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Author Topic: Killing a forgotten beast  (Read 2480 times)

Foxite

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Killing a forgotten beast
« on: November 25, 2014, 11:51:53 am »

I am planning to kill a forgotten beast who is currently on a mass murder spree under the fortress. It has access to all cavern levels because of the pits, and its flyer ability.

It has a poison dust of which I don't know the exact effects but appears to do more damage by choking on it than the dust itself does. It also appears to heal very quickly. When trying to research the effects of its poison when writing this post, I realized that I haven't really got too much combat reports coming from it. It likely went down the second or, more likely, third cavern level because I haven't really explored those at all yet, other than a couple of accidental breaches when mining to magma. I only explored the first level, I haven't bothered with the other 2 yet.

It is a great killer, as it has been under my fort for less than a year and has killed over 200 creatures in all cavern levels with ease, including a voracious cave crawler, 2 jabberers, 2 giant cave spiders, 2 blind cave ogres, 7 cave crocodiles(which I really wanted for my army :( ), and many, many trogdolytes and other monsters. (Although not many crundles.)

I have three squads. The first engages with swords and the majority of the squad is legendary in all of their appropriate combat skills. The second is made of marksdwarves and don't have too much experience, although I can probably engineer the cave's layout so that my marksdwarves are completely safe in the fight and will do some pretty good damage to the FB. The last one is made of axedwarves which is a relatively new squad who I will probably not send in the fight.

Which squads should I send in, and how !!FUN!! will that be?
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

smeeprocket

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Re: Killing a forgotten beast
« Reply #1 on: November 25, 2014, 11:57:21 am »

send them all in, I always do. But you might want to get your archers a bit more skill first, and make sure they have a good quantity and quality of bolts. They will, if that is the case, be the most likely to survive.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Foxite

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Re: Killing a forgotten beast
« Reply #2 on: November 25, 2014, 12:00:25 pm »

send them all in, I always do. But you might want to get your archers a bit more skill first, and make sure they have a good quantity and quality of bolts. They will, if that is the case, be the most likely to survive.
Are you sure? Including the axedwarves? They haven't had much training yet. And the swordsdwarves are quite sacred with me XD
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

sumusiko

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Re: Killing a forgotten beast
« Reply #3 on: November 25, 2014, 12:33:01 pm »

How do I find caves? And at around what Z lvl are they usually at
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clockwork

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Re: Killing a forgotten beast
« Reply #4 on: November 25, 2014, 01:24:11 pm »

How do I find caves? And at around what Z lvl are they usually at

Dig Deeper.

I am planning to kill a forgotten beast who is currently on a mass murder spree under the fortress. It has access to all cavern levels because of the pits, and its flyer ability.

It has a poison dust of which I don't know the exact effects but appears to do more damage by choking on it than the dust itself does. It also appears to heal very quickly. When trying to research the effects of its poison when writing this post, I realized that I haven't really got too much combat reports coming from it. It likely went down the second or, more likely, third cavern level because I haven't really explored those at all yet, other than a couple of accidental breaches when mining to magma. I only explored the first level, I haven't bothered with the other 2 yet.

It is a great killer, as it has been under my fort for less than a year and has killed over 200 creatures in all cavern levels with ease, including a voracious cave crawler, 2 jabberers, 2 giant cave spiders, 2 blind cave ogres, 7 cave crocodiles(which I really wanted for my army :( ), and many, many trogdolytes and other monsters. (Although not many crundles.)

I have three squads. The first engages with swords and the majority of the squad is legendary in all of their appropriate combat skills. The second is made of marksdwarves and don't have too much experience, although I can probably engineer the cave's layout so that my marksdwarves are completely safe in the fight and will do some pretty good damage to the FB. The last one is made of axedwarves which is a relatively new squad who I will probably not send in the fight.

Which squads should I send in, and how !!FUN!! will that be?
Make a pit to lure it in and set up a bunch of spike traps with a dwarf flipping the switch repeatedly.
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clockwork

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Re: Killing a forgotten beast
« Reply #5 on: November 25, 2014, 01:24:55 pm »

wait a minute...it flys..hmm never mind what I said.
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Foxite

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Re: Killing a forgotten beast
« Reply #6 on: November 25, 2014, 01:26:49 pm »

How do I find caves? And at around what Z lvl are they usually at
In my experience, the caverns are usually around 30 Z levels below the surface. Also, all embarks have access to the caverns, although not to every feature of the caverns, so you don't have to give up searching for them as they will always be there.

Start by digging one staight, long tunnel 20 Z levels below the surface. If you can't find the first cavern by doing that, then do the same, but five z-levels lower. If you can't find it after you repeated 4 times, then do it again from the level where you started searching initially, but in another direction. If you still can't find it after repeating 4 times every 5 Z-levels in all 4 directions, you can to start digging more close to the surface, like 15 Z levels below the surface, and if you still can't find it, you will find it by digging at 10 Z levels below the surface. This is extremely rare.
« Last Edit: November 25, 2014, 01:40:29 pm by latias1290 »
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Foxite

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Re: Killing a forgotten beast
« Reply #7 on: November 25, 2014, 01:29:12 pm »

Make a pit to lure it in and set up a bunch of spike traps with a dwarf flipping the switch repeatedly.
Sounds like a good idea, but how do I lure it in there? I could just have a pressure plate field in the pit that blocks off the top of the pit and check every now and then, but that will likely take a long while to build and have its effects.
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

RedSeven

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Re: Killing a forgotten beast
« Reply #8 on: November 25, 2014, 01:46:03 pm »

Forgotten beasts are building destroyers, you could lure it in with a nice piece of furniture. Perhaps of artifact quality so the beast cannot destroy it.
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smeeprocket

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Re: Killing a forgotten beast
« Reply #9 on: November 25, 2014, 02:23:25 pm »

It might just fly out of the pit but that would certainly soften it up a bit.


My guess is your axedwarves and your other melee will suffocate or be poisoned to death rather quickly. It could be a little less aggressive than that though. You are going to want it good and injured before they engage either way.

ALso FBs heal relatively fast no matter what. It's annoying.

I had a FB made of snow attack me once, I figured it probably had no body parts so would be extra hard to beat, but I think it melted before it even got to my guys.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Urist McRas

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Re: Killing a forgotten beast
« Reply #10 on: November 25, 2014, 03:54:49 pm »

What is the FB made of? If it's someting like steel, you're going to have a lot of fun.
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The fortresses are penal colonies.
The mountainhome has far too many degenerates too deal with by itself, so it sends out minor nobles to establish penal colonies across the world.

smeeprocket

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Re: Killing a forgotten beast
« Reply #11 on: November 25, 2014, 03:57:21 pm »

The FB that got my last big fort wasn't seemingly that tough. But it spit webs, a lot. SO my soldiers were eternally prone and it just destroyed all of them so quickly.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Foxite

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Re: Killing a forgotten beast
« Reply #12 on: November 26, 2014, 06:08:33 am »

VICTORY!

Apparently, it was much weaker than I expected. I actually didn't even bother much around engineering to my advantage, but my militia was much tougher than I thought, even though 5 legendary swordsdwarves in a group of 20 experienced soldiers obviously would prove no match for him :)

Although I think that the syndromes induced by the dust will take effect soon, I don't expect much to be happening. The soldiers proved to be no match for him and none of them had any wounds, at all. He only breathed his dust once and then his lungs got bruised to the point where he apparently couldn't breathe anymore.

Thanks for the tips guys!

Edit: I also found out what the dust does. It makes all limbs the entire body swell up with blood and rot.

Fuck.
« Last Edit: November 26, 2014, 07:19:30 am by latias1290 »
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

PatrikLundell

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Re: Killing a forgotten beast
« Reply #13 on: November 26, 2014, 06:41:03 am »

Personally I avoid fighting with my dwarves whenever possible. My favorite is lever cranked menacing spikes filling a corridor blocked by drawbridges. Lure the enemies into the corridor, close the gates, and start cranking. Has worked very well so far, but I haven't encountered anything REALLY tough (a steel FB would probably be immune, for example). If my corridor won't kill the enemies, it should still be able to hold them. I can then either just leave it there, or construct something more appropriate and then let it out to apply that measure to it.
Also, using a pressure plate versus an FB won't work, since they don't trigger any devices. Goblins, however, trigger devices...
I think it should be very easy to lure an FB into a corridor: just make it the only (open) entrance into your fortress, open it (and make sure you can close it off fast enough!), as I think FBs are fortress aware.
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WDDworf

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Re: Killing a forgotten beast
« Reply #14 on: November 26, 2014, 07:12:15 am »

I found forgotten beasts to be.. very random.. how effective it is..

I've had 4 beasts in total at my current fort.
One.. hmm.. forgot.. but was a worm like creature, which got punched out cold in 2 strikes by a herbalist. (whilest kicking dogs/puppies across the map)
I was expecting it to survive Dwarf punches, as it murdered several dogs with ease (not that hard, but still).

Second one.. No idea actually.. It's stuck on a mushroom tree and I can't really path through the caverns. (deep pits / long walkways.. but got mixed up in such a way, no paths can be made)

Third one.. Was a stagbeetle and didn't sound to be anything special.
It managed to kill 8 dwarves in probably the same tick.
* bites the xxx's head and the part flies off
* kicks the xxx's head and the part got smashed.

Every hit was a headshot, killing and launching the dwarf atleast 10 tiles away.
Only 1 guy managed to get a hit.. before.. having his head bitten off.
It froze in front of a door.. and I caused a cave-in to kill it.
Somehow it wasnt a building destroyer?

Fourth one was a Human Giant, which was as expected.
He demolished 1 hand of one dwarf and 1 entire leg of another dwarf.. Got its head cut off by a successful military dwarf for once. (who had to chop at its head for about 30 times)

edit : point of this post is.. the forgotten beast, which I expected to do the least amount of damage, managed to instagib every single target.
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