Our story begins in the year 72, and the world of Orid Thran was a scornful place.
Beasts roamed free, evil was rampant, and no one was safe.
That's where we come in, my friends. What I want to make is an Adventurer Mode succession world which takes place in a world where almost every biome is evil, where no one place will ever be safe, not even the mountainhomes. Not even the peace-loving elves in their forest retreats will be at peace with nature THIS evil. Yes, the world itself is almost 100% pure evil, and I want us to rise to the challenge to tame this unholy place by any means necessary. You may join the ranks of the creatures of the night, become a paladin of holy wrath, a beast tamer whose skills are unmatched, or whatever suits your fancy. We must defeat this forsaken world or die trying.
RULESYou may attempt to build a fortress to attempt to prepare your warrior, I have increased embark points a little and made minerals very frequent to help with this.
Use any means at your disposal to bring an end to the savage beasts that plague the world.
Gather the spoils of victory and bring them home, wherever your home may be.
You will have five IRL days to make a name for yourself, however many names there will be.
Document any and all events that occur.
Remember, losing is fun and we want to see how it happened.
TURN ORDERPsychoAngel
Tacomagic
Pisskop
ptb_ptb
Tonnot98
Aelund
Tavern
Hugo Luman (maybe)
Few details about the world:I cut the number of beasts dead for stoppage in halph, making it 40% instead of 80%.
Mineral scarcity is 450 to help with adventurer preparation via fortress mode. The world is rich should you dare to stake a claim.
Minimum savagery was set to 45.
The only dwarven settlements I've seen post-generation are in the mountain ranges far to the west.
That's all for now, guys!