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Author Topic: Dominions 4 - Round 11B (Medieval Boogaloo)  (Read 50950 times)

HopFlash

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #105 on: October 25, 2014, 03:43:49 am »

Dear Shinuyama:

Hopefully you have a PM, unless I screwed up with the PM system on this forum. Please reply to said PM before I have to take my next turn. Jarlsberg Cheese can become very...unpleasant if left unattended for too long a period. Everyone around ends up suffering and it takes forever to get rid of the lingering effects.
sorry...was a full day...I replied :)

And if the Cheese stinks too much we should desinfect it.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

Hellheart

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #106 on: October 25, 2014, 10:58:50 am »

And if the Cheese stinks too much we should desinfect it.

Jarlsberg Cheese's foot fungus problem is an entirely separate issue. You would be wise not to mention it in His presence, as he is Sensitive about the smell.
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gman8181

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #107 on: October 25, 2014, 01:17:31 pm »

NOO I slept over 12 hours on my day off. Straight through the stupid warning.

Ugh, forget it, just let the game continue. That is sad indeed.
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Elfeater

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #108 on: October 26, 2014, 01:07:41 pm »

Sorry for being a bit late, was playing through a different DOM4 game, modded with the Empire from Warhammer, one of the artifacts, the one that blinds everyone in the battle, is pretty cool.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Shadowlord

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #109 on: October 26, 2014, 01:34:04 pm »

The Ark, eh? Definitely amusing.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Elfeater

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #110 on: October 26, 2014, 02:11:09 pm »

I believe the one I use is called the forbidden light.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Shadowlord

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #111 on: October 26, 2014, 02:13:18 pm »

I hope your troops don't actually have/need eyes...
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Delta Foxtrot

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #112 on: October 26, 2014, 02:34:01 pm »

They don't need eyes to die :P

I've never used or had it used against me, but the forbidden light autocasts solar brilliance and IIRC it doesn't blind everyone instantly. Rather it has a moderate chance every turn to blind a unit, subject to MR negation. So high MR units, particularly buffed with antimagic will have rather good resistance against the blinding effect. The Ark fires off a different spell and I don't know if that checks MR like solar brilliance does.
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Hellheart

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #113 on: October 26, 2014, 03:48:39 pm »

Sorry for being a bit late, was playing through a different DOM4 game, modded with the Empire from Warhammer, one of the artifacts, the one that blinds everyone in the battle, is pretty cool.

I want to play in one of those games. Just don't have enough experience with the game in general to take a modded nation out of the blue and do anything decent.
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Elfeater

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #114 on: October 26, 2014, 05:30:53 pm »

I'm just doing it single player, and I just use a prophet and small body guard to use it and weaken the enemy army, and then crush them with an unblinded army.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Hellheart

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #115 on: October 28, 2014, 03:28:29 am »


We call this guy "Gimpy" because we forgot what his name was and he can't tell us what it is.


« Last Edit: October 28, 2014, 03:30:03 am by Hellheart »
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tompliss

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #116 on: October 28, 2014, 06:22:18 am »

The most noticeable thing is that he's still alive, and probably had them in combat (as they don't come from "disease").
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Puzzlemaker

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #117 on: October 28, 2014, 08:41:58 am »

Hellheart get off my island  >:(

I am serious this is my island you can't have it

You and your cheese
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Hellheart

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #118 on: October 28, 2014, 10:46:56 am »

But...but...there's Ichtyids RIGHT OVER THERE I can see them and I want them SO BAD.

Vanheim's cheese is world-renowned. Jarlsberg Cheese would be Displeased should another nation ban the import of Our Finest Cheese. Have you tried it with a fine wine? I'm sure your Pans have a stash somewhere.
« Last Edit: October 28, 2014, 11:01:23 am by Hellheart »
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Puzzlemaker

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Re: Dominions 4 - Round 11B (And So It Begins...)
« Reply #119 on: October 28, 2014, 11:56:27 am »

If I need trees I just milk my Dryads  >:(

My island!  HISSSS
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.
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