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Author Topic: Trivial findings  (Read 463042 times)

TheFlame52

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Re: Trivial findings
« Reply #360 on: March 01, 2015, 03:14:25 pm »



Holy shit. Magma now kills zombies. Can someone test this in a fort? Maybe with husks, too?

EDIT: Fire works too. This is huge, guys.
« Last Edit: March 01, 2015, 03:24:45 pm by TheFlame52 »
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Dwarf4Explosives

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Re: Trivial findings
« Reply #361 on: March 01, 2015, 04:22:01 pm »

This also now makes demons capable of winning a fight with husks.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

TheFlame52

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Re: Trivial findings
« Reply #362 on: March 01, 2015, 04:49:02 pm »

Well, they already could thanks to pulping. But now this means I can't fulfill my dream of being a husk and jumping into a volcano and climbing back out.  :'(

bahihs

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Re: Trivial findings
« Reply #363 on: March 01, 2015, 04:52:46 pm »



Holy shit. Magma now kills zombies. Can someone test this in a fort? Maybe with husks, too?

EDIT: Fire works too. This is huge, guys.

How fitting that you would be the one to make this finding.

Does this also apply in adventure mode? (That would actually make zombies somewhat killable)
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Saiko Kila

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Re: Trivial findings
« Reply #364 on: March 02, 2015, 03:28:38 am »

Does this also apply in adventure mode? (That would actually make zombies somewhat killable)

How would you apply magma in adventure mode? Also, I find zombies perfectly killable in adventure mode. I admit that to be able to fend off a big scale zombie wave it's better to be a vampire (or similar) than a mortal, but that's mainly due to exertion. A single GCS is far more formidable than a squad of zombies to me.
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Putnam

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Re: Trivial findings
« Reply #365 on: March 02, 2015, 04:20:55 am »



Holy shit. Magma now kills zombies. Can someone test this in a fort? Maybe with husks, too?

EDIT: Fire works too. This is huge, guys.

How fitting that you would be the one to make this finding.

Does this also apply in adventure mode? (That would actually make zombies somewhat killable)

There is literally no difference between adventure and fort mode accept for syndrome timings.

Dwarf4Explosives

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Re: Trivial findings
« Reply #366 on: March 02, 2015, 11:02:40 am »

And that's just due to first-person time and stuff.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

bahihs

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Re: Trivial findings
« Reply #367 on: March 02, 2015, 11:46:27 am »

Does this also apply in adventure mode? (That would actually make zombies somewhat killable)

How would you apply magma in adventure mode? Also, I find zombies perfectly killable in adventure mode. I admit that to be able to fend off a big scale zombie wave it's better to be a vampire (or similar) than a mortal, but that's mainly due to exertion. A single GCS is far more formidable than a squad of zombies to me.

I was talking about fire, not magma. And zombies are indestructible juggernauts with layers and layers of muscle, killing them without being one yourself, is very difficult, almost impossible. Every advantage helps.

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pisskop

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Re: Trivial findings
« Reply #368 on: March 02, 2015, 12:46:14 pm »

Makes sense, considering fire is the infliction of loads of small cuts.  That's where the bleeding comes from.
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Putnam

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Re: Trivial findings
« Reply #369 on: March 02, 2015, 02:16:50 pm »

The fact that they "died in the heat" means that they died of heat damage, not cuts (and yes, heat damage is a thing).

TheFlame52

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Re: Trivial findings
« Reply #370 on: March 02, 2015, 04:28:42 pm »

Projectiles move from launcher to target instantly in adventurer mode, while they move at one tile per tick in fort mode. But yeah, not much difference besides that.

pisskop

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Re: Trivial findings
« Reply #371 on: March 02, 2015, 06:48:04 pm »

The fact that they "died in the heat" means that they died of heat damage, not cuts (and yes, heat damage is a thing).
Heat itself pulps?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Putnam

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Re: Trivial findings
« Reply #372 on: March 02, 2015, 06:55:02 pm »

Yeah, though you could die in the heat in previous versions too.

TheFlame52

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Re: Trivial findings
« Reply #373 on: March 02, 2015, 07:27:29 pm »

Yeah, though you could die in the heat in previous versions too.
Not zombies. I once jumped into a volcano as a husk and lived.

Heat itself pulps?
Yep. Go chuck a goblin into magma and look at its description a little before death.

TheCheeseMaker

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Re: Trivial findings
« Reply #374 on: March 02, 2015, 09:25:21 pm »

It seems that when there is too many megabeasts compared to the area of the world, rather than live all separately, the megabeasts hunt in packs. 
For example:



Not shown: the events of the 123 other hydras in the attack.
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As it turns out, pulling every lever in the fortress wasn't as good of an idea as it sounded like at the time.
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