1.1. Bullpup 6.8mm Rifle (Taricus, akkudakku, GUNINANRUNIN, Hawk132, AseaHeru, UR, adwarf)
2. Standardized sidearm (GUNINANRUNIN, Stirk, adwarf, akkudakku, Beneviento)
4. Badger Tank (Taricus, GUNINANRUNIN, Hawk132, AseaHeru, tryrar, adwarf, akkudakku, Khaiel)
8. Light Full Body Armor (Hawk132, Taricus, AseaHeru, UR, adwarf, akkudakku)
B: Attempt to refloat and drydock destroyer (Taricus, Hawk132, AseaHeru, tryrar, adwarf, GUNINANRUNIN)
C: More engineers (Taricus, Aseaheru, adwarf, Hawk132, akkudakku, GUNINANRUNIN)
D: Education facility for engineers (Taricus, AseaHeru, adwarf, Hawk132, akkudakku, Khaiel)
Badger TankDesign of the badger tank goes less than swimmingly. Our engineers have serious trouble with the armoring, which results in the tank approaching a moving bunker. Further worsened by the fact that they didn't have the time to finish working on the guns. In addition, loose mechanical tolerances result in numerous break downs, though this did mean that by the end of testing the crew knew quite well how to fix stuff like this.
Weight: 70 ton
Length 8 m
Width: 3.4 m
Height: 3 m
Crew: 3
Armour: 1500 mm RHA equivalent
Main: 120 mm Badger gun [Unfinished]
Engine : 1100 Kw Diesel Engine
Operational range 200 km
Speed: 50 km/h off road
Trait:
Flaws : Heavy, Maintenance Intensive, Fuel Inefficient
Cost: 20+5
Bullpup 6.8 mm rifleThe Bullpup rifle is finished, though with some flaws, the predominantly one being that it is rather fragile.
Unnamed
Bull pup Selective Fire Rifle
Caliber: 6.8x43mm
Total length: 700 mm
Barrel length: 400mm
Magazine: Box Magazine
Weight: 4 kg
Cost: 0.2
Standardized SidearmWork on the pistol goes swimmingly, and the engineers have plenty of time to add additional features.
Unnamed pistol
Semi-automated Single action Magazine fed , recoil operated
Cartridge: 11.43x23mm.
Length: 210 mm
Barrel : 100 mm
Magazine: Variable
Cost:0.05
Cheap
Reliable
Easily Disassembled
Remarkably accurate
Heavy punch
Lightweight (In fact, it might almost weight nothing)
Inconspicuous
3D-Printed (Tremendously lowers production cost, at the effect of quality)
Lightweight full body armorThe engineers come up with a simple design, reasonably cheap and based on fiber and ceramic composite. However, it tends to shatter if broken, which can worsen a wound.
Weight: 10 kg
Flaw: Succesfull penetration results in increased lethality
Cost: 0.1
Governement officials resist your request for more engineers, but they do allow you start a training facility. Engineers being trained will not be able to participate in projects. (For now, training just increases quality. Experts comes later).
The destroyer is refloated, but it's a heavily damaged vessel that was already decommissioned when sunk. You can try to repair it, if you want to.
Various administrative and research buildings
A 2000 meter airstrip
A wharf
-1 20000 ton dockyard
- 6000 ton destroyer
A small factory [Up to 400 Production Points]
A test range
-Design team Alpha [Large projects]
-9 Novice engineering teams
-1 Adept engineering team
-Design team Beta
-4 Novice engineering teams
-1 Adept engineering team
-Design team Gamma
-2 Novice engineering teams
-3 Adept engineering team
-Design team Delta
-4 Novice engineering teams
-1 adept engineering team
100,000 Infantry: [Armed Peacekeepers]
Standard issue equipment:
Armor: Light ballistic armor + Riot shielding
Primary Weapon: Unstandardized Automatic guns
Secondary weapon: Combat Knife and varia
Ground forces :
- 100*BMP-3
- 200*BTR-80
Naval forces:
- 60* Patrol boats
- 6* Missile Corvette
Air forces:
4 P-3 Orion
30 Trainer Vehicles
8* F-16