The Witness Scripten put it nicely; speculation is similar to or exactly like rolefishing, which only helps the scum.
I still don't see how this is the case. Figuring out how the game works helps town as they're always the uninformed majority. What's wrong with being more informed? I don't see it extracting power roles by any means unless someone asks that specifically, which is stupid as hell.
Fine, the prosecution admits to exageration. However, it still can be compared to rolefishing in that you are looking for information that is known to only a few players, that the scum would like to use and get their hands on.
What if Scripten had some private information about the Lookout, like a lookout-based-auto, such as not being able to hide, that the scum could abuse if they knew about it, such as voting him to be lookout so that the lookout is wasted when he's killed?
What if Mastahcheese was a third party like survivor, and the scum blackmailed him into cooperating with them? If he were, he could win with town, but being forced with the threat of death and loss to cooperate with scum would make things harder on the town.
Caz I'm fine with you exploring the mechanics of the game; I have a problem with you speculating on it. This court only accepts evidence, so if you'd stop badgering the witness about nothing and do your job? There are spies in our midst, and I'd rather we look for them then look for any esoteric game-mechanic-spirit things.
Evidence? It's Day 1, we have no evidence. If we ask what people would do in certain situations and then find out if they did them or not, we can then use that information to figure out what they are.
If the defense has no evidence, then the defense must do more to find evidence.
Yes, asking people about what they would do and then looking at whether they do that or not is one way of finding evidence. You can also examine what has already been said, or object to something.
Showing your badge to them won't get you anywhere, nor will asking them about setup speculation.
The prosecution would like to further point out that the defense is buying for time, and avoiding the question posed to them: "If the TOWN suspected someone who is ALIVE at night, would you investigate them or would you pick your own suspect?"
No one said something about there being a town suspect. IIRC, it was "would you choose your suspect or someone else?" and I already answered it. Why would I choose a random suspect when I had a suspect already?
My first version of the question was "If there was someone who was generally considered to be scum at the end of the first day, but someone else was lynched, would you investigate them or another person?"
The first section, "If there was someone who was generally considered to be scum", doesn't that imply that more than one person suspects them? AKA the town suspect? And when I said "or another person", I meant your own suspect, not a random one.
It was meant to be "would you choose town's suspect or your own" from the start.
You still didn't answer it, you just restated that you wouldn't pick randomly. You didn't say whether you'd go with the town suspect or not.
Mastahcheese The court would like to know if your missing court record dead hard drive will have any affect on your ability to hunt scum.
Why would this have any impact on the game? This is a useless question.
His computer is broken, again. He may not be able to view the forums as regularly, which means that he will miss much of the trial and not be able to review the court record, meaning he will not know about all of the evidence. I'm asking him if he's able to make up for that.
PPE: Scripten How are survivors anti-town? As far as I'm concerned, the fact that they can with with the scum does not conflict the fact that they can win with the town.
Oh, it certainly does. Who do you think a self-aligned survivor will vote for in 5p LyLo? Hell, in 3p LyLo, I imagine scum will have already won. Survivors are not a trustworthy faction in and of themselves. Of course, they may also be town-aligned and thus have the hardest job of all; staying alive AND lynching anti-town players.
Of course in those situations it's easier for a survivor to side with scum. It doesn't mean they HAVE to. It also doesn't mean they are anti-town; anti-town is defined as not being able to win with the town. Survivors, while they usually do not, CAN win with the town and are therefore not anti-town. As town only cares about seeing anti-town factions dead, I don't see the need to persecute a survivor.
I wouldn't like to see one in a LYLO situation, but if the town scumhunts well and gets them all in the first three trial days, or however many are required, then LYLO will not be reached and both the town and survivor will win.
PPE:
flabort, what's the point of random voting the night watch duty? It doesn't really put pressure on someone as far as I can see, unless they have a victory condition that needs them to never do guard duty.
I said this earlier; it puts the person who was asked at ease, making them easier to catch off guard and get answers out of.
It also threatens them, as it paints "Hey scum, do you want to bet that I want information and stop me from trying" in bright green on their back; As I said earlier, if the option to hide didn't exist, then voting to put someone on lookout would be as much of a death sentence as lynching them. This puts pressure on the person asked, much like voting them to be lynched.