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Author Topic: Bay12 M.U.G.E.N. Project  (Read 12465 times)

flabort

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Re: Bay12 M.U.G.E.N. Project
« Reply #45 on: October 01, 2014, 08:43:55 pm »

So this is the start of... how I was envisioning the Cyan Menace (myself). A sort of "pre-battle arena entrance" animation, but only the start of it so far. I will be of course scrapping most of this and starting over, once I have a better idea of what should go where.
Spoiler (click to show/hide)
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Darvi

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Re: Bay12 M.U.G.E.N. Project
« Reply #46 on: October 01, 2014, 08:52:35 pm »

Are we putting forum members in the game now.

That word perfectly well for all the other times that was attempted.
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #47 on: October 01, 2014, 08:58:20 pm »

If people want to make themselves, let them. As long as we're getting Bay12 content for MUGEN.
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Neonivek

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Re: Bay12 M.U.G.E.N. Project
« Reply #48 on: October 01, 2014, 08:58:55 pm »

Really? I can add Evander Justice? :P
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #49 on: October 01, 2014, 08:59:46 pm »

Who?
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Darvi

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Re: Bay12 M.U.G.E.N. Project
« Reply #50 on: October 01, 2014, 09:01:30 pm »

Exactly.
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Neonivek

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Re: Bay12 M.U.G.E.N. Project
« Reply #51 on: October 01, 2014, 09:02:51 pm »

Dang it I'll finish the Evander Justice game eventually! as soon as I know how... and can sprite
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Karkov

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Re: Bay12 M.U.G.E.N. Project
« Reply #52 on: October 01, 2014, 09:03:36 pm »

Heh, and then there was a character who shape-shifts whose name is Pathos.

Darvi

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Re: Bay12 M.U.G.E.N. Project
« Reply #53 on: October 01, 2014, 09:04:28 pm »

Pathos can be this game's Double.

Except I don't have the hots for him.
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Parsely

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Re: Bay12 M.U.G.E.N. Project
« Reply #54 on: October 01, 2014, 09:09:35 pm »

http://www.bay12forums.com/smf/index.php?topic=124875.0

I still have no idea who it is.

Quote
-Cacame
-Ironblood
-Tholtig
-Morul
-Asax
-Vanod
-Stukos (from Rockfalls)
-Kurtulmak
-Liberal Activist (LCS)
-WWI Medic
-Koss
-Bogeyman mob fighter
Welp, since most of these things I'd have to research in order to know what they are exactly: first person to PM me gets a sprite!
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Zanzetkuken The Great

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Re: Bay12 M.U.G.E.N. Project
« Reply #55 on: October 01, 2014, 09:12:01 pm »

What's the size of the sprites needed, how many, and of what type?
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Karkov

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Re: Bay12 M.U.G.E.N. Project
« Reply #56 on: October 01, 2014, 09:15:30 pm »

Jeeez Gunin.  Here:  Cacame Awemedinade the Immortal Onslaught

At least read this one, it's a classic.

TempAcc

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Re: Bay12 M.U.G.E.N. Project
« Reply #57 on: October 01, 2014, 09:16:30 pm »

http://www.bay12forums.com/smf/index.php?topic=124875.0

I still have no idea who it is.

Quote
-Cacame
-Ironblood
-Tholtig
-Morul
-Asax
-Vanod
-Stukos (from Rockfalls)
-Kurtulmak
-Liberal Activist (LCS)
-WWI Medic
-Koss
-Bogeyman mob fighter
Welp, since most of these things I'd have to research in order to know what they are exactly: first person to PM me gets a sprite!

Cacame
You can find pretty much all of them in the hall of legends which is a place where records are kept about the most awesome and absurd Dwarf Fortress characters and stories. Chances are you'll only know most of them if you've been in the DF forums since version 40c and before.
The liberal activist refers to Liberal Crime Squad, a neat little game originally created as a sort of joke by toady and then further developed by a certain forumite.
Morul is a dwarf that became legendary (several times actualy) with every skill in the game, max out every stat, and was able to punch modded giant sized orcs with damblock:50 and make them fly for hundreds of squares before exploding in gore as they hit something.
Tholtig Cryptbrain was a legends mode dwarf queen who singlehandely fought armies of hundreds of goblins (including demons) and won, time and time again, untill she had a killcount of  several thousands.
Kurtulmak is the god of kobolds in D&D.
« Last Edit: October 01, 2014, 09:22:59 pm by TempAcc »
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Parsely

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Re: Bay12 M.U.G.E.N. Project
« Reply #58 on: October 01, 2014, 09:25:28 pm »

I know what Liberal Activist is, it's just all the dwarf fort characters that I'm really not clear on since I'm not a fan of reading succession forts.

I'm..not going to read through whole succession forts for each character. That'd take me forever. The wiki link to Cacame is slightly more helpful because there's an existing image I can refer to and the info I'd need is all right there. Anyways.. Offer still stands, otherwise I guess I'll start on Cacame, and hopefully Hugo can help me out with the outlines because doing silhouettes by hand is awful, so I'd really appreciate that.
« Last Edit: October 01, 2014, 09:27:12 pm by GUNINANRUNIN »
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #59 on: October 01, 2014, 09:26:57 pm »

What's the size of the sprites needed, how many, and of what type?
Default Mugen sprites seem to be in the 100-200 tall range, with a boss character being 300. Most characters wouldn't be 100-200 wide, but the more massive ones probably.

I'd recommend downloading MUGEN and looking at the documentation. Since the base thing comes without much content, it's not a very large file.

I'm..not going to read through whole succession forts for each character. That'd take me forever. The wiki link to Cacame is slightly more helpful because there's an existing image I can refer to and the info I'd need is all right there. Anyways.. Offer still stands, otherwise I guess I'll start on Cacame, and hopefully Hugo can help me out with the outlines because doing silhouettes by hand is awful, so I'd really appreciate that.
Alright. Idle and walking should probably be our first ones, since IDK how we're going to have him play yet.
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