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Author Topic: Great River Politics [11/20]  (Read 32044 times)

Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #465 on: October 13, 2014, 09:14:00 pm »

Because this is several hundred years before the great fall
The event that causes the crystals to come into existence
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Stirk

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Re: Great River Politics [11/20]
« Reply #466 on: October 13, 2014, 09:17:30 pm »

Quote
I realize that, but I am causing a great deal of contention, so I am voluntarily leaving, so it doesn't just scale out of control later.

If it helps, I was joking. I didn't mean a word of it. I just look for excuse to use that smiley face, because it is so cool :-\. There was only one guy really complaining.
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Zanzetkuken The Great

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Re: Great River Politics [11/20]
« Reply #467 on: October 13, 2014, 09:24:18 pm »

Because this is several hundred years before the great fall
The event that causes the crystals to come into existence

There's an event besides the nuclear apocalypse?
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #468 on: October 13, 2014, 09:28:19 pm »

Yes

(Also correcting myself, great storm not great fall)

It's hundreds of years after the city states are taken over and a great meteor shower destroys everything
And speaking of witch there is a legendary sword that got created by a person that is playing one of my games based around that time period
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Andres

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Re: Great River Politics [11/20]
« Reply #469 on: October 13, 2014, 09:41:49 pm »

I told you you shoulda spoilered all that future stuff in the OP! Also, since this is quasi-officially a Serbis war game, I consider my invasion of Sigylguard to be officially retconned.


Cavalry makes sure to stay out of range of crossbowmen. Archers target the crossbowmen. Heavy infantry hold the line.
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #470 on: October 13, 2014, 09:46:01 pm »

I told you you shoulda spoilered all that future stuff in the OP! Also, since this is quasi-officially a Serbis war game, I consider my invasion of Sigylguard to be officially retconned.


Cavalry makes sure to stay out of range of crossbowmen. Archers target the crossbowmen. Heavy infantry hold the line.

Retconned accepted

It will be in the actual game
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Andres

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Re: Great River Politics [11/20]
« Reply #471 on: October 13, 2014, 10:11:38 pm »

It will be in the actual game
I hope by this you mean the retcon. In the actual game I still don't want Demestris to have invaded anyone.

EDIT:
YES! HELL YES!
You realize that was what, 5%? Given the rate of casualties you're gonna have to actually go toe to toe with the pikemen. Anyway, back to the conversation...
Forgot to answer to this earlier. I was just happy I slaughtered your artillery.
« Last Edit: October 14, 2014, 01:45:24 am by Andres »
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SaberToothTiger

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Re: Great River Politics [11/20]
« Reply #472 on: October 14, 2014, 06:52:04 am »

Nah, I think I'm dropping out. I don't like the pseudo post-apocaliptic setting.
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #473 on: October 14, 2014, 07:10:35 am »

It will be in the actual game
I hope by this you mean the retcon. In the actual game I still don't want Demestris to have invaded anyone.

EDIT:
YES! HELL YES!
You realize that was what, 5%? Given the rate of casualties you're gonna have to actually go toe to toe with the pikemen. Anyway, back to the conversation...
Forgot to answer to this earlier. I was just happy I slaughtered your artillery.

All things that happen here are retconned in the game accept the countries
I was saying that the backstory in the OP will be in a spoiler in the OP in the actual game
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Andres

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Re: Great River Politics [11/20]
« Reply #474 on: October 14, 2014, 04:13:09 pm »

Ah ok.
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #475 on: October 14, 2014, 05:14:20 pm »

Sorry for not posting battle rolls
My phone is being stupid
Also, anybody that wants to and has time to, I am thinking of starting up a game for the main campaign that I'm throwing my friends through so PM me if you want a saved character slot
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #476 on: December 02, 2014, 10:34:31 pm »

It's been awhile

I'm modifying this game a bit and going to cut the player limit down to around 12 discluding Serbis
I want feed back on things I should change, things I should keep, and things that should be tweeted just a bit
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Andres

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Re: Great River Politics [11/20]
« Reply #477 on: December 03, 2014, 04:33:32 am »

Magic get rid of it. All of it. There's no point to its existence. Also, keep it to just three races. Finally, set up a new thread. This game needs a total reboot.

EDIT: Don't forget to remove that stuff about what happens in the future.
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #478 on: December 03, 2014, 09:34:33 am »

If i hadn't made it clear
the history for this is outside the other ones but someone asked for the whole timeline of my games

the magic isn't even significant enough to affect the game and just won't be mentioned in the next one but it will still exist since it is an important thing in the great river story line considering its roll in the main campaign

it will be moved to a new thread

lastly this early in game there are the three races and then minorities that live outside the capital cities sooo no point in mentioning them either but no point in directly excluding them
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Andres

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Re: Great River Politics [11/20]
« Reply #479 on: December 03, 2014, 03:49:44 pm »

the great river story line considering its roll in the main campaign
And like that you've lost me. Personally, I was only interested in the city-state stuff, not the greater world. That's just me though, but it's something to consider.
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