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Are you a pixel artist? Let's account for everyone!

Yes
- 29 (54.7%)
No
- 24 (45.3%)

Total Members Voted: 52


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Author Topic: Lair of the Pixel Artist (Share Your Pixel Art Here)  (Read 108594 times)

Parsely

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Re: Lair of the Pixel Artist
« Reply #150 on: November 12, 2014, 11:27:41 pm »

Kirby WIP. So far the AA sucks and his shoes need work but I'm very happy with his face, which is what i wanted to get out of the way. The outline of his body was ripped from one of the older Kirby games. Not sure which.



Was a quick screenshot so the cropping is yucky.

Spoiler: Reference (click to show/hide)
The hair is going to suuuuuuck-
« Last Edit: November 12, 2014, 11:33:40 pm by GUNINANRUNIN »
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Jack_Bread

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Re: Lair of the Pixel Artist
« Reply #151 on: November 13, 2014, 01:57:54 am »

-text-
Haha, I forgot platformers were a thing. I've been working on top-down stuff way to much.
Now that I see the mockup, you tiles have a nice look to them, aside from the very distracting patterns. I'd still cut down on the large rocks, though.

I don't really seem to see the problem as things looking too "distinct." Unless I'm not catching your meaning, that's kinda a silly thing to worry about.
It's okay to have everything be the same colour, though, so long as they are easily readable as different things. It just depends on what kind of aesthetic you want your game to have. Though... I wouldn't make a really long game with the same colour palette if it's going to be one colour. I saw a "game company's" forum that picked up pixel artists with a promise to develop their (small) games as long as they used a certain colour palette, which was various shades of ugly piss-yellow.

What I mean with "a darker shade of the primary colour" is just that, a darker red. Using your mockup, like so:
Spoiler (click to show/hide)

Kirby WIP. So far the AA sucks and his shoes need work but I'm very happy with his face, which is what i wanted to get out of the way. The outline of his body was ripped from one of the older Kirby games. Not sure which.



Was a quick screenshot so the cropping is yucky.

Spoiler: Reference (click to show/hide)
The hair is going to suuuuuuck-

It looks pretty good... I don't really get the double outline, though, especially with the shoes. A bit muddy.
I can't really say much about the AA.

Parsely

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Re: Lair of the Pixel Artist
« Reply #152 on: November 13, 2014, 02:01:05 am »

I don't really get the double outline, though-
The inner "outline"? That's the AA. :P It's basically not even there. I need to adjust the colors or like you said just be rid of the black outline.
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Jack_Bread

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Re: Lair of the Pixel Artist
« Reply #153 on: November 13, 2014, 02:15:31 am »

I don't really get the double outline, though-
The inner "outline"? That's the AA. :P It's basically not even there. I need to adjust the colors or like you said just be rid of the black outline.
I meant more on the shoes and that weird part on the hand. The rest of it looked like shading to me.

Bloax

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Re: Lair of the Pixel Artist
« Reply #154 on: November 13, 2014, 07:41:49 am »


You don't "antialias" a single-pixel black outline (otherwise it's not a 1px outline), it won't look good and it'll instead look like a bad shading attempt.
You either try to stuff your shading to fit with the outline (like I did there) or you just keep the outline nice and visible:
« Last Edit: November 13, 2014, 07:44:59 am by Bloax »
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oh_no

Parsely

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Re: Lair of the Pixel Artist
« Reply #155 on: November 17, 2014, 02:01:35 pm »

Contest extension is about to wrap up. Only a few weeks left! How's everyone's progress?

If you have any ideas for the December contest you can PM me.
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Jack_Bread

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Re: Lair of the Pixel Artist
« Reply #156 on: November 17, 2014, 05:13:09 pm »

There's a contest going on? That might be something you'd want to put in the OP. :P

Parsely

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Re: Lair of the Pixel Artist
« Reply #157 on: November 17, 2014, 08:01:36 pm »

Righty, done.

It's a bit late now since some people have been working on it since the beginning of October. :P
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Jack_Bread

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Re: Lair of the Pixel Artist
« Reply #158 on: November 17, 2014, 10:58:33 pm »

Don't tell me what is and isn't a bit late!

I've still got a bit of work to do, but this is all I've got time for tonight.

notquitethere

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Re: Lair of the Pixel Artist
« Reply #159 on: November 17, 2014, 11:06:26 pm »


This is great. Reminds me a bit of Lure of the Temptress. Well not that specifically, but that era.




Oh people should know that there's still a pixel art collaboration game currently ongoing. Join in!
« Last Edit: November 17, 2014, 11:10:44 pm by notquitethere »
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Jack_Bread

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Re: Lair of the Pixel Artist
« Reply #160 on: November 19, 2014, 01:19:30 am »

Thanks!
I did some more work on it, mainly adding the green mossy stuff, adding the top layer of bricks and moving the text over.

I'm not really sure what to put in that empty spot to the right of the text. A friend suggested a portrait or a palette, but after a bit of thought and testing, I wasn't really satisfied with it.

Qloos

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Re: Lair of the Pixel Artist
« Reply #161 on: November 22, 2014, 10:25:19 pm »

Hanging manacles maybe?

Contributing:
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Parsely

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Re: Lair of the Pixel Artist
« Reply #162 on: November 22, 2014, 10:37:05 pm »

What is he?! It's kind of creeping me out. e.e
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Alev

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Re: Lair of the Pixel Artist
« Reply #163 on: November 23, 2014, 01:57:32 pm »

PTW.
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Jack_Bread

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Re: Lair of the Pixel Artist
« Reply #164 on: November 24, 2014, 06:43:14 pm »

Manacles! I didn't think of that, haha. Here's what's likely the final version unless there's something glaring that needs to be fixed:
Videos to come soon!Videos delayed - Camtasia crashes on one of my songs ಠ_ಠ
« Last Edit: November 24, 2014, 07:21:57 pm by Jack_Bread »
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