Year 6, Q3~4
Pelsk of CruaraeaPelsk's Impasser arrives at Sol! Refitting does not, for some reason, take up production, so Pelsk pays 25 credits to upgrade it into a Rukh 2.
He constructs a Colonizer Beta for 100 credits.
edit: it also moves to Pelsk Golf and colonizes Prime for22 credits a turn.
His labs research Sensor Suite Satellite for 40 credits. 3 turns of research remain.
Production Efficiency II is also researched for 40 credits. This tech is completed by the other nations, granting Pelsk's faction a bonus to Earth's income.
One of his Hercules shuttles flies to Pelsk Alpha and collects two Alien Scout wreckages, while the other sets off for Pelsk Delta to arrive in one turn.
Pelsk asks his engineers about the Alien Scouts. They seem to be built of an alloy neverbefore seen on Earth, with strong crystalline properties that make it both lighter and more resistant to impact than our titanium and composite hulls. The rigid structure of the golden metal (dubbed 'starmetal') slowly fades after the scouts are shot down, so it may indicate that they must be continuously powered to keep acting as good defense. Each scout has a fusion reactor, tiny and efficient; they may contribute to later research on larger ships. The weapons systems are a fixed set of barrels that shoot photons that are somehow energized to have a large kinetic impact, and the wings used to hold one volley of antimatter missiles. What remains of the control systems seems to indicate that each ship links directly into the brains of the pilot, allowing control as fast as the speed of thought, and "feeling" damage as a sensation. It is worrying that the smallest ship (other than the Alien Probes) in the Kaa's arsenal is this heavily armed and resistant compared to the human Scout M1a. The mere scout of the Kaa can take on the Erinyes gunship in one-on-one combat! The ion engines are rudimentary and small in size, indicating that some corners were cut.
The bodies of the aliens are dissected. Though the severe frost damage prevents any detailed analysis, it seems that they have stronger bodies than humans but analogous bone structure and organs. Each pilot is also augmented via technological devices, some which connect into the brain and others that are in skin or sensory organs. An average alien is roughly two meters in height (from a sample size of 3), but the stronger and sometimes augmented muscles would be able to easily snap a human neck. Their skin is soft, but hardened plates are located here and there.
Scout #14 arrives at Pelsk Alpha and heads towards SummerSentDried, to arrive in 3 turns.
With 204 income and 205 expenditure, Pelsk has a net loss of
1 credits this turn.
Zakharov of the Euroslavic FederationZakharov's Scout M1a #0 arrives at KeepAccurateDisease. It is a star system with a single solitary star and three colonizable planets, perhaps the most found in a single system so far. However, there also is a lot of (Kaa) aliens here--not only are there a lot of alien ion trails, but it seems orbital construction is going on, and there is a picket force of a pair of Alien Clawships and a screen of eight or so Interceptors flying around. The Scout M1a hurriedly transmits the data before meeting an untimely death at the weapons of a pair of Alien Interceptors' photon blasters, which each do an ungodly 9 beam damage each.
The orbital construction that was going on appeared to be a large frame to hold something.
Zakharov earns 5 credits for Amelia's commissioned Enhanced Repairs research and +1 to Patents.
He also conducts (presumably) Production Efficiency II research, gaining +2 to Patents along with 10 credits.
Finally, a Colonizer Beta is constructed for 100 credits and sent to Vanguard. It is ready to de-orbit and recolonize Prime as soon as Double Colonization is researched.
The Rukh 1 at Vanguard moves to KeepAccurateDisease and is likewise greeted by 2 Alien Interceptors.
[Dodge chance]
9%[Roll] 85
[Result] No dodge
Interceptor
Photon Blaster -- 6 damageThe Rukh explodes into tiny Rukh-bits.
With 145+15 income, Zakharov has a net gain of
60 credits this turn.
Fletcher of the Titanian RepublicScout M1a (#1) is refitted to a 150% hp Scout M2b, using 20 credits, and is sent to Olympus.
A Colonizer Beta is created for 50 credits.
Scout #0 sets off to RocketFrogMaterial. The system has one colonizeable planet. There are trails of ion drives, with a signature different from that of the Kaa. In fact, there is a frigate and a small escort of corvettes and smaller ships in the system. Unlike the Kaa, they do not fire on sight. It seems that the frigate is a dedicated construction one, as it is lightly armed and instead belching endless construction equipment. A pair of fighters with Y-shaped hulls swing around to the Scout. One is behind the ship and the other pointing directly at the cockpit. A transmission arrives via radio, and a surprisingly human voice says something in a foreign language. What to do?
Scout #6 heads to SuddenlySetsBrown and will arrive in 2 turns.
Erinyes #3 arrives at Sol and is refitted with the newest railguns and armor.
Fletcher pays the Euroslavs 30 credits to research Production Efficiency and pays 40 to research it himself, too.
With 120 income, Fletcher has a net loss of
20 credits this turn.
Amelia of Kasselyn spends 40 credits on Production Efficiency II and 15 on Enhanced Repairs commission.
Her Impasser got lost on the way to CostAttentionPlay and should have arrived last turn but instead arrives this turn! The system has one colonizable planet, many ion trails, and even aliens! A single Kaa Scout is leaving the system and warps away before it sees the Impasser.
Her four Erinyes are scrapped for 80 credits total.
The Hercules is sent to Pelsk Delta and will arrive in 2 turns.
She builds a Turul for 150 credits and a M3a for 120 credits.
Amelia gives up the alien body and what is apparently the main computer of the scout ship along with a large memory crystal. The Kaa sends a message. "We thank you for your cooperation. We will remember this... 'Amelia' of Earth." The fleet boosts out of orbit and disappears into warp.
Amelia's two Turuls and the M3a form a group and flies to CostAttentionPlay, arriving immediately.
With 195+80 income, Amelia has a net loss of
50 credits this turn.
Province name: Cruaraea
Leader name: Commander Pelsk
Motivation: Money? Power? Secondary motivations, naturally. No, to be the forefront in the world is my natural motivation. Everyone remembers discoverers. Sure, there's money to be made in space as well as at home, but no one will forget my legacy as the Star Explorer!
Faction trait: Expeditious Fleet - I MUST be first!
Secondary trait: Friends In Low Places
Credits - 46
1.5 research credits
Income 204/turn
Sol/Earth -- +90
Friends In Low Places -- +45
Pelsk Bravo/Vili -- +7
Pelsk Charlie/Ve -- +7
Sol/Jupiter -- +5
Pelsk Alpha/Freyr -- +7
Pelsk Alpha/Freyja -- +7
Cognitari/Memoria -- +7
Pelsk Echo/Alpha -- +7
Pelsk Golf/Prime -- +22
Control - 11/12
Production per turn: 3
Current fleet:
#3 - Rukh 2 - HP 3/3 (Earth orbit)
[A] -- pelsk alpha to SpaceBendSign in 4 turns
#5 - Erinyes - HP 8/8 [A]
#7 - Erinyes - HP 8/8 [A]
#8 - Erinyes - HP 8/8 [A]
#10 - Scout M2b - HP 6/6 [A]
#11 - Hercules - HP 10/10 (Pelsk Alpha) [1 alien scout, 1 amelia m1a]
#12 - Hercules - HP 10/10 (Pelsk Bravo to Delta in 1 turn, collect Pelsk scout)
#13 - Scout M2b - HP 6/6 (Pelsk Echo)
#14 - Scout M2b - HP 6/6 (Pelsk Alpha to SummerSentDried in 3 turns)
#15 - Erinyes - HP 8/8 (Earth docks)
#16 - Erinyes - HP 8/8 (Earth docks)
Province name: Euro-Slavic Federation
Leader name: Provost Zakharov
Motivation: To explore space to solve the question of the universe.
Faction trait: One Minute Into The Future
Secondary trait: Patents -- 5% of money spent on research rounded up is permanently gained as income.
Credits - 164
Income 145/turn
Sol/Earth -- +90
Sol/asteroids -- +5
Patents -- +28
Vanguard/Prime -- +22
Control - 3/5
Production per turn: 3 ships
Current fleet:
#1 - Scout M3a - HP 10/10 (Pelsk Delta)
#4 - Colonizer Beta - HP 8/8 (Earth docks)
# - Colonizer Beta - HP 8/8 (Vanguard, waiting for Double Colonization)
Province name: Kasselyn
Leader name: Amelia Tenrin
Motivation: Philosophical Unity and pursuit of truth.
Faction trait:
Totalitarian +10% passive income from colonies and Earth
Secondary trait:
Friends In Low Places
Credits - 53
0.5 research credits
Income 195/turn
Sol/Earth -- +90
Friends In Low Places -- +45
Pelsk Bravo/Vili -- +7
Pelsk Charlie/Ve -- +7
Cognitari/Memoria -- +7
Pelsk Alpha/Freyr -- +7
Pelsk Alpha/Freyja -- +7
Pelsk Echo/Alpha -- +7
Pelsk Echo/Beta -- +0
Totalitarian -- +17
Control - 4/8
Production per turn: 3
Current fleet:
#3 - Impasser - HP 3/3 (CostAttentionPlay)
#11 - Hercules - HP 10/10 (Pelsk Bravo to Delta, 2 turns)
#14 - Turul - HP 10/10 (CostAttentionPlay)
#15 - Colonizer Alpha - HP 6/6 (Earth docks)
#16 - Turul - HP 10/10 (CostAttentionPlay)
#17 - Scout M3a - HP 10/10 (CostAttentionPlay)
Province name: Titanian Republic
Leader name: Peter Fletcher
Motivation: To claim the riches of space for the good of humanity (but prioritising the people of the Republic)
Faction trait: First Rate Industry
Credits - 76
Income 120/turn
Sol/Earth -- +90
Olympus/Nox -- +15
Olympus/Beta -- +15
Control - 6/8
Production per turn: 2 ships
Current fleet:
#0 - Scout M2b - HP 9/9 (RocketFrogMaterial)
#1 - Scout M2b - HP 9/9 (Olympus)
#3 - &Erinyes - HP 12/12 (Earth orbit)
#5 - Erinyes - HP 8/8 (Olympus)
#6 - Scout M2b - HP 9/9 (to SuddenlySetsBrown, 2 turns remain)
#7 - Colonizer Beta - HP 8/8 (Earth docks)
(red is alien presence, blue alien traces)
Explored
Star System Sol
Earth -- 60 resources per turn -- all factions
Asteroids -- 5 resources per turn -- Zakharov
Jupiter -- 5 resources per turn -- Pelsk
Star System Cognitari (discovered by multiple factions)
Prime -- 15 resources per turn -- Amelia
(one Amelia M1a wreckage)
Star System Crowbar (Discovered by Zakharov of ESFed): Two suns
(no planets)
Star System Pelsk Alpha (discovered by Pelsk of Cruarea)
Freyr -- (unmanned) 15 resources per turn -- Pelsk
Freyja -- (unmanned) 15 resources per turn -- Pelsk
(Amelia Erinyes wreck)
Star System Pelsk Bravo (discovered by Pelsk of Cruarea): Two suns
Vili -- (unmanned) 15 resources per turn -- Pelsk
Star System Pelsk Charlie (discovered by Pelsk of Cruarea): Two suns
Ve -- (unmanned) 15 resources per turn -- Amelia
(one Alien Probe)
Star System Pelsk Delta (discovered by Pelsk of Cruarea): No sun
asteroids
(one Pelsk M1a wreckage, 2 Alien Scout wreckages)
Star System Olympus (first colonized by Fletcher)
Nox -- (unmanned) 15 resources per turn -- Fletcher
Beta -- (unmanned) 15 resources per turn -- Fletcher
Star System Pelsk Echo (discovered by Pelsk):
Alpha -- (unmanned) 15 resources per turn -- Amelia
Beta -- something strange? -- (unmanned) 15 resources per turn -- Amelia
Star System Vanguard (discovered by Zakharov)
Prime -- (unmanned) 22 resources per turn -- Zakharov
Star System Pelsk Foxtrot (discovered by Pelsk)
Prime
Star System Pelsk Golf (discovered by Pelsk)
Prime
Star System KeepAccurateDisease (discovered by Zakharov)
Alpha
Beta
Gamma
(Zakharov m1a & Rukh-bits)
(Last seen: 8 interceptors, 2 clawships, orbital construction)
Star System RocketFrogMaterial (discovered by Fletcher)
Prime
(non-Kaa alien fleet, with construction frigate and 3 corvettes and other smaller craft)
Star System CostAttentionPlay (discovered by Aemlia)
Prime
Potential systems
Star System SpaceBendSign
Star System SummerSentDried
Star System SuddenlySetBrown
Researching technologies (
also in second post)
Kinetic Missiles | 2 turns |
Superconductors | 5 turns |
Sensor Suite Satellite | 3 turns |
Enhanced Repairs | 1 turn |