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Author Topic: Trivial findings  (Read 457221 times)

klefenz

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Re: Trivial findings
« Reply #345 on: February 23, 2015, 07:11:31 pm »

I recently realized I can make the dwarves dump refuse on the orders menu, so i dont need a minecart to get the garbage thrown into a pit for atomsmashing.

Bumber

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Re: Trivial findings
« Reply #346 on: February 23, 2015, 11:14:33 pm »

Minecart stops can now be set to dump in different directions after they are built.
DFHack.
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TheFlame52

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Re: Trivial findings
« Reply #347 on: February 24, 2015, 09:59:09 am »

Minecart stops can now be set to dump in different directions after they are built.  So I set up a simple "dump refuse into the volcano" setup by setting up a minecart QSP next to a hatch with the stop set to "no dump".  Then once it is filled up, open the hatch and set the stop to dump that direction and it dumps it into the hole.  Also dumps cages of beasties I don't want just as easily, without messing with garbage dumping zones.

RRSR
RRH

With R being the refuse piles and H the hatch.  The dwarfs load up the minecart as if it was going to dump into the recieving pile, but it ends up getting dumped in the volcano instead.  And it gets dumped at my will after I lock the room so no one decides to go lava surfing (and nothing flies in from outside because of the hatch).  I'm not sure if dwarves look into minecarts as they are loading them, so I'm not sure if it is cutting down on "was terrified seeing a goblin die" from seeing corpses or not.
OOOOOOOOH

I see what I was doing wrong now. Let me just go fix my goblin clothes dump.

arbarbonif

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Re: Trivial findings
« Reply #348 on: February 24, 2015, 11:23:05 am »

Minecart stops can now be set to dump in different directions after they are built.
DFHack.
Oh, then yay for DFHack!
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utunnels

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Re: Trivial findings
« Reply #349 on: February 24, 2015, 08:08:08 pm »

Dumping goblinite from a constructed cage will cause the dorfs to release the goblin and put it in a  new empty cage.

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Kestrel

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Re: Trivial findings
« Reply #350 on: February 25, 2015, 07:30:18 pm »

Constructing an artificial pond near a volcano for fishing purposes results in the odd announcement "there is nothing to catch in the volcano."
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Sadrice

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Re: Trivial findings
« Reply #351 on: February 25, 2015, 09:23:22 pm »

Not even magma crabs?  I bet they're tasty.
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pisskop

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Re: Trivial findings
« Reply #352 on: February 25, 2015, 09:25:00 pm »

Toady is truly awesome with him attention to most details.

  Did you know that using DFhack to embark on a tombs let's your dwarves activate mummies?  And that those mummies disappear (as in suddenly get removed from the unit list) for some reason after a day or three?
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utunnels

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Re: Trivial findings
« Reply #353 on: February 25, 2015, 09:27:54 pm »

Not even magma crabs?  I bet they're tasty.

Maybe they are silicon based creatures instead of carbon.
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utunnels

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Re: Trivial findings
« Reply #354 on: February 26, 2015, 02:52:38 am »

Frozen liquid/water in buckets is categorized as glob.
« Last Edit: February 26, 2015, 02:54:11 am by utunnels »
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Hetairos

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Re: Trivial findings
« Reply #355 on: February 27, 2015, 06:22:45 pm »

Not even magma crabs?  I bet they're tasty.

You can only fish for magma crabs as much as you can for carp, that is, not at all because they are creatures and fishing targets "vermin" fish. But if such fish were modded in and set to occur in magma (and, obviously, not burn or melt), you might be able to catch something...



Magma near a contaminated wall won't clean it, but a fire on a tile next to it will do so with ease.

TheFlame52

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Re: Trivial findings
« Reply #356 on: February 27, 2015, 06:41:45 pm »

Personalities are passed down through families. My mayor's wife and son are both easily stressed.

Hetairos

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Re: Trivial findings
« Reply #357 on: February 28, 2015, 04:59:16 pm »

Dwarves will actively avoid tiles covered in any amount of magma, but they aren't clever enough not to push wheelbarrows into it.

TheFlame52

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Re: Trivial findings
« Reply #358 on: March 01, 2015, 12:25:56 pm »

Burning things in magma now pulps body parts, but AFIAK still can't kill zombies on its own.

Skullsploder

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Re: Trivial findings
« Reply #359 on: March 01, 2015, 02:42:38 pm »

Well pulping a zombie's upper body or head permakills it so if magma burns cause pulping then zombies SHOULD die and be incinerated.
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