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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78135 times)

lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #255 on: October 22, 2014, 07:29:35 am »

Quote from: Marching Orders
Ari has low HP, low AC, low attack bonus, and few skills. So he will try to stay at the back. But he can only melee, and not missile, so he will have to advance, but not into terrifying danger – he will prioritise working with another team member and will try to Flank and Aid Another rather than hit himself.

If the party seems evenly or out- matched, he will start chanting some Inspire Courage Bardic Music.

He has some CLW ability with his wand, and can use this even whilst chanting. If a team member requests healing, or looks down to 25%HP, Ari will heal, prioritising the Cleric and then Osirio if there is a choice.

Wherever possible, Ari will check his Bardic Knowledge to see if there is anything he knows about the situation or confronted people.

I have also added these to the Other Notes section of my sheet. Basically keep out of melee danger unless I can flank someone. Can't remember why I didn't decide to use a bow instead.
« Last Edit: October 22, 2014, 07:31:36 am by lawastooshort »
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #256 on: October 22, 2014, 08:04:53 am »

Because it's more satisfying to get up close and smash someone than it is to plink away at them from a range. Though a sling would be nice. I'm sure if you ask Culpa [the cleric] will loan you his.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #257 on: October 22, 2014, 08:10:21 am »

Every player should have some sort of backup ranged weapon, regardless...along with a dagger or other light weapon.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #258 on: October 22, 2014, 08:30:22 am »

I have a bit of range through my magic, but I felt using a bow or sling didn't fit the character.
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #259 on: October 22, 2014, 08:41:48 am »

Character before optimization eh?
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #260 on: October 22, 2014, 08:57:04 am »

Maybe spears, throwing axes, or javelins would be more to Ava's taste? She'd use her STR bonus for damage rolls on them.

Or maybe she could enchant her maul with returning one day...
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #261 on: October 22, 2014, 09:16:06 am »

Because it's more satisfying to get up close and smash someone than it is to plink away at them from a range.

Character before optimization eh?

Yes, it was in my character's... character to smash skulls in a frenzy. And he has -2 to ranged attacks. And possibly I didn't have the money or carrying weight left for a bow.

I'm not sure at what point this happened, because to begin with he was meant to primarily be bow-armed.


edit: yes, this was stupid of me. Now he is stuck doing +1 melee attacks, whereas if I'd penalised his melee instead he'd be doing +2 missile attacks, from a safe distance. I think I wanted to make him useful by Flanking and Aiding Another, and didn't have the feats over levels 1/3/6 to give him Point Blank Shot AND realised that a shortbow would be quite puny plink plink damage. Honestly, he feels like the most useless character I've ever had, I just hope I can roll a lot of 20s on Bardic Knowledge checks or something. Gonna start working on some aubergine anecdotes to regale you all with though.
« Last Edit: October 22, 2014, 09:19:52 am by lawastooshort »
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #262 on: October 22, 2014, 09:54:09 am »

Maybe spears, throwing axes, or javelins would be more to Ava's taste? She'd use her STR bonus for damage rolls on them.

Or maybe she could enchant her maul with returning one day...

Haha, yeah. Enchanting the maul would be the best option. For fun, at least. Of course, it wouldn't actually give her much more range than her Blood Wind gives her already.

I suppose throwing axes and javelins would fit, but it's kind of cowardly to kill at a range you won't even get splashed by their pulverised brains. She has a tower shield to protect her from such cowards, anyway.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #263 on: October 22, 2014, 10:01:42 am »

Level 1 is tough on everyone, tho. None of us are really that great at anything.

But hey, let's look at some numbers!

Culpa/+1 hit, 5 damage avg, divine spells (7 hp and 19 ac)
Ithra/+0 to hit, 3 damage avg [6 with SA], sneaky (8 hp and 12 ac)
Osirio/+3 to hit, 6 damage avg [7 with Guisarme], debuffs (13 hp and 16 ac)
Ava/+3 to hit, 11 damage avg, divine spells (11 hp and 16 ac)
Ari/+1 to hit, 3 damage avg, Spells and Songs (7 hp and 14 ac)

Now, see-Ari's got the lowest of us...unless he's doing his song of courage. It affects everyone, equaling +5 damage over the whole party-minimum. It also increases the chance of hits.

That's what is called a "force multiplier".

Now look at my char. He does only slightly higher than average damage in the party. He cannot cast spells, and his hex is only useful in a roundabout way, but not "excitingly"-if an enemy misses the attack, who is going to notice?

Ava will always outdamage him, and she can cast spells already. Culpa and Ari can also cast spells. Ithra can probably out-talk and certainly out sneak him-Osirio has few unique skills, except for intimidate. His AC is good, but Culpas is better. He has a little better HP, so he can get attacked alot more. Yay?

Not everything is damage, or we could all be happy playing clones of Ava.

You'll be happy when you can buy a wand of flaming sphere! :P

Maybe spears, throwing axes, or javelins would be more to Ava's taste? She'd use her STR bonus for damage rolls on them.

Or maybe she could enchant her maul with returning one day...
I suppose throwing axes and javelins would fit, but it's kind of cowardly to kill at a range you won't even get splashed by their pulverised brains. She has a tower shield to protect her from such cowards, anyway.

It's more of a "they are a hundred fifty feet across the bottomless chasm, shoot them with arrows!" thing-and "oh my Gods that thing is made of living vomit and acid, let's not go into melee!"

Honestly, there's some stuff you don't even want to get close to.

Osirio must be teaching Ava the tactics, it is seeming!
« Last Edit: October 22, 2014, 10:12:24 am by Dwarmin »
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #264 on: October 22, 2014, 10:19:36 am »

It seems he might. Laugh o' Ava has never met a for she can't beat down with her big stick. Osirio trying to teach the savage frost bandit a bit more civilisation could be interesting rp.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #265 on: October 22, 2014, 10:25:45 am »

"oh my Gods that thing is made of living vomit and acid, let's not go into melee!"

That sounds like a good idea for my next update.

You'll be happy when you can buy a wand of flaming sphere! :P

Except I have -2 to missile hit!! If that is what applies. I knew I should have penalised my melee. Now I am going to be eaten by vomit.


Anyway, I already have a Wand of Vegetable Based Anecdotes.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #266 on: October 22, 2014, 10:31:59 am »

Flaming Sphere isn't a touch spell though-it occupies the WHOLE square. Like a rolling ball of "your day is about to suck".

Enemies have to use reflex saves, based on 10+spell level+casting stat, to avoid it.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #267 on: October 22, 2014, 10:41:33 am »

We should buy one then!

So I don't have to roll to hit?
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #268 on: October 22, 2014, 10:43:30 am »

Oh yeah, I was looking for good examples of can't touch this. Stuff you'd much rather shoot from afar.

http://www.d20srd.org/srd/monsters/mohrg.htm

Don't wanna touch those! They are walking party kill.

Thankfully they are CL8, so we're probably not going to see them in this campaign-just their de-leveled versions, designed by our probably maniacal GM, because I specifically mentioned that we wouldn't see them here.

Honestly-our party has no ranged damage dealers, we're all melee. The GM knows our weakness now!

We should buy one then!

So I don't have to roll to hit?

Unless you have to UMD on it, then no.

No, it's a spell-you cast it, and there it is. Poof! Magic!
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #269 on: October 22, 2014, 11:02:13 am »

Honestly-our party has no ranged damage dealers, we're all melee. The GM knows our weakness now!

If the GM would let me retro-undo my silliness in prioritising melee over missile combat and swap my Morningstar for a shortbow I could do D4 RANGED DAMAGE a TURN!


incidentally, are we just waiting for this kobold to be murdered and then someone can post an action to move us forward?
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