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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78026 times)

lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #135 on: October 10, 2014, 12:39:03 pm »

I like the idea of Bard but...

Yeah I know, I feel pretty useless to be quite frank. I can hide in bushes pretty well though.
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #136 on: October 10, 2014, 12:51:10 pm »

I like the idea of Bard but... But your idea sounds useful. I personally would prefer you have more Level 1 spells to assist the party...

How's the guy going Jim?
It's Harb, not Jim. And complete, barring story.

Fixed that then.

So... Rogue, Cleric, Hexblade, Favored Soul, and Bard. Is this a decent Level 1 Party? I like the setup personally but I'm still a novice with the system.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #137 on: October 10, 2014, 12:54:46 pm »

I like the idea of Bard but... But your idea sounds useful. I personally would prefer you have more Level 1 spells to assist the party...

How's the guy going Jim?
It's Harb, not Jim. And complete, barring story.

Fixed that then.

So... Rogue, Cleric, Hexblade, Favored Soul, and Bard. Is this a decent Level 1 Party? I like the setup personally but I'm still a novice with the system.
Not exactly a master either, but it certainly seems to be a decent setup. Rogue acts as a skillmonkey, Cleric (And I believe FS as well) can take quite a few hits, the Hexblade can debilitate the enemy, and the bard...Well, the bard can't actually do that much, but that's kind of par for a bard.
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #138 on: October 10, 2014, 12:57:58 pm »

Isn't bard decent at most things though? Jack of all trades and such?
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #139 on: October 10, 2014, 12:58:49 pm »

Properly built, a Bard can be a lot of things.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #140 on: October 10, 2014, 01:04:32 pm »

Sure, but an average, non-optimized bard will probably not be able to do much in combat. In my opinion, though, they really do shine in more RP based games. Also, for the GM, they make amazing exposition dispensers.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #141 on: October 10, 2014, 01:12:11 pm »

Sure, but an average, non-optimized bard will probably not be able to do much in combat.
...You're kidding, right?
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #142 on: October 10, 2014, 01:14:13 pm »

Sure, but an average, non-optimized bard will probably not be able to do much in combat.
...You're kidding, right?
Maybe I've just been playing with really crappy bard players, but in my experience, the average bard just isn't great in combat. They can provide buffs in combat, which occasionally turn out to be helpful, but most of the time they tend to just lightly pelt the opponents with crossbow bolts, and occasionally pull off some cool tricks with illusions.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #143 on: October 10, 2014, 01:15:14 pm »

Well, so there you go - I can hide in bushes and dispense exposition!

I can also speak to nearly everyone.

I don't think my stats are conducive to optimisation, nor my experience.

Ninja edit: yes, I can... Shoot 1d4 damage arrows? Not really hit with my 1d3 dagger? I'd be more useful if I maxed out Tumble, changed my -2 melee flaw for something else, and spent my time flanking and Aiding Another in combat.
« Last Edit: October 10, 2014, 01:18:22 pm by lawastooshort »
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #144 on: October 10, 2014, 01:16:15 pm »

Yeah, see, that means you're playing with someone who's not really playing a Bard. A Bard is a force multiplier; they're not about throwing a crossbow bolt at an enemy like any peasant can do, they're about making everyone else in the party drastically more dangerous, and that means they're contributing a lot to the combat.
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #145 on: October 10, 2014, 01:17:12 pm »

So bard's are a TF2 Medic in many ways? Hm... My opinion of bards has shot up if this is the case.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #146 on: October 10, 2014, 01:20:51 pm »

Harbinger, if you'd like to explain further at any convenient or relevant time that would probably benefit me and the group ;)

I do not particularly know what I am doing.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #147 on: October 10, 2014, 01:23:31 pm »

You don't really need to do all that much; hell, just singing a song will boost everyone. I mentioned earlier taking a 1 level dip in Marshal for the aura. Stuff like that.
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #148 on: October 10, 2014, 01:24:21 pm »

Would adding a level in Dragon Shaman work out with that build? They also have an Aura... Or does that conflict.
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Is the admiral of the SS Lapidot.

Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #149 on: October 10, 2014, 01:26:16 pm »

It doesn't conflict AFAICR, but there's no particular reason the Bard should be the one to take it as opposed to anyone else; the Marshal auras are keyed off the user's Charisma, so Bards tend to add the most benefit.
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