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Author Topic: DnD3.5 A Cold Beginning [5/5] OOC - waitlisting  (Read 18429 times)

Dwarmin

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #45 on: October 26, 2014, 03:28:31 pm »

Partially complete sheet (equipment and fluff missing).

Would anyone be willing to act as a mule for my woefully weak character?

You can buy an actual mule? :P
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GiglameshDespair

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #46 on: October 26, 2014, 03:48:21 pm »

I dunno. Just not really up to a bunch of homebrew I suppose. I might come back as a Replacement though.

Fair enough, though I was always going to change a few things up so it isn't completely generic fantasy.

Also, would you allow a visit to the Otyugh Hole (CS)?


Incantrix seems ok. The Otyugh Hole seems to be buying a feat? I... think I'll say no to that. First time I've heard of it.

Partially complete sheet (equipment and fluff missing).

Would anyone be willing to act as a mule for my woefully weak character?

You can buy an actual mule? :P

Saddlebags?

-snip-

Yup, all fine.


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Tawa

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #47 on: October 26, 2014, 03:50:46 pm »

*cough*
-snip-
Can I do it if I chop off the spell-likes? I just wanted the +2 Charisma.
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GiglameshDespair

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #48 on: October 26, 2014, 03:56:53 pm »

I do kind of want to ban it... it is very powerful for no real cost. So I'm going to change it to -2 con and -2 dex in stead of -2 wis. Consider it as the magic running through your blood has not been conductive to your general health or something.
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Tawa

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #49 on: October 26, 2014, 04:04:43 pm »

Thanks! I'm done crunching then, I have the template and adjusted my modifiers. I'll throw in some fluff in a moment.
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lawastooshort

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #50 on: October 26, 2014, 05:18:06 pm »

Well, if I find time and inspiration I would like to try a kobold, Klikklak the Something.

STR 12, DEX 12, CON 16, INT 16, WIS 15, CHA 16

With... DEX rerolled to 4d6=13... 12!

Euh.

Is a kobold paladin riding what will eventually be a direweasel a stupid idea?

I'm assuming anything melee based with a weak small character would be silly. Hmm.
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Flying Dice

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #51 on: October 26, 2014, 05:29:01 pm »

Thinking I might sit this one out.
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kj1225

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #52 on: October 26, 2014, 06:25:03 pm »

Do casters start with materials they need by default or do we need to take it out of your gold?
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sjm9876

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #53 on: October 26, 2014, 06:28:02 pm »

Noticed I get to reroll a stat and have hopefully fixed my carrying capacity issue slightly:
New STR = 13

EDIT: Think I'm done sans fluff. I can safely say this is my least minmaxed character for a while.
« Last Edit: October 26, 2014, 06:45:56 pm by sjm9876 »
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Harbingerjm

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #54 on: October 26, 2014, 07:13:56 pm »

Incantrix seems ok. The Otyugh Hole seems to be buying a feat? I... think I'll say no to that. First time I've heard of it.
You might want to look through the magic item lists. Buying a feat, or a better version of a feat, is pretty damn common.

But undead don't need to be murderous.
In D&D, they basically are by default. Mindless undead attack the living... mindlessly; Undead with an Int score are generally either rage machines full of hate for everything living, and/or posessed of mental or even physiological dependencies on harming the living. Kind of what happens when your existence is powered by basically antilife.

And the Egyptian afterlife is literally like a continuation of life. So, if an undead were to be made to do what it did before then it would be cool.
Again, not in D&D. Raising someone as an undead keeps them out of Osiris' realm (that is, if you're not just raising the corpse), and he's Lawful Good for a reason. There's that whole "escaping judgement" and "twisting the natural order" etc. Also, you might want to look up how making undead actually works in D&D; it's not just "ok, you're basically the same person but now you can't die!"
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Tawa

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #55 on: October 26, 2014, 07:29:31 pm »

Alright, I filled in the Personality section and wrote a backstory. I invented a kingdom that doesn't exist anymore as part of it, which is intentionally left unnamed.
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Nerjin

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #56 on: October 26, 2014, 08:18:01 pm »

What the hell.. Go ahead and put Izalith back in the running.

Spoiler: Her Description (click to show/hide)

Spoiler: Personality (click to show/hide)
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kj1225

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #57 on: October 26, 2014, 08:29:26 pm »

Got everything for my dread necromancer except his flavor and possibly spell list although the book says he doesn't have to prepare spells.
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GiglameshDespair

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #58 on: October 26, 2014, 08:34:26 pm »

And here I thought I was being abandoned!

kj: yeah, the dread necro has access to all the spells on his list. If you buy a Spell component pouch it'll do you for all spells that don't require an explicit cost in GP or XP.
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kj1225

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Re: DnD3.5 A Cold Beginning [0/5] OOC
« Reply #59 on: October 26, 2014, 08:36:06 pm »

Cool, working on the personality of my guy right now.

EDIT:  Okay, done.
« Last Edit: October 26, 2014, 08:53:54 pm by kj1225 »
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