Problem there is I'm not interested in GMing a god game. I guess you have a point about attempting but the only kind of game I'm interested in running is an adventure game. Said type of game requires very decent fluff-writing which I just don't have. I don't know, maybe I'll give it a few weeks thought and see what I come up with.
Then just write an adventure game, then. Lets look at it this way, what is the worst thing that could happen:
If you do the game?
You end up with the mechanics that you want, but weak fluff. It ends up being bad. A few people try out the game, then it dies. You come up with a better on later.
If you don't do the game?
You get bored, bored enough to take highly illegal drugs. Soon not even that sates you. You look out for some experimental drugs, which you take hoping to replace the boredom. Instead, this drug makes you believe you are Yaos! You end up tracking down all of us, trying to take over the world. In the end I have to beat you with a musket while KJP stands in the background yelling "Why? Why! I will never GM again!"
So to recap, the worst that could happen if you do the game is that it is bad. It isn't a sin to make a bad game. The worst that could happen if you don't is that you go insane and I have to defeat you with a musket.
I guess you have a point but you have to realise that "picturing stuff in your head" is what led to so many of my famous assumptions which in turn led to some if not most of my complaints. Less fluff left three problems (apathetic gods, assumptions, and complaints arising from those assumptions) where more fluff would've left one at the most (complaints).
But you where the only one who really had that problem. The Gods where not apathetic because of the Fluff, they only cared about their followers anyway. If someone's followers got attacked, they acted swiftly, even Azem who didn't do much. The rest where just things you did -_-.