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Author Topic: Nations of Etraxia OOC  (Read 25096 times)

Taricus

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Re: Nations of Etraxia OOC
« Reply #180 on: January 12, 2015, 05:55:09 pm »

Two assassinations in one turn? Holy hells you guys are getting busy down there. Ah well, I should be sorted with this bloody peasant problems now though.

Also RPgeek you've been a very naught boy, and I think you ought to start making amends. :3
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DontBanTheMan

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Re: Nations of Etraxia OOC
« Reply #181 on: January 12, 2015, 06:32:40 pm »

Two assassinations in one turn? Holy hells you guys are getting busy down there. Ah well, I should be sorted with this bloody peasant problems now though.

Also RPgeek you've been a very naught boy, and I think you ought to start making amends. :3

Two assassination attempts, anyway; rumors will be rumors ^.^
« Last Edit: January 12, 2015, 06:35:13 pm by DontBanTheMan »
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Rolepgeek

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Re: Nations of Etraxia OOC
« Reply #182 on: January 12, 2015, 06:35:52 pm »

So, I learned that 'White' is the predominant skin tone on this Island, apparently, for humans.

I also learned that despite Istania being a matriarchy and predominantly female, men are still the ones in power with better means, somehow.

The second one confuses me greatly.

Also, were me and Culise not allowed to pull the Gold Trade Route shenanigans?
« Last Edit: January 12, 2015, 06:40:15 pm by Rolepgeek »
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DontBanTheMan

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Re: Nations of Etraxia OOC
« Reply #183 on: January 12, 2015, 06:37:17 pm »

So, I learned that 'White' is the predominant skin tone on this Island, apparently, for humans.

I also learned that despite Istania being a matriarchy and predominantly female, men are still the ones in power with better means, somehow.

The second one confuses me greatly.

Mmm, actually made a mistake regarding that; hard to keep track of everyone's backgrounds, y'know?

I'll fix the flavor text for that action.
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Rolepgeek

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Re: Nations of Etraxia OOC
« Reply #184 on: January 12, 2015, 06:44:35 pm »

Thank you. :P :D

Also, were me and Culise not allowed to pull the Trade Route shenanigans?

And what sort of things contribute to prosperity?

Also also, I must commend you on your ability to adapt and create meaningful flavor names for organizations and such. It's rather impressive, and adds quite a bit to the game, at least in terms of aesthetics.

And as for you, Taricus; you've been doing the exact same things, or worse, than I have. Don't act like you're better or nothin'. :P

At least I'm trying to establish Social Equality. (...keyword trying...:()
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DontBanTheMan

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Re: Nations of Etraxia OOC
« Reply #185 on: January 12, 2015, 06:47:45 pm »

Thank you. :P :D

Also, were me and Culise not allowed to pull the Trade Route shenanigans?

And what sort of things contribute to prosperity?

Also also, I must commend you on your ability to adapt and create meaningful flavor names for organizations and such. It's rather impressive, and adds quite a bit to the game, at least in terms of aesthetics.

And as for you, Taricus; you've been doing the exact same things, or worse, than I have. Don't act like you're better or nothin'. :P

At least I'm trying to establish Social Equality. (...keyword trying...:()

1. You may not trade one copy of a trade good for the exact same trade good; but you CAN go over your cap, for a penalty (-Diplo Power/Turn).

2. Prosperity is essentially your econ per capita compared with the other countries' econ per capita. There's a bunch of math stuff that goes into it, but that's essentially what it is.

3. Thank you ^.^
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Rolepgeek

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Re: Nations of Etraxia OOC
« Reply #186 on: January 12, 2015, 06:48:56 pm »

Naw, it's being used in the Trade route to generate income.

Think of it as our merchants establishing a co-monopoly.
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DontBanTheMan

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Re: Nations of Etraxia OOC
« Reply #187 on: January 12, 2015, 06:50:54 pm »

Naw, it's being used in the Trade route to generate income.

Think of it as our merchants establishing a co-monopoly.

Eh, I see trade routes as essentially: OK, we'll give our merchants this to trade to their merchants in exchange for that.

Not much point in trading gold in exchange for gold; co-monopolies would work if you got your trade tech up and were the only people who possessed gold, then sold it to other countries.
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Rolepgeek

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Re: Nations of Etraxia OOC
« Reply #188 on: January 12, 2015, 06:56:58 pm »

Mmmm.

Yeah.

Okay.
This works too, at least.

Now then...to try and figure out how to solve the issues presented me...
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Taricus

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Re: Nations of Etraxia OOC
« Reply #189 on: January 12, 2015, 07:41:35 pm »

Hey man, I'm trying to fix the unrest issues, which thanks to some of them finally being frank about some issues.

Hilariously enough though, despite basically kicking out every Istanian in the country, not only has my population increased, but so did my economy. Maybe I should start kicking out other groups (Or more Istanians :P ).
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Evil Marahadja

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Re: Nations of Etraxia OOC
« Reply #190 on: January 15, 2015, 01:06:31 am »

Anyone of my allies, (Those who Narsis have accepted a embassy in) who have a fleet and wants to do some joint-military dummy battle?
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DontBanTheMan

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Re: Nations of Etraxia OOC
« Reply #191 on: January 15, 2015, 01:23:01 pm »

Would like people to start posting actions so I can start working on the next turn; keep in mind you can always add in new actions by adding a new spoiler to your post with each set of new actions. I'd rather not have to start harassing people via PM.
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Evil Marahadja

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Re: Nations of Etraxia OOC
« Reply #192 on: January 15, 2015, 04:30:02 pm »

I posted some magical fluff, DBTM, feel free to yell at me if this is to far from how magic works, but also keep in mind that this is how Narsis belive that magic works, they might be wrong.
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DontBanTheMan

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Re: Nations of Etraxia OOC
« Reply #193 on: January 15, 2015, 04:38:04 pm »

I posted some magical fluff, DBTM, feel free to yell at me if this is to far from how magic works, but also keep in mind that this is how Narsis belive that magic works, they might be wrong.

Nah, that fits into my loose magic guidelines; keep in mind that magic is a kind of science, but is so expansive that everyone in the world could have a different take on it and still be partially right. This is why there is no single "magic system" that everyone follows, and why some countries may have "more powerful" mages than other people simply due to their magic system being more accurate.

Also, since technology is probably going to start being discovered soon, I want to clarify something: time in this world will move much faster simply due to the fact that this is a game. In the span of five to ten years you might come up with technology that took humans five hundred years to come up with; just deal.
« Last Edit: January 15, 2015, 04:42:28 pm by DontBanTheMan »
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InstantHax

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Re: Nations of Etraxia OOC
« Reply #194 on: January 15, 2015, 09:45:37 pm »

Looks like you should put in a 48 hour limit to keep people active

Just my 2 cents
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