinery] [New Project Available]
Tiberium Refinery
Health [90/100]
Storage [100/500]
50 Resources
50 Tiberium
Power Usage [0/10]
[Inactive]
Firing Position [No]
[Can Store Tiberium]
[Refines Tiberium]
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The second day is equally as busy as the first one. This day seemed to end in gaining an extra day from starvation, and morale is high. The prospect of a working Wolverine also has many excited. Sadly there are rumors that this place might be something a bit different from a simple GDI outpost. People aren't any more sick than usual though, and nobody is very keen on leaving a place with electricity. Perhaps next days will bring more answers. For now, this was a good day.
Turn 2 Summary:Recovered 1 vehicle
Explored 3 buildings
Found 100 Supplies
Found 50 Resources
Found 50 Tiberium
Harvested 5 Tiberium
Consumed 48 Supplies
Survived another day
Available Projects:Repair Water Purifier [0/100]
100 resources
Repair Solar Array [0/25]
50 resources
Repair Refinery [0/10]
20 resources
Repair Apartment [0/100]
10 resources
Repair Apartment Electrics [0/6]
10 resources
Explore Temporary Housing [0/5] x2
Explore Apartment [0/5] x2
Explore Wolverine Supply Depot [0/5]
Examine Wolverine [0/2] x5
Repair Bus [0/2]
5 resources
Repair Wolverine [0/6]
12 resources
Fabricate Ammo [0/2] x∞
2 resources -> 1 ammo
Harvest Tiberium [0/1]
Explore[?/?]
Other Actions [?/?]
Population: 16
10 civilians
3 engineers [+1 to contruction and repairs]
3 soldiers [+1 to patrolling and scouting]
Upkeep: 1 per population base
+1 unreliable water supply
+1 toxic air
= 3 per population
Total: 48 supplies
Enough supplies for: 5 days
Heroes: None
Stockpile:254 supplies
200 resources
55 tiberium
20 ammo [Light Weaponry]