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Author Topic: The United Earth Expeditionary Fleet -- Alien Fire  (Read 22146 times)

10ebbor10

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Re: The United Earth Expeditionary Fleet -- Looking for 4 faction leaders
« Reply #15 on: October 20, 2014, 02:47:11 am »

Orders

Send Scouts to

Star System ShortLastHigher (no planets discovered yet) I
Star System MatterCertainlyBar (no planets discovered yet) I

Build Colony Vessel

Start Research in Extra trait.
« Last Edit: October 20, 2014, 03:06:57 am by 10ebbor10 »
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Looking for 4 faction leaders
« Reply #16 on: October 20, 2014, 03:02:37 am »

Note to everyone: "Research" takes up a "ship production spot" too. You may want to edit your orders.
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10ebbor10

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Re: The United Earth Expeditionary Fleet -- Looking for 4 faction leaders
« Reply #17 on: October 20, 2014, 03:06:29 am »

Ow. How do we get production?
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Andres

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Re: The United Earth Expeditionary Fleet -- Looking for 4 faction leaders
« Reply #18 on: October 20, 2014, 05:21:13 am »

Province name: Orul
Leader name: Marterr Arkell
Motivation: To secure the safety and freedom of humanity across the stars.
Faction trait: Dangerous Game       +20% damage dealt and +20% damage taken, before resistances.

Credits - 100
Control - 2/5
Production per turn: 2 ships
Current fleet:
#0 - Scout M1a - HP 4/4
#1 - Scout M1a - HP 4/4
« Last Edit: October 20, 2014, 04:56:00 pm by Andres »
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Tiruin

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Re: The United Earth Expeditionary Fleet -- Looking for 4 faction leaders
« Reply #19 on: October 20, 2014, 07:28:50 am »

Note to everyone: "Research" takes up a "ship production spot" too. You may want to edit your orders.
So:
We've 2 'production' spots. Either could be used for ship building, or for research @_@
The 'multiplied by (2 or 4)' = credits to fully research the thingy?
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Looking for 4 faction leaders
« Reply #20 on: October 20, 2014, 08:49:50 am »

Ow. How do we get production?
You build more facilities, just like control. I do think I haven't mentioned how to expand production. That was an overlook of me.

I'm going to assume that everyone wants one research and one ship construction for this turn.

I sadly have to put Aseaheru on the top of the waitlist.

Starmap drawn!


Year 1, Q1~2
Pelsk of Cruaraea(webadict) has the fastest ships of Earth, and they reach their destinations ahead of any other province's.

The star system WoreMotorWing has been discovered by Cruaraea! Pelsk may choose to name the system. The system has one sun. It has 2 colonizable planets, WoreMotorWing Alpha and WoreMotorWing Beta. Scans of the system reveal that there are many unknown starship trails. The trails seem to be ion drives.

Suddenly, an alien scout approaches Pelsk's Scout M1a. It fires on it!

Twin Photon Drivers -- Beam -- 2 * 2 damage
Both photon driver particles strike the Scout, destroying it instantly! Pelsk no longer has vision on WoreMotorWing.

The star system TapeBeltThis has been discovered by Cruaraea! Pelsk may choose to name the system. The system has 2 suns. It has 1 habitable planet, TapeBeltThis Prime. Scans of the system reveal that there are no alien starship trails.

Meanwhile, Pelsk sets his facilities to construct one Colonizer for 50 credits.
He gains 40 credits from Earth.
He starts researching railguns, spending 15 credits. This technology will be completed in 1 turn, with 15 more credits to spend.
Pelsk's province has a net loss of 25 credits this turn. He has lost a Scout M1a.

Spoiler: sheet (click to show/hide)


Amelia of Kasselyn(Tiruin) sends a Scout to WoreMotorWing! It encounters the wreckage of Pelsk's Scout. It encounters the Alien Scout that destroyed Pelsk's ship!

Twin Photon Drivers -- Beam -- 2 * 2 damage
Both photon driver particles strike the scout, destroying it instantly! Amelia no longer has vision on WoreMotorWing.

(The scout sent to ShortLastHigher will be processed simultaneously with the other ships)

Amelia instructs her province's orbital docks to construct a Colonizer Alpha for 50 credits.
She gains 44 credits from Earth, boosted by Totalitarian.
She starts research on Improved Ion Drives, spending 30 credits. This technology will be completed in 1 more turn, with another 30 credits to spend. The province of Kasselyn has a net loss of 36 credits.


Zakharov of the Euro-Slavic Federation(ebbor) sends a scout to TapeBeltThis.

The star system MatterCertainlyBar has been discovered by Zakharov! It has 2 suns and 0 planets. There are no alien starship trails. This is probably because there is nothing of value here.

(The scout sent to ShortLastHigher will be processed simultaneously with the other ships)

Zakharov builds a Colonizer Alpha for 50 credits. He starts research in Extra Trait, spending 25 credits (due to trait). This research requires the investment of 3 more turns, be it from Zakharov or other provinces. Zakharov gains 40 credits from Earth.
His province has a net loss of 35 credits.


Fletcher of the Titanian Republic(ebbor) sends two scouts to ShortLastHigher. They arrive just as one scout each from Amelia and Zakharov appear in the system.

The star system ShortLastHigher has been discovered by all three provinces at once, and thus cannot be named yet. This system has 1 star. It has 1 habitable planet. There are many alien ship trails in the area. The trails seem to be ion drives. An alien scout of the same kind that was in WoreMotorWing engages the scouts! It chooses to shoot at Amelia's scout!

Twin Photon Drivers -- Beam -- 2 * 2 damage
Amelia's scout is instantly destroyed by the devastating photon projectiles from the alien scout.

The three remaining Scout M1as shoot at the alien ship!

Twin Pinion Weapons 770 nm Lasers -- Beam -- (0.5 - 1) * 2 damage
Twin Pinion Weapons 770 nm Lasers -- Beam -- (0.5 - 1) * 2 damage
Twin Pinion Weapons 770 nm Lasers -- Beam -- (0.5 - 1) * 2 damage

All six weapons do absolutely nothing to the alien scout, splattering across its shields, which halo around the points of impact and effortlessly absorb the energy. What to do?

Fletcher orders a Colonizer Alpha bult. It has 50% more HP than a normal C.A, but costs 100 credits. He gains 40 credits from Earth. He spends 15 credits on researching Shields. One turn remains.
The province of Titanian has a net loss of 75 credits this turn.






Researching technologies (also in second post)
Railguns1 turn remaining
Improved Ion Drives1 turn remaining
Extra Trait3 turns remaining
Shields1 turn remaining

Encountered:

Current starmap

(red is alien presence)
Explored
Star System Sol
    Earth -- 40 resources per turn -- all factions
Star System ShortLastHigher (discovered by multiple factions): One sun
    Prime
    (one Amelia M1a wreckage)
Star System MatterCertainlyBar (Discovered by Zakharov of ESFed): Two suns
    (no planets)
Star System WoreMotorWing (discovered by Pelsk of Cruarea): One sun
    Alpha
    Beta
    (one Pelsk M1a wreckage)
Star System TapeBeltThis (discovered by Pelsk of Cruarea): Two suns
    Prime
Potential systems
There's nothing here.


Suggestions:
If you research larger ships, you may be able to recover wreckage for credits.
You can scan the sky for 10 credits!
You can expand production for 50 credits.
You can expand control for 50 credits.
Also, after your current research is completed, you might want to propose a research that's not on the list. I'm totally fine with that.
« Last Edit: October 20, 2014, 09:01:58 am by Skyrunner »
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Tiruin

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Re: The United Earth Expeditionary Fleet -- Looking for 4 faction leaders
« Reply #21 on: October 20, 2014, 09:06:25 am »

Amelia Tenrin - Kasselyn
Spoiler: Sheet (click to show/hide)
Send Colony Ship to TapeBeltThis (if possible, colonize the planet).

> Research Ion Drives
> Research Missiles


Also scan the sky = search for possible systems (nearby?)
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10ebbor10

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Re: The United Earth Expeditionary Fleet -- Looking for 4 faction leaders
« Reply #22 on: October 20, 2014, 10:51:14 am »

Provost Zhakarov - Euroslavic Federation

Spoiler: Sheet (click to show/hide)

Discovered System will be named : Crowbar system

Scan the skies

Retreat all vessels back to Earth
    - Scout 1 is to scan the solar system (who knows, maybe Mars is colonizable after all)
    - Scout 2 is to investigate the any system we discover through our scanning activity

Research/Production
    - Larger vessels
    - Extra trait

Spoiler: Budget (click to show/hide)

Note: I'm willing to change research for small financial compensation.
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webadict

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Re: The United Earth Expeditionary Fleet -- Looking for 4 faction leaders
« Reply #23 on: October 20, 2014, 11:27:23 am »

Spoiler: sheet (click to show/hide)

Pelsk names WoreMotorWing to be Pelsk Alpha.
Pelsk names TapeBeltThis to be Pelsk Bravo.

Colonize Pelsk Bravo Prime.
Keep Scout in Pelsk Bravo (scan?)

Pelsk names Pelsk Bravo Prime to be Vili.

If each of those counts as an action, only do first two:
Build Fighter.
Scan the skies of Pelsk Bravo.
Research Railguns.
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Andres

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Re: The United Earth Expeditionary Fleet -- Looking for 4 faction leaders
« Reply #24 on: October 20, 2014, 04:56:48 pm »

Wrote up the sheet. You may want to change the subtitle for the game since we already have 4 faction leaders and 3 waitlisters.
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- First contact
« Reply #25 on: October 20, 2014, 05:34:28 pm »

Done! I originally changed it while writing my turn but forgot to save.
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RulerOfNothing

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Re: The United Earth Expeditionary Fleet -- First contact
« Reply #26 on: October 20, 2014, 06:38:26 pm »

Spoiler: sheet (click to show/hide)
Both scouts are to retreat from the currently invulnerable alien scouts to Sol.
Finish research on Shields, and start research on Missiles
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Tiruin

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Re: The United Earth Expeditionary Fleet -- First contact
« Reply #27 on: October 20, 2014, 08:53:34 pm »

Also propose alliance with Commander Pelsk :v
And possibly anyone else?
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webadict

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Re: The United Earth Expeditionary Fleet -- First contact
« Reply #28 on: October 20, 2014, 11:16:40 pm »

Also propose alliance with Commander Pelsk :v
And possibly anyone else?

"What would I gain from allying with you?"
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Tiruin

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Re: The United Earth Expeditionary Fleet -- First contact
« Reply #29 on: October 21, 2014, 12:42:44 am »

Also propose alliance with Commander Pelsk :v
And possibly anyone else?

"What would I gain from allying with you?"
"What would Earth gain from an alliance? As we've both seen, there are external threats--and not just each other. We will lose more, alone, before we can even gain a foothold to the stars."

Propose mechanic on alliances :P
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