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Why do you 'like' this game?

Interesting, rarely used setting (early 20th Century)
Good mix of strategy and management gameplay, but with simple rules
Semi-freeform diplomacy (and backstabbings!)
All of the above
I'm just forum game addict and gotta play'em all

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Author Topic: Era of Diesel: Discussion Thread! On hiatus.  (Read 25984 times)

mastahcheese

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #420 on: December 22, 2014, 04:07:57 pm »

On the other hand, it'd promote multi-frontal attacks and boost the value of strat bombing, as well as make terrain more important (since a narrow front could be held for much longer with forced stalemates.)
^This would lead to a lot more strategy being employed. I approve.
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The Derail Thread

Rolepgeek

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #421 on: December 22, 2014, 04:12:28 pm »

It could lead to multi-turn fight: though. You'd need to attack several time to deplete the enemy stack. Of course, if your enemy has a lot of HQs, you might have trouble.
That's kinda the point.

Makes it more of a game of diplomacy.

Also, it's only 1/6 if the bonuses/penalties each side has/gets are the same. If someone has a 1 point advantage, it's 5/36, if a 2 point advantage, 1/12, and so on(starts at 6/36, numerator goes down one for every point advantage/disadvantage at work).

But yeah, the whole point of this is for the game to take longer.

And multi-turn battles are a good thing, I say. Not infini-turns, but 3-4 for a stack of 12 fighting a stack of 14? Makes sense to me.
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Glowcat

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #422 on: December 22, 2014, 05:08:52 pm »

Hrm, it does, and I just realized it'd help put a stop to one of the exploiting start configurations, or rather make it a tad more risky. The only real issue as I see it is how, with enough HQs behind you, a war is likely to be stuck for a very long time.
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Aseaheru

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #423 on: December 22, 2014, 05:12:08 pm »

the argument against was talking about attacking people with lots of HQs.
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Rolepgeek

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #424 on: December 22, 2014, 07:27:48 pm »

Yeah? That's how chokepoints work.

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Kashyyk

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #425 on: December 22, 2014, 07:42:35 pm »

I actually quite like those ideas, my only problem is the air-superiority calculation could get rather complicated (that or you didn't explain it simply enough for me)
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Aseaheru

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #426 on: December 22, 2014, 07:51:29 pm »

I dont like the idea of HQs counting as armies, due to the fact taht building armies as it is is a pain in the ass and that would make it even worse and easier for steamrollers. If that sort of thing is implemented I think that more defensive things should be added, but thats me.

(Mostly, I sorta want the three unit types seen in alot of games, that each can do more things... Only a bit more complicated because A) Im evil and B) mechanichalized units are not the same as non, and if there are three types that sorta reads "infantry, tank, arty" to me...)

Another idea if more defense is added is to have a tech lategame that allows paratroopers, which are just units that get launched out of areas with airfields (1 per airfield) and do twice the damage on enemies, but can possibly be intercepted...
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Rolepgeek

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #427 on: December 22, 2014, 10:04:18 pm »

I feel like paratroopers are kinda covered by strategic bombing, leaving aside the bit about that being more WWII than WWI(Haspen seems to be politely ignoring the actual rate these techs were gained in history anyway :P).

But the idea of HQs was about them adding the maximum armies you can field, not counting as armies. It would just make sense to me, considering more military bases=more military supplies and support.

Currently, actually, late-game defensive stuff is super-overpowered and I think none of you realized it yet, due to the way Airfields work:

As it currently is, if you're the defender and have AA batteries in your province? You can get Air support from as many Airfields as you want within range, while the attackers get none.

Which is why the aerial superiority stuff is so complicated. Well, that and Complexity Addiction.

I could try explaining it again, but I'm not sure how much it would help...
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Parsely

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #428 on: December 23, 2014, 01:18:32 am »

Max army size is reliant on the actual population/raw industrial power of your country represented by the number of provinces you own, HQs just arm and train the people, turning them into soldiers.
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10ebbor10

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #429 on: December 23, 2014, 01:37:04 am »

Are you certain airfield bonii stack?
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Glowcat

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #430 on: December 23, 2014, 01:41:13 am »

Are you certain airfield bonii stack?

That's how I read it as well. *shrug*

If it doesn't then my conceptualization of late-game warfare is totes off.
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10ebbor10

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #431 on: December 23, 2014, 02:46:24 am »

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Haspen

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #432 on: December 23, 2014, 05:33:16 am »

Nooooope. Otherwise it could give potential rise to situation when one side has +4 from airfields alone, and +2 bonus would be very common as well.
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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #433 on: December 24, 2014, 01:46:08 pm »

We're waiting on Kashyyk/Arcadia, right?
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Haspen

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #434 on: December 24, 2014, 02:03:39 pm »

Ye
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