Are you saying that I can actually try to make a prototype gun which feeds on my own soul and eats my organic enemies from inside? Can I modify it so it will be fed by leftovers of my metabolism and CO2 I breathe out? Though that source might be insufficient, I need to figure it out. IC, my only organic part is brain, you see. So I'll probably need some coal dispenser attached to it.
I friggin' love this game.
Well, attaching it to you brain might not be possible, and if it is, it might add extra cost. Mostly my comment about that was complimenting you ingenuity, plus the awesomeness of the idea.
Theoretically, everything else is correct, even up to being fed by CO2. Or, really, just shovel some dirt into the magazine. You're russian, so I wouldn't expect that to be an issue for your guns
You shouldn't
need either of those options though. Sharkplate bullets are, literally, dirt cheap, even if you buy them. You could probably get fifty for a token.
With a weapon like that, there will not be a "barrel". The kinamp accelerates the target instantly, so at most you need a cradle to hold the projectile in place. This would make for a rather compact weapon.
Uh, no, this isn't true. The barrel is needed to accurize the weapon, and impart a spin to the bullet. A short barrel will be inaccurate regardless of whether it uses gunpowder, gauss coils, or kin amps.
Also, I don't think the kin amp accelerates the target instantly. I thought that they just give a push that's stronger than it has any right to be. Even if it did, it doesn't impart a spin, and therefore won't be accurate.
The problem is in the motive force - a kinetic amp is a finite source of power, so you'd have to both load regular ammo, and periodically replace the impact hammer, to keep the weapon operational.
You can buy a kin amp battery for a single token. That means the battery isn't an integrated part of the thing, so we could probably build a link to place the battery on the outside of the gun. That way, we wouldn't need to replace the amp itself.
A barrel is only going to be a detriment to a weapon that works via instantly accelerating its projectile. All you need is line up the impact hammer precisely enough, and have the slug be well-machined enough. Any further contact of the projectile with the weapon will rob it of destructive power, and if the energy imparted to the projectile is great enough (as it would be in this case), it may deal excessive damage to the weapon, or require the weapon to be made of prohibitively expensive extra-strong materials. If you absolutely need stability in flight, a short magnetic chamber with a spiral magnetic field can serve to impart a spin to the projectile as it leaves the weapon, without physical contact. This would require the projectile to have either a core or a shell of magnetic material. Probably a core, so that the stronger hexbug shell prevents the magnetic core from fragmenting.
I... this sounds expensive, and complex. Why would we do this rather than just use a kin amp and barrel?
Adding magnetic coils to the gun would just be going backwards. The primary advantage of this weapon is the ability to shoot anything bullet-shaped. If we require the bullets to have a magnetic core, then they'll just be more expensive, and more limited in scope.
1. Projectiles. How cheap can we make them? What is their final form?
Progress so far: rocket-propelled gyro-stabilised hexbug slugs (sounds expensive)
All the fancy other stuff is only necessary if we
must use straight hexbug shells. While their AP ability would be nice, it can still be utilized with sharkplate jacketed hexbug rounds, or simply ignored.
2. Kinamp as a primary acceleration power - can we power it in some other way to avoid periodical replacement?
Progress so far: nope, we can't.
Well, we could probably have the kin amp's power source externally mounted. I don't see why the amp itself would need to be replaced.