Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 58

Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78436 times)

lawastooshort

  • Bay Watcher
  • goodness what
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #105 on: October 08, 2014, 03:25:52 pm »

Take it.

I have done - both the wand and your 5GP. Thank you.

If anyone else wants to contribute 10 or 20GP that would be nice, then Ari could get those nice shiny Silent Shoes he wants and maybe even a Thieving Helmet.
Logged

flame99

  • Bay Watcher
  • Lady Stardust & her songs of darkness and disgrace
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #106 on: October 08, 2014, 09:39:50 pm »

Er, looking back over the thread, we aren't actually ready to start. My bad. I still need a sheet from HarbingerJim. After that, though, we really can start.

Also, sorry for the delay in writing even this post.
Logged
It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #107 on: October 08, 2014, 09:56:34 pm »

Huh... Okay then. So we're going to levels 7-9 with very little downtime [making crafting undesireable]. Fair enough. Do we know what sort of enemies we'll be facing? Any other specific info we might need?
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

flame99

  • Bay Watcher
  • Lady Stardust & her songs of darkness and disgrace
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #108 on: October 08, 2014, 10:11:03 pm »

Huh... Okay then. So we're going to levels 7-9 with very little downtime [making crafting undesireable]. Fair enough. Do we know what sort of enemies we'll be facing? Any other specific info we might need?
What you know is that kobolds, orcs, goblins, and the like tend to settle in the Undercroft of the city, causing a nuisance, making raiding runs, and breaking steam pipes. Several of the places in the Undercroft the beasts reside in have passages down to an expansive cavern system, known fairly creatively as the Caverns. Rumors say that Gods, demons, and worse live down there. Others say that whatever force forms the government of Aretrian is down there as well. Others still say that it's a big, barren hole. Those last people are generally referred to as overly skeptical killjoys.
Logged
It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #109 on: October 08, 2014, 10:14:58 pm »

Hm, alrighty. How uh... How steam-punky is this? Or is it just guns and steam pipes?
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

flame99

  • Bay Watcher
  • Lady Stardust & her songs of darkness and disgrace
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #110 on: October 08, 2014, 10:22:16 pm »

Hm, alrighty. How uh... How steam-punky is this? Or is it just guns and steam pipes?
There's a number of various, more mundane applications. Though no entirely useful designs have been made, work is ongoing in the realm of airships. Steam is also used for some basic motors, often used in pulley systems, fortified doors, and the very occasional crude vehicle. There are a number of other uses for them, but they aren't very common, nor are they important to adventuring. Most of it is just window dressing, to be honest.
Logged
It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #111 on: October 08, 2014, 10:26:16 pm »

Hm.... Okay then. I have a thing about Steampunk. Don't usually care for it much. Anyways, I'm really looking forward to this starting up.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Harbingerjm

  • Bay Watcher
  • [ENTROPY INTENSIFIES]
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #112 on: October 08, 2014, 11:51:55 pm »

Food poisoning sucks.

Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
This has become relevant to my character again. To explain:
ACFs are Alternate Class Features. They are abilities you can swap out for abilities your class would normally be granted.
There are several ACFs for Ranger that take away various Class Features and give Fast Movement (as Barbarian) in their place.
There are several ACFs for Barbarian that take away Fast Movement and give something else in their place.
Would it be possible to, as a Ranger, take an Alternate Class Feature that gives Barbarian Fast Movement (instead of something else, like Combat Style or Spellcasting), then take an ACF that trades away Barbarian Fast Movement for something else?
Logged
15:35   HugoLuman reads Harb his secret spaghetti recipe

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #113 on: October 09, 2014, 04:53:10 am »

Which totem are you wanting, anyway?
Logged
Old and cringe account. Disregard.

lawastooshort

  • Bay Watcher
  • goodness what
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #114 on: October 09, 2014, 05:18:06 am »

Speaking of which, how do I find this substitute level?

Quote
Gnome Bard RoS
1st level: Gnome cantrips is fair trade, you'd probably get those anyway. Counter fear is surprisingly good, as skill checks are easily optimized. If you are found fighting creatures that usually use fear effects, this is a good song. It replaces countersong, which is a bad idea anyway.


Not entirely sure what it involves but am interested in replacing countersong as general advice is it is useless. Or just keep it to keep things simple for me.
Logged

flame99

  • Bay Watcher
  • Lady Stardust & her songs of darkness and disgrace
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #115 on: October 09, 2014, 06:53:50 am »

-snip-
Ah. Well, then, I'd have to say no. I would think that you'd actually have at least one level in a class to trade out its features for other things, even if you do already have said features.. I can't find any official sources supporting nor contradicting me, though, so I could be horribly off target here.
Logged
It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #116 on: October 09, 2014, 08:20:20 am »

Food poisoning sucks.

Your Fort save must suck.

Nyuck Nyuck Nyuck! Whoop whoop whoop! *slips on banana peel*

Hm.... Okay then. I have a thing about Steampunk. Don't usually care for it much. Anyways, I'm really looking forward to this starting up.

At best it seems we're playing in...what, pre-industrial? I didn't hear any mention of disembodied brain in jars being mounted on steam-mechs, so we should be OK.

What do you have against Steam anyway? :P
« Last Edit: October 09, 2014, 08:41:04 am by Dwarmin »
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

lawastooshort

  • Bay Watcher
  • goodness what
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #117 on: October 09, 2014, 08:53:29 am »

Thanks Dwarmin! My sheet is all done, unless someone wants to give me 10GP so I can get some soft slippers for sneaking in.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #118 on: October 09, 2014, 09:16:01 am »

Thanks Dwarmin! My sheet is all done, unless someone wants to give me 10GP so I can get some soft slippers for sneaking in.

Osirio is not giving to the beggars.

#lawfulevil
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #119 on: October 09, 2014, 10:00:39 am »

...and characters portraits for all!

If anyone wants them. I tried my best*.

*scuff ground*
 
"Dashingly evil."

  "Feck! Puffy shirt! I agreed to wear this?!"

  "Humph, I'm old."

  "Stop. Hammertime."


*Well, I coulda done better than ol' Keldorn, anyway.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
Pages: 1 ... 6 7 [8] 9 10 ... 58