Hi everyone (creator here) - let me know if you have any specific questions.
As usual - I love all input - positive/negative/critical/whatever.
I've thrown all kinds of stuff (good/bad/ugly) at other games in the past, so I can appreciate any viewpoint.
A few disclaimers:
Project is rather vague, I know. My game design is honestly not 100 percent pinned down yet, and I am taking suggestions. My primary goal is to get a more generic engine out, but without the support of gamers I don't think I could get enough interest (i.e. I cannot pitch solely to developers). The game serves the function of generating non-developer interest, and also dog-fooding my product so that I add relevant features necessary to making a game.
As for the Facebook thing - Facebook did not try to make any huge deal with me. They just offered me a job. When I asked "what" they wanted me to do (I thought it was weird that they were trying to hire me on the basis of my work with VQ), they basically said "whatever I wanted." I did get some other offers for actual investment though, outside of FB.
"What exactly has been accomplished since then? More than half a year has gone by and all we see are some interesting voxel implementations but little else in the way of gameplay. The dev even answers a comment, "From here out I am focusing on gameplay primarily. "
As for progress since March, it has been tough with so much going on. My twin brother got married, I got married, I had my first child, I got seriously ill, I had to put together a KS campaign myself, I worked for a month negotiating an investment deal that seemed too good to be true, and ultimately was too good to be true (i.e. I had to turn it down). I actually have been working towards gameplay, which included reworking the entire world generation to make it more ideal for AI/pathfinding (see my blog post on voxelquest.com). Also, building a UI, optimizing the game for slower computers, and a ton more. There is a lot going on behind the scenes, trust me -- and, like I said I am only one man.
Let's take a look back in history at Minecraft, an example I always use.
When it was first released, it was just a block-placer. Now, most people would argue it was a worthwhile effort. Games are not finished when they come to Kickstarter, this is why they come to KS. If I had a finished game with adequate gameplay to show, I would have already launched on Steam (I'm already Greenlit, BTW). My ideas are not set in stone, and likely half of them will not be achieved. But I just want you to judge me on what has been done so far, and if you think there is a small chance that I can do more.