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Poll

Should I allow in more players/ characters?

Yes players, yes characters (max 2 chars)
- 0 (0%)
yes players, no characters
- 0 (0%)
no players, yes characters
- 0 (0%)
no players, no characters
- 0 (0%)
(write in)
- 0 (0%)

Total Members Voted: 0

Voting closed: November 20, 2014, 09:42:29 pm


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Author Topic: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)  (Read 126440 times)

BlitzDungeoneer

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #180 on: October 01, 2014, 08:34:15 am »

'M I do in' this righ'?
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MrVoid

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #181 on: October 01, 2014, 08:40:41 am »

Yah brah.
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IamanElfCollaborator

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #182 on: October 01, 2014, 09:38:59 am »

You need those OCs now or...

MrVoid

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #183 on: October 01, 2014, 09:40:05 am »

Now or sometime after you land is fine. 
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IamanElfCollaborator

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #184 on: October 01, 2014, 09:41:37 am »

Well, my action is essentially using a shield of ice as a toboggan while gliding on bat wings and so forth... :P

RangerCado

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #185 on: October 01, 2014, 10:02:09 am »

I'm just waiting to start sliding down a building with the Claw to slow my momentum before I stop fully.
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The best ship is the one where one of them is literally allergic to the other~
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[/quote]

MrVoid

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #186 on: October 01, 2014, 10:05:10 am »

No nearby buildings.
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Atnegam

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #187 on: October 01, 2014, 10:07:36 am »

Oh fuckfuckfuckfuckfuckfuck I need to hurry up and decide to either dust focused cestus, dense hammer + hmg, or sickle + other weapon that shoots bullets things.

IamanElfCollaborator

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #188 on: October 01, 2014, 10:07:43 am »

If the projectile hits, then she could just as easily use the debris to do the same thing. :P

RangerCado

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #189 on: October 01, 2014, 10:11:38 am »

If the projectile hits, then she could just as easily use the debris to do the same thing. :P
Really, any tall object can slow me down. If all else fails, I'll improvise.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Powder Miner

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #190 on: October 01, 2014, 10:13:12 am »

My plan is to spray a bunch of liquid wind-dust at the ground in a controlled manner, and therefore create enough wind to cushion me from DEATHFALL OF DEATH. If someone happens to be having a hard time on the way down and they're near me, I might be able to help.
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OREOSOME

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #191 on: October 01, 2014, 10:18:49 am »

Ceil's plan is just: ohgodohgodwhattheheckisthis wait I can use my semblance jump jump jump
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MrVoid

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #192 on: October 01, 2014, 10:19:05 am »

There are some trees.
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Atnegam

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #193 on: October 01, 2014, 10:20:14 am »

Wait, do we have like 3 people who's colors are gray?

Anyway, so what if I had something like Maltheal's sickles (so yes 2) and each were also a pistol or smg or whatever but instead of a gun form there's like a mode to turn on that makes them magnetize to me or whatever so I can throw them in arcs and they return to me. Or I could just have his semblance be wind and have the same effect and it would probably be better... Yeah I guess I could do that. Off to write that shit in!

Powder Miner

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #194 on: October 01, 2014, 10:32:43 am »

Are we going with the "first person you see is your partner" dealie?
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