Year 7, Q1~2Poll: Which of the two styles of map do you prefer? (lurkers can totally chip in too if they want)
The proportional map looks prettier, plus emphasizes how far some of the systems are from each other. However, it may be harder to read than the tree style--not only are the systems not organized, but also because real distance is reflected in it, the image gets larger very quickly.
Pelsk of CruaraeaProduction is increased to 4 for 100 credits. It will cost Pelsk 200 credits to increase production to 5.
With technology gleaned from the wrecks of the alien ships, vast progress is made towards constructing even larger ships (Capital Ships I).
Pelsk spends 40 credits in researching Double Colonization. 40 more are put towards sensor suite satellite tech, and 40 towards Superconductors.
The Hercules in Pelsk Alpha flies back to Sol and deposits the Scout and Alien Scout wreckages, giving Pelsk 0.5 research credits and 5 credits. With this, the research credits per Alien Scout has been reduced to 0.4.
A Hercules arrives at Pelsk Delta and loads two Alien Scouts. It turns around and heads off towards Sol to arrive in 2 turns.
Pelsk Echo:
The unmanned colony on the surface of Pelsk Echo Prime sends a warning signal to Mission Control on Earth. Alien contacts have appeared in the system, consisting of a Clawship and four Interceptors along with a Tier Five-sized ship. Tier 5 ships are, on average, twelve times more massive than a Turul or Emer (both tier 3), and one hundred times the volume of a Erinyes Gunship (tier 2). This one has no armament at all and a shape that seems to maximize volume, along with a sluggish speed of 0.6. Its escorts are practically insects next to the bulk of this huge, golden behemoth. The ships start crossing the system, and one of them sends a message addressed to Pelsk. "
We are only passing through, alien, to the position described in your records as Keep-Accurate-Disease. Attempt to harm us, and retribution shall be swift and deadly." They pause at the end of system in the lane between Pelsk Echo and Pelsk Charlie, as if waiting for a response. The voice is machine-translated like the previous envoys.
With an income of 204+5, Pelsk's has a net loss of
11 credits this turn.
Amelia of KasselynThe twin planets of Pelsk Echo are renamed Lux and Umbra. CostAttentionPlay is now Nihil. Nihil/Alpha is renamed to Scintilla.
A Colonizer Alpha is sent towards Pelsk Delta and will arrive in 2 turns, burning along with its one-use rocket engines. Amelia's Hercules is still headed to Pelsk Delta, arriving next turn. She also builds a Colonizer Beta for 100 credits and sends it to Nihil; it will arrive next turn. Next, she finishes Enhanced Repairs for 20 credits, lowering repair costs from max 50% to max 33% of purchase.
Amelia scans the skies of Nihil for 10 credits. There is one system connected to Nihil, dubbed PercentOffAcres at a distance of 0.21. The Turul fleet (two Turuls and an M3a) immediately set towards the close system.
PercentOffAcres has one colonizable planet and a thick asteroid belt surrounding its sun. Alien exhaust trails are present here, and so are some Kaa. A pair of Scouts and an Interceptor exit a sort of ... portal, or wormhole, constructed near a gas planet that is not colonizable. The infrastructure clasped around the portal looks fairly fragile... What will Amelia do? (if she attacks, she has initiative)
She also scans the skies of Pelsk Delta for 10 credits, using the M3a of Zakharov's. There are three systems connected to Pelsk Delta: CloseDoorInstead, RushManagedSatellites, and KnifeMenGently (fun fact, the generated words were knife men gently tomorrow
in that order). The star systems are 2.59, 0.95, and 1.71 units away respectively.
Finally, she pays Zakharov 75 credits for Kinetic Missile research.
With an income of 195, Amelia has a net loss of
20 credits this turn.
Fletcher of the Titanian RepublicThe Scout at KeepAccurateDisease sits there, eavesdropping on whatever radio communications it can intercept. The two alien fighters are content and how still their quarry is, and otherwise doesn't open fire. The message broadcasted by the scout seems to have been ignored.
The grey-ship aliens are definitely making
something. An intricate, large framework is slowly constructed, in the shape of a sphere and many times larger than the frigate itself. Other ships come and go, including many freighter craft.
Once the Scout has many hours of recorded conversation, it slooowly turns around -- as to not alarm its escorts, which rotate every few hours -- and powers out of the system. It is not impeded. One research credit towards Alien Languages has been obtained! Also, Alien Languages has been reduced to 40 * 3 because reasons. The Erinyes at Sol moves to Crowbar.
Fletcher builds a Colonizer Beta for 50 credits, and moves his pair of Colonizers moves to Olympus and awaits Double Colonization.
Double Colonization is researched for 40 credits, and commissioned to Zakharov for 30 credits. Finally, Fletcher increases production by 1 for 50 credits.
With an income of 120 credits, Fletcher has a net loss of
50 credits this turn.
Zakharov of the Euroslavic Federation gains 25 credits for Kinetic Missiles from Amelia and 10 from Fletcher for Double Colonization. Patents gains +3 from the former and +2 from the latter. Finally, he produces a Scout M3a for 120 credits. He sends it to SpaceBendSign (presumably) to arrive in 1 turn.
Next, the scout in Delta flies towards CloseDoorInstead (randomly picked), to arrive next turn.
With an income of 150, the Federation has a net gain of
30 credits.
Province name: Cruaraea
Leader name: Commander Pelsk
Motivation: Money? Power? Secondary motivations, naturally. No, to be the forefront in the world is my natural motivation. Everyone remembers discoverers. Sure, there's money to be made in space as well as at home, but no one will forget my legacy as the Star Explorer!
Faction trait: Expeditious Fleet - I MUST be first!
Secondary trait: Friends In Low Places
Credits - 35
1 research credits
Income 204/turn
Sol/Earth -- +90
Friends In Low Places -- +45
Pelsk Bravo/Vili -- +7
Pelsk Charlie/Ve -- +7
Sol/Jupiter -- +5
Pelsk Alpha/Freyr -- +7
Pelsk Alpha/Freyja -- +7
Cognitari/Memoria -- +7
Pelsk Echo/Alpha -- +7
Pelsk Golf/Prime -- +22
Control - 11/12
Production per turn: 4
Current fleet:
#3 - Rukh 2 - HP 3/3 (Earth orbit)
[A] -- pelsk alpha to SpaceBendSign in 3 turns
#5 - Erinyes - HP 8/8 [A]
#7 - Erinyes - HP 8/8 [A]
#8 - Erinyes - HP 8/8 [A]
#10 - Scout M2b - HP 6/6 [A]
#11 - Hercules - HP 10/10 (Sol)
#12 - Hercules - HP 10/10 (Pelsk Delta to Sol, 2 turns) [2 alien scouts]
#13 - Scout M2b - HP 6/6 (Pelsk Echo)
#14 - Scout M2b - HP 6/6 (Pelsk Alpha to SummerSentDried in 2 turns)
#15 - Erinyes - HP 8/8 (Earth docks)
#16 - Erinyes - HP 8/8 (Earth docks)
Province name: Euro-Slavic Federation
Leader name: Provost Zakharov
Motivation: To explore space to solve the question of the universe.
Faction trait: One Minute Into The Future
Secondary trait: Patents -- 5% of money spent on research rounded up is permanently gained as income.
Credits - 194
Income 150/turn
Sol/Earth -- +90
Sol/asteroids -- +5
Patents -- +33
Vanguard/Prime -- +22
Control - 3/5
Production per turn: 3 ships
Current fleet:
#1 - Scout M3a - HP 10/10 (Pelsk Delta to CloseDoorInstead, 1 turn)
#4 - Colonizer Beta - HP 8/8 (Earth docks)
#5 - Colonizer Beta - HP 8/8 (Vanguard, waiting for Double Colonization)
#6 - Scout M3a - HP 10/10 (Pelsk Alpha to SpaceBendSign, 1 turn)
Province name: Kasselyn
Leader name: Amelia Tenrin
Motivation: Philosophical Unity and pursuit of truth.
Faction trait:
Totalitarian +10% passive income from colonies and Earth
Secondary trait:
Friends In Low Places
Credits - 33
0.5 research credits
Income 195/turn
Sol/Earth -- +90
Friends In Low Places -- +45
Pelsk Bravo/Vili -- +7
Pelsk Charlie/Ve -- +7
Cognitari/Memoria -- +7
Pelsk Alpha/Freyr -- +7
Pelsk Alpha/Freyja -- +7
Pelsk Echo/Alpha -- +7
Pelsk Echo/Beta -- +0
Totalitarian -- +17
Control - 7/8
Production per turn: 3
Current fleet:
#3 - Impasser - HP 3/3 (Nihil)
#11 - Hercules - HP 10/10 (Pelsk Bravo to Delta, 1 turns)
[Turul fleet] -- PercentOffAcres
#14 - Turul - HP 10/10 [Turul]
#15 - Colonizer Alpha - HP 6/6 (Pelsk Bravo to Delta, 2 turns)
#16 - Turul - HP 10/10 [Turul]
#17 - Scout M3a - HP 10/10 [Turul]
#18 - Colonizer Beta - Hp 8/8 (Cognitari to Nihil, 1 turn)
Province name: Titanian Republic
Leader name: Peter Fletcher
Motivation: To claim the riches of space for the good of humanity (but prioritising the people of the Republic)
Faction trait: First Rate Industry
Credits - 26
1 "Alien Language" research credit
Income 120/turn
Sol/Earth -- +90
Olympus/Nox -- +15
Olympus/Beta -- +15
Control - 6/8
Production per turn: 3
Current fleet:
#0 - Scout M2b - HP 9/9 (RocketFrogMaterial)
#1 - Scout M2b - HP 9/9 (Olympus)
#3 - Erinyes - HP 12/12 (Crowbar)
#5 - Erinyes - HP 8/8 (Olympus)
#6 - Scout M2b - HP 9/9 (to SuddenlySetsBrown, 1 turns remain)
#7 - Colonizer Beta - HP 8/8 (Olympus)
#8 - Colonizer Beta - HP 8/8 (Olympus)
(red is alien presence, blue alien traces)
Explored
Star System Sol
Earth -- 90 resources per turn -- all factions
Asteroids -- 5 resources per turn -- Zakharov
Jupiter -- 5 resources per turn -- Pelsk
Star System Cognitari (discovered by multiple factions)
Prime -- 15 resources per turn -- Amelia
(one Amelia M1a wreckage)
Star System Crowbar (Discovered by Zakharov of ESFed): Two suns
(no planets)
Star System Pelsk Alpha (discovered by Pelsk of Cruarea)
Freyr -- (unmanned) 15 resources per turn -- Pelsk
Freyja -- (unmanned) 15 resources per turn -- Pelsk
(Amelia Erinyes wreck)
Star System Pelsk Bravo (discovered by Pelsk of Cruarea): Two suns
Vili -- (unmanned) 15 resources per turn -- Pelsk
Star System Pelsk Charlie (discovered by Pelsk of Cruarea): Two suns
Ve -- (unmanned) 15 resources per turn -- Amelia
Star System Pelsk Delta (discovered by Pelsk of Cruarea): No sun
asteroids
(one Pelsk M1a wreckage)
Star System Olympus (first colonized by Fletcher)
Nox -- (unmanned) 15 resources per turn -- Fletcher
Beta -- (unmanned) 15 resources per turn -- Fletcher
Star System Pelsk Echo (discovered by Pelsk):
Lux -- (unmanned) 15 resources per turn -- Amelia
Umbra -- something strange? -- (unmanned) 15 resources per turn -- Amelia
(alien fleet of 1 clawship, 3 interceptors, 1 capital transport)
Star System Vanguard (discovered by Zakharov)
Prime -- (unmanned) 22 resources per turn -- Zakharov
Star System Pelsk Foxtrot (discovered by Pelsk)
Prime
Star System Pelsk Golf (discovered by Pelsk)
Prime
Star System KeepAccurateDisease (discovered by Zakharov)
Alpha
Beta
Gamma
(Zakharov m1a & Rukh-bits)
(Last seen: 8 interceptors, 2 clawships, orbital construction)
Star System RocketFrogMaterial (discovered by Fletcher)
Prime
(non-Kaa alien fleet, with construction frigate and 5 corvettes and other smaller craft)
Star System Nihil (discovered by Amelia)
Scintilla
Star System PercentOffAcres (discovered by Amelia)
Prime
(2 Alien Scout, 1 Alien Interceptor, 1 Alien Wormhole)
Potential systems
Star System SpaceBendSign
Star System SummerSentDried
Star System SuddenlySetBrown
Researching technologies (
also in second post)
Kinetic Missiles | 1 turn |
Superconductors | 4 turns |
Sensor Suite Satellite | 2 turns |
Capital Ships I | 3 turns |
Double Colonization | 1 turn |