Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 22 23 [24] 25 26 ... 49

Author Topic: 3008 AD: The Guild Chronicles - Guild Home Base - Theorycrafting!  (Read 71039 times)

SaberToothTiger

  • Bay Watcher
  • Wannabe Shitposter
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 3
« Reply #345 on: November 29, 2014, 03:42:57 am »

Gouge out his eyes! Us the shards from his helmet to destroy his face as much as possible.
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 3
« Reply #346 on: November 29, 2014, 03:47:32 am »

((The KX9 have a bounty out for a Live Orion, not a dead one you know.))
Logged

SaberToothTiger

  • Bay Watcher
  • Wannabe Shitposter
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 3
« Reply #347 on: November 29, 2014, 03:58:43 am »

((I don't care for the bounty, it's personal.))
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 3
« Reply #348 on: November 29, 2014, 04:04:27 am »

((Would be a great time for a KX9 strikeforce to arrive then~))
Logged

Happy Demon

  • Bay Watcher
  • Forum Demon
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 3
« Reply #349 on: November 29, 2014, 04:57:48 am »

Take a ride to Francia, and try to find out more about the rebellion on the trip.
Logged
I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 3
« Reply #350 on: November 29, 2014, 06:25:42 am »

Look for a high-power coilgun, follow it up with a machine pistol side-arm. Also, look for cheap yet effective explosives.

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Open Roll 4
« Reply #351 on: November 29, 2014, 09:45:52 pm »

Port Newton, Northern Ridge, Askarian | 233d/3008AD | Von Hapsburg System


Askarian Shores
Snow (Low visibility. Actions toward distant objects incur a small penalty based on distance)
Freezing Wind (-1 to all actions when exposed)

Gouge out his eyes! Us the shards from his helmet to destroy his face as much as possible.

Initiative Rolls:
[6] Hal
[6] Orion

[6] vs (2) Gouging out eyes is hard to do from such a tiny hole, so you slam him against the wall a few times to free up room on the faceplate. Taking up a shard, you bring it close to Orion's face and try to gouge. It it makes not a squishy noise, as you expected, but the sound of a hard object scratching on glass or metal. Hm.
(6) vs [2] At the same time, Orion enthralls the fisherman, causing him to pick up a lead pipe and slam it against your head!

Dazed (-1 to next combat roll)

...

Habitat Ship Gamma, Askarian Orbit | 233d/3008AD | Von Hapsburg System


Urban Station
City Manners (-1 Diplomacy during first impressions)

Look for a high-power coilgun, follow it up with a machine pistol side-arm. Also, look for cheap yet effective explosives.

[4] You arm yourself for about 15 oz:
-Magtech K [P1 A2 W1]
-15x Magnetic Slugs
Dragon [P0 A2 W0]
-2x Dragon's Bite Magazines

[2] All of the explosives are pretty expensive here, 5oz a pop. Available:
-Fragmentation: Typical explosive grenade. +2 power.
-Nonlethal: -2 power, but features a guaranteed stun for 2 turns
-Breaching charge: +4 power against heavily armored targets

New Legend entry: Power

Hilbert Station, George Orbit | 235d/3008AD | Von Hapsburg System


Lawful Station
Quiet (+1 Intellect, -1 Stealth)

Take a ride to Francia, and try to find out more about the rebellion on the trip.

You get ahold of the captain of one of the trade vessels and hitch a ride. The trip takes about five days.

...

The convoy parks itself in orbit around a local trade station and guard outpost. Hilbert Station, as it's called. Population: 103.

Most of the visitors here are either lawful traders without more lucrative contacts, or bounty hunters looking for the latest intel courtesy of the Georgian peacekeeping force's local database. The station features a long-ranged transmitter which allows the police to monitor and record every transmission in the Georgian system. Even when a moon is eclipsed by George itself, the station can construct the source of a signal by observing reflections off of other bodies.

Thus far, the militaries of Francia and Britannia are engaged in full-scale privateer war. All cargo on a course for either moon of the Georgium Sidis are valid targets. The Georgian peacekeeping force is providing an escort to all vessels carrying over 100 passengers, but since roughly half of its forces are also part of Britannia and Francia's militaries... it's a little short on manpower.

Currently there are four ways this can end:
-The rebels are put down, their leader is exiled from all the Georgian moons, and the monarchy in power will work to repair the damage caused.
-A diplomatic agreement is made between the Rebels and the Francian government. This will lead to the partitioning of the rocky moon into a republic and a monarchy, East and West Francia respectively, each with one full hemisphere. Taxes and tariffs in the republic will drop, but economists are worried about the prospective parties currently available.
-The rebels storm the capital of Francia and install their current revolutionary leader, who represents the revolutionary military. This will require much bloodshed, but it will not require orbital dominance as the Francians will not bomb their own capital.
-The rebels achieve orbital dominance and force the monarchy to surrender. The moon's total lack of an atmosphere means that all of its major infrastructure is vulnerable to bombardment, especially since the Georgians are not used to war.
« Last Edit: November 30, 2014, 01:00:23 am by _DivideByZero_ »
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 3
« Reply #352 on: November 29, 2014, 11:10:42 pm »

Grab a couple of breaching charges and go off to find out if there's a garage/workshop around here.

Happy Demon

  • Bay Watcher
  • Forum Demon
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 4
« Reply #353 on: November 30, 2014, 09:14:48 am »

Whichever side remain will ignore it's people's crimes, so I'll just kill the bad guys before the war is over.
Acquire information regarding the active parties' people of importance, especially the bad ones.
Logged
I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

SaberToothTiger

  • Bay Watcher
  • Wannabe Shitposter
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 4
« Reply #354 on: November 30, 2014, 02:06:43 pm »

I got a better idea. Get that shard and thrust it into the switch thingimabob on his head.
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Open Roll 5
« Reply #355 on: December 02, 2014, 11:04:09 pm »

Port Newton, Northern Ridge, Askarian | 233d/3008AD | Von Hapsburg System


Askarian Shores
Snow (Low visibility. Actions toward distant objects incur a small penalty based on distance)
Freezing Wind (-1 to all actions when exposed)

I got a better idea. Get that shard and thrust it into the switch thingimabob on his head.

Initiative:
[5] Orion
[3] Fisherman Thrall
[2] Hal

Orion leaps away, hurriedly prying open the door and venturing further into the hull of the fishing vessel. He takes cover behind a spool of steel rope connected to a large motor, which has high-voltage cables attached to it and strewn across the floor of the space you are in. The room that you pursue him into is a somewhat wide hallway with three such spools, which emerge from some cavity beneath the floor. The space between each spool and the rim of the hole is just large enough to fit a person though!

(5) vs [2-1] The fisherman chases you with his pipe, surprising you from behind as he swings it in a wide arc, which you fail to dodge. You are subsequently knocked against the wall. Your life support backpack withstands the brunt of the force, although you hear a cracking noise as you stand back up.

[4-3] vs (6) The fisherman jumps on top of you and wrestles you to the ground. You break free, but only after about two minutes of struggling. The fisherman himself seems to have stopped making any effort to keep you down, so you throw him back a few meters and pull yourself to your feet.


Orion is gone. Furthermore, it seems he has arranged the powercords to the giant motors in such a fashion as to create a tangled web of cables. You can easily climb over them, but you get the feeling this is some sort of trap.

...

Habitat Ship Gamma, Askarian Orbit | 233d/3008AD | Von Hapsburg System


Urban Station
City Manners (-1 Diplomacy during first impressions)

Grab a couple of breaching charges and go off to find out if there's a garage/workshop around here.

[6/6] It seems that there is a shortage of breaching charges, so you'll have to pay an extra 2oz to get a second one. It seems that a recent Guild expedition has made off with most of the local supplies at the armory.

As for a workshop, you have access to local Guild laboratories and workshops. Here you have access to an array of 3d printers, disintegrators, and universal catalyzers for small-scale reconstruction and crafting.

Tools available:
3D Printer: Taking a general substrate, this machine prints out a form based on a digital blueprint.
Recombobulator: This machine can disintegrate and recombine objects, or separate them into their constituent parts. It consists of two spherical hemispheres around a central pedestal, which close around it when the machine is active.
Catalyzer: This machine can facilitate most conventional chemical reactions, although is in no way a replacement for real industrial processes. It resembles a framed glass cube with controls on the corners. The glass hood is connected via pipe to the ceiling, acting as a fume hood but also supplying most gases and conditions needed for operation.

Hilbert Station, George Orbit | 235d/3008AD | Von Hapsburg System


Lawful Station
Quiet (+1 Intellect, -1 Stealth)

[3] You ask around, but alas you are unable to retain most of the information you learn. What you do remember is a cliche archetype attached to each name of importance.

Rebel faction:
Richard Etcher, evil corrupt multimillionaire.
Catelyn Amada, communist demagogue.
Amar Locke, mad scientist.

Military faction:
William Owens III, tyrant of Francia.
Garfield Lionheart, bloodthirsty facist general.
Niki Kunzru, vegan journalist.


« Last Edit: December 02, 2014, 11:06:44 pm by _DivideByZero_ »
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Happy Demon

  • Bay Watcher
  • Forum Demon
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 5
« Reply #356 on: December 03, 2014, 12:41:36 am »

((F*** YEAH! I can finally do a bunch of stuff.))

I might have to start with the rebels, Dick Etcher is funding this, more money means more weapons, so he's gotta go, and Catelyn is one of 'those' politicians, so she needs to die as well.
But the military has a vegan on their side, if I let a vegan live then meat would be banned, I must stop those vegans, whatever the cost.
Killing Amar Lock would boost my reputation, and I might find some experimental prototypes to aid me.
Garfield Lionheart is dangerous, he might get in the way, I have to be careful around him. But he might have something useful.
Will is... complicated, if I kill him the rebels would get a major morale boost, so I have to kill him later than most others.


Ok, first I need to steal equipment from Lionheart, then use it to get to the Dick Etcher and kill him.
Then hurry to Catelyn before she can twist the truth to support them, kill her, find a way to scare the vegan from banning meat, a bomb would do.
Lionheart would have problems without Will, so maybe Lock Amar would have something to help, so I'll have to check what he's made, maybe save him for last if he's helpful.
Then use the prototypes to crash into Will's place, kill him, and let Lionheart try to stifle the chaos a bit, then kill him too.
And then I can conquer the world! *evil laughter*


I would need to acquire information without them knowing it, the element of surprise is everything.

Acquire information in a way that don't include asking people. Also, I'm a bit unsure of Niki's gender.

Check on the equipment (including his "equipment" (his d***)) Lionheart has, vehicles, bombs, weaponry (especially machine guns and bayonets), etc., the location of his stuff, maybe a blueprint of his place, also make a note on his hair length and color and what kind of beard he has.
Find out Catelyns bust size, where she lives, and her body weight.
Acquire info about Dick Etcher's business, his d*** size, how muscular he is, and find out if he has a personal harem.
Check on Will's relationship status, how many times he's had sex, his anal circumference, and where he lives.
Find out Niki's favorite animal, and depending what gender he/she is, his d*** size/her bust size, and make a note of Niki's clothing.
Acquire into about Amar Locke's research, his lab location, and where people who don't like him are located.
Logged
I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 5
« Reply #357 on: December 03, 2014, 08:50:35 am »

((Dude. What the fuck?))

Try and mock up some gas grenades - mustard gas, nerve agent, whatever can be made.

SaberToothTiger

  • Bay Watcher
  • Wannabe Shitposter
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 5
« Reply #358 on: December 03, 2014, 08:53:30 am »

Punch the fisherman in the face. Hard. Try to repair my taser, and try to determine what other options do I have to get up.
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Happy Demon

  • Bay Watcher
  • Forum Demon
    • View Profile
Re: 3008 AD: The Guild Chronicles - Guild Home Base - Open Roll 5
« Reply #359 on: December 03, 2014, 09:33:51 am »

((Yeah, I was a bit tired when I wrote that, but it seems in-character enough for Vax to do that, so I'll keep it.))
((It's basically a jab at people who say Dick instead of Richard (I censor words not names, nick-names not with standing), since seriously, what's up with that?))
Logged
I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.
Pages: 1 ... 22 23 [24] 25 26 ... 49