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Should I allow in more players/ characters?

Yes players, yes characters (max 2 chars)
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yes players, no characters
- 0 (0%)
no players, yes characters
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no players, no characters
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(write in)
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Total Members Voted: 0

Voting closed: November 20, 2014, 09:42:29 pm


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Author Topic: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)  (Read 128301 times)

kj1225

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Re: RWBY RP OOC: Character Generation 10/12
« Reply #165 on: October 01, 2014, 02:02:52 am »

*sigh*
I'll die is someone need to.
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IamanElfCollaborator

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Re: RWBY RP OOC: Character Generation 10/12
« Reply #166 on: October 01, 2014, 02:03:44 am »

I'll provide a filler team if needed.

MrVoid

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Re: RWBY RP OOC: Character Generation 10/12
« Reply #167 on: October 01, 2014, 02:57:12 am »

It really depends on who is going to not be able to acclimate to my combat rules. For you see, after watching RWBY a number of times, I have realized that combat on Remnant requires awesome, therefore, it is an actual multiplier to your damage output. A single attack against a single opponent is going to use this function

Damage= Tool skill*10*(0+awesome)*d100%

Someone's HP is Aura*100

Tool skill is the point value of weapon skill, dust affinity or semblance. The 10 makes it so that combat goes fast enough. Awesomeness is up to my personal judgement based on your description of what you've done.  It'll usually start at 1.5 and go up and down based on what you do. Naturally, team attacks get more awesome points.

Defense= armor+10(weapon skill+semblance)

Bullets are generally good for mowing down large groups (torchwick's cane excepted), but will rarely work against single opponents. Because they are a tool skill of (weapon skill+dust affinity)/X+1 where X is the maximum number of bullets per turn. X can not be 2, 3 or 4.

Since Elf's character uses dust infused clothes instead of a standard weapon, he can use either his dust stat or his weapon stat. It will take him a turn to switch between the two however.

I'll be doing most of the math so don't worry too much. That said, i suspect that there is a flaw in here so please point out any flaws in my math.

Spoiler: Another girl, finally (click to show/hide)

Didn't quite understand the way the flaws like Dust Incompetent and whatnot were supposed to work; I need at least 20 points in something i can't use to get 10 points elsewhere? or I need to spend 20 points in it to fix it?

It means 90 usable points now for 110 usable points later with a story bonus.
« Last Edit: October 01, 2014, 07:25:07 am by MrVoid »
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What the fuck is wrong with you guys.

smurfingtonthethird

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #168 on: October 01, 2014, 03:45:09 am »

Someone's HP is Aura*100

10000 health...

I'm eternal! Hurrah!
« Last Edit: October 01, 2014, 04:46:48 am by smurfingtonthethird »
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RIP Moot ;-;7 Sigtext!

BlitzDungeoneer

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #169 on: October 01, 2014, 04:28:39 am »

25x100...
2500 health, I think.
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

IamanElfCollaborator

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #170 on: October 01, 2014, 04:33:59 am »

2000 HP for the hot witch.
 Sweet.

PrivateNomad

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #171 on: October 01, 2014, 04:58:14 am »

WE ARE BULLET PROOF

Powder Miner

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #172 on: October 01, 2014, 05:40:32 am »

1000 HP, I am NOT bulletproof
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BlitzDungeoneer

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #173 on: October 01, 2014, 05:41:59 am »

I'm tempted to take some points from my other stats and put them into Aura right now.
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Powder Miner

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #174 on: October 01, 2014, 05:44:09 am »

Void, what are you gonna so if everyone does acclimate to the combat system.
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smurfingtonthethird

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #175 on: October 01, 2014, 05:44:25 am »

I AM MISSILE PROOF
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RIP Moot ;-;7 Sigtext!

OREOSOME

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #176 on: October 01, 2014, 05:51:05 am »

3,100 Health. Dang.
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MrVoid

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #177 on: October 01, 2014, 07:27:37 am »

Void, what are you gonna so if everyone does acclimate to the combat system.
I dunno, probably use some of Elf's OCs for a filler team.


Edited defense. The average huntsperson has a good chance to be able to avoid or block bullets. Because that's awesome.
« Last Edit: October 01, 2014, 07:29:08 am by MrVoid »
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kj1225

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #178 on: October 01, 2014, 08:07:06 am »

I'll join Elf's NPC's then.


Also, did some last minute editing. And you should link to the IC thread.
« Last Edit: October 01, 2014, 08:09:12 am by kj1225 »
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RangerCado

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #179 on: October 01, 2014, 08:12:54 am »

1800 health, but also have a dodge focussed character with a long range weapon. Nice.
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