(And yes, I am a biochemistry major. Studying that and related subjects is actually more of a hobby than a chore, though. Also, Microbe Wars has been added to the ideas file.)
Azem: The Dwarves on both worlds seem to be fascinated with the sheer size and expanse of the (unrealistically) stable and deep Shadowdeep*. The world down there seems to be just as rich and diverse as the surface world, only without that evil daystar. They have made contact with some Night Elves, but the results of such contact remains a mystery with the ink-black twisting, labyrinthine caves reducing the chance of further contact. Some rumors exist of ancient, powerful beings buried deep in the planet's cores, but surely no one would be able to survive with such heat and pressure, and the gods didn't actually bother with the planets' interiors anyway.
As for the Mountwyrms, they have opened up some sparse sea trade routes between important towns. While Serac's creations still hold a monopoly on the more important routes, Mountwyrm trade companies abound in the more numerous or dangerous lanes. Currently, the focus of their ship-building is increased cargo capacity and speed.
(Grauel: -3E)
Grauel: You create the Four Faces of Hunger, each of which greatly increases its wearer's power. They are distributed to random places in the two worlds.
Yaos: The Underking maintains that the Dwarves must dig for treasure more than for the shallow (!) achievement of digging deeper, besides which gold isn't found in such abundance anywhere on account of its apparent attraction to planetary cores. Despite the dreams of the Gem Dragons' wealth, the Underking maintains that digging deeper will only end in tunnel collapses and further loss of miners.
(Yaos: -1E)
You encourage more Underkings to dig deeper. One Underking, who is apparently pregnant, is enraged at this apparent insult to Dwarven women and insists that you call her High Underqueen. While most of them agree that they really would like to match the first Underking (in this subplot) in wealth, most of them agree that hiring more cooks or carving crafts out of readily available marble would be far more efficient and less dangerous.
The Freeminers have gone on strike after a popular miner lost his dominant hand to poor working conditions deep in the mines. They demand working hospitals, working doctors, higher commission, and pensions.
Some particularly greedy, ambitious Dwarves have been inspired to dig deeper. Despite the warnings of the Freeminers, they continue to attempt to dig deeper in the deepest, most recently abandoned sections of the mine. Many die within the first few days.
Yaos also listens to some less-trivial wishes:
"I want to create a book with a list of words and their meanings. I must do it! Yaos and Artisanii help me!"
"Yaos, I need you to check on a house hosting Void cultists. We Inquisitors would do it but whatever."
"When I grow up, I want Yaos to make me an Inquisitatinator."
"By the power of Yaos and friendship, I lift this rock up! No? Curses."
"By my sword and Yaos, I hope to stop these skeletons from bothering us with their rattling."
"O Yaos, could you collapse my neighbor's house? He hosts cultists every evening and they used their Apathy god to make the Inquisition apathetic about it!"
(Yaos: -1E)
Yaos: You create a very weak corporeal helper to watch humanity and provide helpful advice every tick. (Advice dispensed regularly is not guaranteed to be helpful for the OOC reason that you don't always need advice and I don't always have advice to give.)
The Light: The Luuval differentiate further and develop a divine caste and a psionic caste. You also play your trumpet again, inspiring and strengthening many.
On a random, insignificant planet (existing solely for a gag) with water and basic single-celled life, a somehow-rusty asteroid falls in the oceans, turning them rust-colored and killing a significant proportion of them.
(Cim: Vote counted)