Port Newton, Northern Ridge, Askarian | 233d/3008AD | Von Hapsburg System
Askarian Shores
Snow (Low visibility. Actions toward distant objects incur a small penalty based on distance)
Freezing Wind (-1 to all actions when exposed)
Punch the fisherman in the face. Hard. Try to repair my taser, and try to determine what other options do I have to get up.
[5] The fisherman seems exhausted already and is lying still on the floor, so punching him is easy! Then, you reach for your taser.
Given the amount of water vapor in Askarian's atmosphere, you suspect that your hackjob was improperly sealed and something bad happened because of it. You dearly hope the energy cell hasn't fried the interior.
[3] You look inside, and surely enough there is water condensed over most of the electronics, which suggests that it didn't shoot because of a short.
Luckily for you, nothing seems to be burned except the fuse on the transformer input. The taser's designers were kind enough to include a spare fuse attached to the receiver on the inside of the weapon, so once it dries out you can replace it.
[2] Orion's cable-web is blocking the passage to cargo bay and net machinery, according to the signs on the ship. He ran toward the rear of the ship. Toward the front should be the bridge, along with crew cabins for extended voyage and lounging areas. With lots of snacks, hopefully.
...
Habitat Ship Gamma, Askarian Orbit | 233d/3008AD | Von Hapsburg System
Urban Station
City Manners (-1 Diplomacy during first impressions)
Try and mock up some gas grenades - mustard gas, nerve agent, whatever can be made.
The printer should be able to make some casings. Feedstock is in abundance, and the machines can print in most metals and polymers, although it has a separate module for printing out integrated circuits. With your knowledge of military hardware, modeling the schematics is pretty straightforward. You start the printing, although the task might take several minutes to complete.
The chemistry, on the other hand... there's a reason why they don't just have tanks of deadly substances sitting around in the lab. Safety and all that. You could try and synthesize the chemicals, though.
Hilbert Station, George Orbit | 235d/3008AD | Von Hapsburg System
Lawful Station
Quiet (+1 Intellect, -1 Stealth)
[5] Hilbert Station has pretty up-to-date content on Starpedia, so you are able to perform sophisticated research on your future enemies.
((Lower number = more difficult target))
[2] A greybearded 120-year old cyborg, Garfield is a time-tested warrior, backed by the full force of the remaining Loyalist forces. He spends most of his time in camp with his armies, and reportedly has some sort of arm-cannon as well as subdermal armor plating, making him a fierce combatant alongside his soldiers.
[1] Catelyn is a journalist living on the eastern hemisphere of Francia, deep within Bourbon Colony. Having received numerous... threats over the internet, her residence is currently under total lockdown by a detatchment of the revolutionary militia. Killing her will demoralize the rebels, but it will also get you branded as a murderer and enemy of the state. The loyalists will most likely pardon you, but if the rebels get their hands on you...
[6/1] Etcher is currently located in the Burgundian Academy of Arts, working with local researchers on a recent advance in nano-circuit etching technologies.
[3] William lives in the palace. It's as heavily guarded as you can imagine, but the local guard is fairly light. If there is an assault on the location, the FR Lightning will provide shock troop support while a nearby training facility will provide fast response.
[1] Niki is a... plant-human hybrid, or so you are told, with no stomach. She lives inside a specialized habitat maintained at a temperature of 50°C and flooded with CO2 and infra-red light in order to facilitate photosynthesis. Her career is mostly writing novels and social commentaries, although she has only gained a cult following recently. Her contributions aren't really military, as much as she has convinced a number of Colonies still on the fence to side with the Loyalists.
[1] Locke lives in a high-security lab deep within the planetoid. His work focuses on biological research and engineering, so it makes sense why he lives in an isolated environment, in case of disease outbreaks or whatever else happens.