I drew some "Evil Rocks" for a game I'm working in. These are replacing simple 16x16 rock sprites I made earlier, because I think that making higher resolution sprites might actually be somewhat easier than ultra-low-res sprites. I think maybe because it requires less funky stylisation to get looking any good.
-cut-
Dithering hurts my brain, especially for angles and curves, but I tried my best to make it not look like static.
Still need to draw some sprites for the floor, walls, and roof (which will have flatter surfaces), along with corners etc.
You did a really nice job. I use dithering very sparingly, however, so I don't have any advice for that.
On tilesets, however, like GUNINANRUNIN said, you're going to need to break it up. That was a bit pointless as you've already mentioned fixing it, haha.
There is quite a bit of dark space between the rocks though. It makes it feel not connected and looks like they're floating in space.
I'd recommend using a darker shade of you primary color, but I see you're going for very small use of colours. Would probably be better to push the rocks closer together and add more smaller rocks.
What is this going to be used for, by the way? If it's for a floor, then I recommend making it a bit flatter.
Finally, it might be better to use smaller rocks overall. It's a bit more difficult to make an non-repeating pattern from large rocks, especially if they're cut off at the edge of their tile.
My own thing, now. I don't know whether to post this here or in the Random things thread, as I'm wondering about anatomical stuff more than pixel art technique, but it is a pixel thing, too. I'll just post it here because I'm already here making this post.
Its intended to be a female character, but I don't want to make the breasts right now. Mind the incredibly derpy hands.
How are my arms/legs? I'm not entirely satisfied with the arms and the legs look pretty okay to me.
Last thing! Put me up for hire in the OP. I'm good with making items and characters, okay with tilesets, not great with UI stuff but willing to try.
dA,
YoutubeI'll do small, single pieces for free(minor animations too) but I'll need payment for tilesets, animations, or working for larger projects.