Tick 97: Revivication
(210 000 added to a 300 000 is a rather implausible result of a free action. The effectiveness of actions is correlated quite strongly with effort, and butterfly effect actions are rated as close to zero effort. Lucky rolls do happen, but they're lucky rolls because they don't happen most of the time. Do not make such assumptions in the future.)
(Didn't you already Decentralize along with Something Something Miracle of Springtime?)
(Many temples for 2E: I believe the design assumption was that they'd be average run-of-the-mill temples, thus explaining how they could be so irrelevant and mass-produceable. Less detailed (and therefore less prominent) things costing less is a recurring pattern.)
(Pantheons don't actually mean much without actions to back them up. The standard pantheon seems to have its members encouraging their worshippers to worship the others as well. Backstabbing is still possible, but enforced contracts can stop this.)
(Star here is interpreted as "falling star" because a "burny reactor star" wouldn't crash into a village; a planet would crash into it. This likely nerfs nothing.)
(It's not actually cheaper to p'type+p'gate than p'type&p'gate now for the reason that increasing the number of actions needlessly more typically increases the total cost. Also, it was practically metagaming anyway. In this case, 600 was approximately the highest number creatable in one action while guaranteeing spending exactly 3E, and more could have been created with a risk of going over budget.)
Fortuna:
"That may work then. I'll just have to stay out of the touchier ones' lands."
"Luck is flowing like spirits at a feast, O Mutable One!"
There is much uproar among the gambling halls following the announcement of the curse on non-Commission halls. Some do join, but there are also reports of shrines to Fortuna being destroyed.
Tycho: "That's what your less lucky priests would do. I get to do the fun stuff because I have all the luck!"
Tycho has activated his Rod. Colorful ribbons burst from the ground like geysers, attracting a great many random people.
The traveling entertainers have taken to having their ringmaster play as Fortuna in their performances.
Malakath and Fusil:
SHINJO: "Actually, I may change my mind if you both tell me who your most potent rival is."
Malakath:
"They don't employ subterfuge and secrecy? Tell us more we didn't already know."
The strange little man is thinking about the beautiful gushing of arterial blood, but the reasons elude simple examination.
The shadowy figures' minds seem to be warded against even divine interference. They seem not to be Void cultists.
"Release us soon untouched or our superiors will begin executing contingencies."
You don't know what books on the Void Fusil read. It is a most unpleasant situation, not to know what romance novels your stalkee reads.
Darruth has commissioned the construction of hospitals staffed by Darruthian Healers in the cities of Good. Access is free for those who cannot afford it and proportional to wealth for those who can.
The cities have been doing very well, exporting many magical products. While none are quite as extravagant as the largest Mountwyrm capital, the cities are considered excellent destinations by tourists all the same. The main problem at the moment is slowly growing tension between two sides on a developing schism.
Neron has also adopted tentacles with significant improvements in dexterity only a snake can truly appreciate.
Atropos has created the Deathbells and scattered them about the worlds. Malakath and the fledgling mage guild of Odolhirum have warded the city from deathbells and destroy existing ones save walking deathbells.
Cyrix has sent flocks of great owls to protect the farms of the world and improve yields (and created them, which is the bulk of the cost).
Melyssa:
"I've hanged myself from this tree for over a week now and I see ghosts everywhere. Do you have any advice?"
"Could you see my floor spiked plate? My mentor says it's as painless as a bed of nails."
"Pop! Look at my eyeball! Pop!"
Cyrix has given Malakath 2E to commission a temple in the Tailwyrm city.
Darruth has begun the construction of Panthon Courts in the Havens. Melyssa has pledged her assistance should it cost a non-zero amount. [NOT YET RESOLVED]
Ñurnea, a seven-tiered city, has begun rising from below the Grand Church of Quéßäre the Wolf-People built. It is self-contained and self-sufficient.
A mischievous sculptor has chiseled in "Malakath and Cyrix, sitting in a tree, K-I-S-S-I-N-G" on a cliff face and been found dead three days later.
Malakath has hit on Azem again. Fusil seems to be jealous. Malakath has given 1E to Azem and overflowed.
Neron:
"We are thinking of creating a compact granary and would like your assistance."
"Can you give us a metal than melts when cooled and freezes when heated?"
"Is it true that shouting in the mountains can cause an avalanche?"
Atropos has prototyped the Seven Scrolls.
Cyrix has created 600 Sewa and distributed them between the worlds.
Azem has given the gift of improved mathematics and engineering knowledge to the various scientific institutions.
Kit and Tykki have fought in the DBP! Kit is somehow able to dodge most of Tykki's attacks and seems to grow more agile as the fight progresses. In the end, however, Kit cannot endure Tykki's continuous onslaught and is defeated. Kit has returned to Atropos' shoulder and Tykki has returned to Fusil.
Tykki:
"It is done, Sir."Azem has been punished by being put in a funny hat. Astute readers of this tabloid thing may note the similarity to Malakath's offers to play the role the funny hat currently plays and Malakath's at least initial opposition to the idea.
This update's constellations are the Staff and Phoenix.
(Atropos: -5E, Malakath: -1E, Cyrix: -3E, Cyrix: -2E, Malakath: +2E, Malakath: -1E, Azem: +1E, Atropos: -5E)
Cim the Lawgiver (Order, Law): 46/46, 15-16
Fusil (Weapons): 25/28, 8-9
Azem (Wealth, Trade): 61/61, 8-9
Khaziraad (Architecture, Improvement): 25/30, 7-8
Kli (Balance, Sacrifice): 67/67, 6-7
Grauel (Hunger, Decay): 34/44, 17-18
Serac (Oceans, Bubbles): 5/27, 0-0
The Light (Light): 49/52, 6-7
Joha (Life): 45/45, 8-9
Neron (Ice): 17/24, 7-8
Darruth (Goodness, Protection): 16/27, 8-9
Quéßäre (Deception, Guile): 24/24, 6-7
KI'Tork (Kitchens, Satisfaction): 14/22, 7-8
Malakath (Souls, Blood): 15/22, 6-7
Atropos (Death, Dust): 26/31, 7-8
Melyssa (Torture): 21/22, 3-4
Fortuna (Luck): 15/22, 4-5
Raptil (Hunting): 21/21, 1-2
Cyrix (Harvest): 16/20, 3-4
Quéßäre v. Azem
58.05: Quéßäre sues Azem for cursing everyone's economies. (3-0) [PASSED]
+3 (Convict) from Quéßäre, Azem, Yaos
94.00: Put Azem in a funny hat as punishment (2-0) [PASSED]
+2 from Fusil, Cim
0 from Darruth
-1 from Malakath
94.01: Have Azem spend 3E to improve the economies affected most and issue a public apology (1-0)
+1 from Malakath
0 from Darruth
94.02: 94.00 and 94.01 at once (4-0) [IMMINENT PASS]
+4 from Fusil, Malakath, Raptil, Fortuna
0 from Darruth
The following player is in danger of being marked as inactive: Detoxicated/The Light.
Cim the Lawgiver (Order, Law): 46/46, 15-16
Fusil (Weapons): 25/28, 8-9
Azem (Wealth, Trade): 61/61, 8-9
Khaziraad (Architecture, Improvement): 25/30, 7-8
Kli (Balance, Sacrifice): 67/67, 6-7
Grauel (Hunger, Decay): 34/44, 17-18
Serac (Oceans, Bubbles): 5/27, 0-0
The Light (Light): 49/52, 6-7
Joha (Life): 45/45, 8-9
Neron (Ice): 17/24, 7-8
Darruth (Goodness, Protection): 16/27, 8-9
Quéßäre (Deception, Guile): 24/24, 6-7
KI'Tork (Kitchens, Satisfaction): 14/22, 7-8
Malakath (Souls, Blood): 15/22, 6-7
Atropos (Death, Dust): 26/31, 7-8
Melyssa (Torture): 21/22, 3-4
Fortuna (Luck): 15/22, 4-5
Raptil (Hunting): 21/21, 1-2
Cyrix (Harvest): 16/20, 3-4
Taol (Freedom): 20/20, 2-3 (Safe stasis)
Anath (Night, Stars): 23/23, 6-7 (Safe stasis)
Artisanii (Arts, Inspiration): 24/24, 2-3 (Sealed away)
Varee (Randomness): 6/31, 3-4 (Sealed away)
Carmine (Exploration, Science): 21/21, 1-2 (Sealed away)
These are all subject to addition, removal, and change by you. They can effect changes in the game's core rules (mechanics), administrative laws (voting requirements, seniority privilegs, &c.) or the natural rules (light does not exist, gravity is repulsive, giant animals can fly like birds, &c.).
`Administrative:
A bill must be supported by at least 50% of active players to pass if unopposed.
A bill must achieve 60% support in order to pass if opposed.
Players may flame the host if he has been inactive for at least two (2) UTC days.
Council resolutions will not be counted until at least a major tick has passed.
Council-produced creations are not to be tampered with without council approval. Failure to comply will result in the automated initiation of a trial.
03.01: Only deities supporting a proposal enter the Essence pool
04.03: Remove proposals stagnant for 3 ticks or double opposed to supported for 1 tick <0>
Proposals at [IMMINENT PASS] will pass immediately if 80% of the Support or Oppose votes are Support votes.
34.05: A trial will end after 2 integer ticks (from Tx to Tx+2) with votes tallied based solely on support and opposition. Conflict results in comparing support and opposition.
Starter Code of Conduct:
I. Thou Shall Not Cause Megadeaths Or Extinction Events
II. Thou Shall Not Seek the Death of Another God
III. Thou Shall Not Force Mortals To Worship You
IV. Thou Shall Not Force Mortals Not To Worship Other Gods
V. Thou Shall Not Break The Universe
Active players are those who have posted in the last three (3) UTC days.
35.01: Arrange for a Void study committee
36.00.1: Trials held for assault, murder, or attempted murder last only for a tick (4-2/13) [EXTEND TO T42] [
PASSED]
Natural:
02.00.b: Created race(s) is not/are not all immortal <?>
02.01.a: Sapients and not sentients are the dominant mortals to be created <?>
02.02: Support reincarnation in general <0-1>
02.02.1: Support looped reincarnation (i.e. between two worlds)
02.04: Create a spirit and a corporeal realm <48/77, (6-7/11-13)>
02.04.1: Bifurcate corporeal realm <6-7 (0-1)>
03.06: Make constellations without needing council permission
02.01.a.2: Support free will for mortals <0>
03.04.1: 03.04 for first two planets <0>
03.00: Build 3 million sapient humanoids evenly split between Material World 1 and Material World
02.03: Create up to ~30 total immortal, godinalized servants <13-14 (3-4)>
02.04.3: Support further amendment to
Valkiss' proposal <?>
03.06.1: Make magical constellations that influence magic on the worlds
03.09: Name the two partitions Keshan and Slytha
04.01: Create grand ecumenical temples for every race <High 3-4>
12.01: Anath's five-part starter code of conduct
18.01: Create monstrous flora and fauna <?>
21.00: Make a gas giant for each system <15-16 (2-3)>
24.00: Create the Plane of Death and Battle <1-2 (0-1)>
35.00: Put constellations in order and in a cycle as opposed to randomly
35.01: Arrange for a Void study committee
40.00: New races must not be negatively acted upon from the mortals' perspective for at least 3 ticks
43.01: Refill the Library's supply of Void books
66.00: Disband the Human Empire and grant the citizens self-determination
75.01: Have non-votes count as Abstains
79.01: Contain the summoning/Void activity <4 (2)>
80.02.4: As above but for 4 ticks
80.05.2: Proposals require seconding by two other gods to pass
80.06: Resolve proposals at tick n+3 at the earliest
79.05: Silence Fusil permanently
85.01: Insta-pass proposals supported by 75% of active deities
85.00: Forbid Void-worshippers from using magic
86.00: Lift the limitation on magic
86.01: Encourage mortals to petition gods for magic
88.01: Burn the Lich!
94.03: Votes toward punishing a convict may not come from the convict (1-3) [FAILED]
+1 from Raptil
-3 from Fusil, Fortuna, Darruth
95.00: Just fight to the death or have a war or something (3-3) [IMMINENT DEATH]
+3 from Fortuna, Fusil, Quéßäre
-3 from Malakath, Raptil, Cim
95.00.1: 95.00 refers only to Darruth and Malakath (2-1) [IMMINENT DEATH]
+2 from Malakath, Raptil
-1 from Cim
95.01: Have disagreements between exactly two gods solved by combat (1-3) [IMMINENT FAILURE]
+1 from Khaziraad
-3 from Malakath, Raptil, Cim
95.02: Vetoes only work if publicly issued (1-3) [IMMINENT FAILURE]
+1 from Melyssa
-3 from Fortuna, Fusil, Cim
95.03: Silence Malakath (2-2) [IMMINENT DEATH]
+2 from Fortuna, Neron
-2 from Melyssa, Malakath
95.04: Remove Malakath's right to veto (2-2) [IMMINENT DEATH]
+2 from Fortuna, Neron
-2 from Melyssa, Malakath
95.05: Force a cooldown of 3 ticks on vetoing (1-1) [IMMINENT DEATH]
+1 from Melyssa
-1 from Cim
95.06: Vetoed things cannot be re-proposed for 10 ticks (1-1) [IMMINENT DEATH]
+1 from Melyssa
-1 from Cim
95.07: Remove vetoes and veto-equivalent actions (2-0) [IMMINENT DEATH]
+2 from Darruth, Melyssa
-1 from Cim
New players are always welcome. Sphere ideas this tick are Children, Day, Animals, and Fire. Opposing sphere ideas this tick are Honesty and Misfortune.