Drak steeled himself. The true reality of this place was certainly beyond him, so trying to perceive too much was dangerous. Best to proceed onward.
Glance around- are there any other locations of interest? Head on toward the cave.
You can make out several others, now that you pay attention to it. A length of breakers indicating an underwater reef. Interesting sparkles in the beach sand. All worryingly mundane.. it's all stuff you know of. Once more, you glance up to the sky. This time, you recognize the panic overcoming you, and are able to control it long enough to analyze what is being shown your eyes. Above you is another world, with lands and seas, hanging in the air. In it.. are well, faces. Faces staring at you with beaks and hard, hungry eyes, and an unrelenting panic brought by the very sight of them. Just as you imagine one of them reacting, with a mental squack, you avert your eyes and land on the cliffside, entering the dwelling.
The inside of the dwelling is also mundane, albeit with fancy accoutrements. There is a rain-sluice near the entrance, full of rainwater for washing and stoppered with a cut cork. The eating area is neat and clean, with a half-full bag of well-picked bones next to it. Further in, you find a workbench, with what looks to you like leatherworker's tools, a variety of clamps and blocks, along with stones, cutters, and scrapers. There are also dye pots and a neat rack of brushes. You can also see the dissassembled parts of a drying rack and a couple of stretcher's frames. At the back of the cavern, there is a mirror on the wall, which is quite unusual; As you don't have hands, you usually decorate each other rather than yourselves. On the east wall, you can see some furniture. There is a bed, and a number of chests, baskets, buckets, and drawers lined up next to the wall. You also find an entrance leading to what must be a second chamber deeper in the cliff, though you cannot see where it ends.
Glide to the land. Try to identify the interesting shapes on the hills. Land close to one such shape.
You land safely, not enjoying the oddly difficult flight. You aren't certain if you can take off again, if you had to. The ground is a bit soft, and your claws leave tracks in it as you walk around. Like sand, but with a crunch you don't know sand to have.
Looking, but not touching, at the shape you landed near, you can see that it is a hill of solid whiteness formed into artful, wind-blown shapes, and that right now, you can see the shapes subtly shift.. {Intelligence check, Success}.. in what must be a gale wind that you cannot feel. Hmm. You approach the volatile edge more closely... and it is spelling out words. You read "Who are you?"
Well. Um. Try to find the focal point where they all converge, then? That seems like the place to be.
You fly to the point you identified earlier, and take a closer look at the.. structure? that centres it all. The focus on three continues, with the structure largely consisting of three levels, each one inside and on top of the large one below, like an enormous step pyramid, with numerous entrances and windows leading inside at seemingly random intervals. On top of it all is another light, but this one doesn't seem like a living flame, but rather like a sculpture of one immortalized in crystal, surrounded by three steles, one made from the light material making the buildings, one made from a dark material reminisce of the pits, and one made out of a different kind of white stone. All three are decorated, but you cannot make out the decorations from above.
Look behind me.
Behind you is.. a runner, one of the large beings that stand tall on four feet, and come in warfare to kill your people with bows. You tense for an attack.. which doesn't come, as it breaks apart and reforms as a bird similar to yourself, albeit with individual features and bright green eyes. Its face is formed in an expression of mirth.
"Welcome to my place, Skylark. I've been wondering if one of you would come here."
...
"Although, it might be a bit late, isn't it?"
Drak Flyson, Toaster.
http://www.bay12forums.com/smf/index.php?topic=146184.msg5850342#msg5850342No Hands,
Flying,
Unproven. Combat at +2. 3/12 HP
Right leg wound, 6/6Body wound, 3/5Spirit, 3/3Kallo Kwatu, Harry Baldman.
http://www.bay12forums.com/smf/index.php?topic=146184.msg5850468#msg5850468No Hands,
Flying,
Expert Diver. Combat at +2. 12/12 HP.
Spirit, 3/3Skylark Sodu, Vivalas.
http://www.bay12forums.com/smf/index.php?topic=146184.msg5862564#msg5862564No Hands,
Flying,
Strong Wings. Combat at +2. 15/15 HP.
Spirit, 3/3Khaal the Incredibly Old, Nunzillor
http://www.bay12forums.com/smf/index.php?topic=146184.msg5862941#msg5862941No Hands,
Flying,
Addled. Combat at +2. 12/12 HP.
Spirit, 3/3You are in the realm of the gods.