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Author Topic: DoorKickers! The World's Least Patient SWAT Team  (Read 6933 times)

Majestic7

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #15 on: October 28, 2014, 02:21:21 am »

I see games are starting to reflect reality a bit better now. 

So you get bonus points for flashbanging babies in a crib? Sweet!
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rumpel

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #16 on: October 28, 2014, 04:55:00 am »

Quote
You've got ten customizable dudes

Can't really check it out at the moment, but is there permadeath?

Partly. There are single missions and campaigns. If your leveled up guys die in one of the campaigns, they stay dead for the rest of the campaign and will be replaced with fresh recruits after you've finished the campaign. Right now, I don't know if this only applies in Iron mode, but I think rather not.
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scrdest

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #17 on: October 28, 2014, 09:27:29 am »

I played an old version/demo (can't recall) of that a while back, and it just seemed to me like Frozen Synapse for people who don't like FS's setting, with a bunch of gimmicks on top. Did it get better?
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rumpel

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #18 on: October 28, 2014, 09:33:04 am »

Why would you even compare a game with simultaneous turns with a game with real time + pause as you wish?
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Cthulhu

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #19 on: October 28, 2014, 12:32:52 pm »

It's pretty similar to Frozen Synapse, honestly.  In the same way that it's similar to Rainbow Six without being an FPS.

Your characters level up in campaigns and the single missions (which can be played as many times as you want in any order) but levels don't seem to have a giant impact on performance.

If a character dies in a campaign mission and you complete that mission (not restarting, not closing the game during the mission) his death is permanent and he can't be used for the rest of the campaign.  He can still be used in single missions though, as long as you don't end the campaign.  Once you finish the campaign or start a new one he's replaced with a random level 1 recruit.
« Last Edit: October 28, 2014, 04:02:17 pm by Cthulhu »
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Intrinsic

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #20 on: October 31, 2014, 11:43:20 am »

A great game and well worth a purchase, oblicatory RPS article: http://www.rockpapershotgun.com/2014/10/21/door-kickers-review/
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puke

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #21 on: October 31, 2014, 02:23:12 pm »

Oh and I somehow forgot the most important thing of all!  The thing no game ever gets fucking right.  A chambered bullet doesn't disappear if you reload the magazine, and you've got the rare elite soldiers who don't cock their guns after a partial reload, jettisoning a perfectly good round.

They're even nice enough to assume you chambered a round on the way to the place, giving everyone an extra bullet in their guns when the mission starts.  I've never seen a video game do that.

The rainbow 6 games -- at least the original few that had the tactical planning elements -- are pretty good about modeling accurate gun porn.  I'm not sure about starting missions with an extra one in the chamber, but they might have.

I *suspect* that the other Tom Clancy franchise games do similar.  But many of them -- especially the more modern ones -- are fairly dumbed down run-and-gun on rails kind of things.

I would be pretty shocked if ARMA didn't do this right, also.
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Cthulhu

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #22 on: October 31, 2014, 02:24:20 pm »

I have seen games that do it right, the initial thing was hyperbole.  I really haven't ever seen a game that chambers an extra bullet at hte beginning of a mission though.

Crysis does it.
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GrizzlyAdamz

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #23 on: July 01, 2015, 06:15:18 am »

Game threads never die.

What does(did) everyone use for their shield troopers? Seems like the best solution is the wide-angled 95% stoppage level III shield. All the others stop 80% or below, and the IIIA have teeny-tiny fields of protection. That <80% is a real deal-breaker for me- 75%? 60%? Anyone that's played XCOM knows those numbers are utter shit.
I'd much rather have the wide 95% level III + a IIIA front-plate body armor and thereby keep my mobility up, than a dinky little IIIA shield AND IIIA body armor and bog myself down for still-shit protection.
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scrdest

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #24 on: July 01, 2015, 06:22:44 am »

Oh and I somehow forgot the most important thing of all!  The thing no game ever gets fucking right.  A chambered bullet doesn't disappear if you reload the magazine, and you've got the rare elite soldiers who don't cock their guns after a partial reload, jettisoning a perfectly good round.

They're even nice enough to assume you chambered a round on the way to the place, giving everyone an extra bullet in their guns when the mission starts.  I've never seen a video game do that.

The rainbow 6 games -- at least the original few that had the tactical planning elements -- are pretty good about modeling accurate gun porn.  I'm not sure about starting missions with an extra one in the chamber, but they might have.

I *suspect* that the other Tom Clancy franchise games do similar.  But many of them -- especially the more modern ones -- are fairly dumbed down run-and-gun on rails kind of things.

I would be pretty shocked if ARMA didn't do this right, also.
I remember R6 Vegas did it, and it was one of THE Gears of War-likes. ARMA I forgot, but I know it models individual magazines being replaced, so, probably.
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Graknorke

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #25 on: July 01, 2015, 08:34:27 am »

Rainbow 6 is like Gears of War?
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Zangi

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #26 on: July 01, 2015, 08:51:06 am »

Rainbow 6 is like Gears of War?
Shoot badguys in the face?  Then shoot more badguys in the face?  Rinse and repeat.
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Graknorke

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #27 on: July 01, 2015, 08:57:23 am »

But there's the planning and the tactical tools and stuff and the enemies aren't bullet sponges and I could go on.
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scrdest

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #28 on: July 01, 2015, 09:30:38 am »

Rainbow 6 is like Gears of War?
Rainbow Six Vegas, specifically. It's far, far more tacticool than tactical compared to the early ones.
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GentlemanRaptor

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Re: DoorKickers! The World's Least Patient SWAT Team
« Reply #29 on: July 01, 2015, 10:07:08 am »

Rainbow 6 is like Gears of War?
Rainbow Six Vegas, specifically. It's far, far more tacticool than tactical compared to the early ones.
The difficulty is slightly different as well. While you still die faster in R6 Vegas than in other FPS games, it has NOTHING on the instant-death aimbot motherfuckers that were the terrorists in the original.
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