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Author Topic: Roll to adventure (5/8)  (Read 13055 times)

Cryxis, Prince of Doom

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Roll to adventure (5/8)
« on: September 23, 2014, 10:46:11 pm »

The adventures in this thread wil take place in the River Valley nations which is a map set up for a different game I'm playing with my friends but we need some random stories so I figured a few could be made here ( I will try to post a picture of the map some time if I can )

Rules
Spoiler (click to show/hide)

Fill out your character sheet
Spoiler (click to show/hide)



Magic
Spoiler (click to show/hide)


If game is full PM me your character sheet and I will put you on a waitlist
If your character dies post a new character sheet that isnt the same as ones you have already used unless the game is full then PM me the new one and you will be added to the wait list

this game is first come first serve and dead characters reastarting will take be treated just like newly joining characters for the waitlist



Currently playing:

blazing glory
Name: Genvalur
Race: Wood Elf.
Intended Class: Hard hitting mobile warrior.
Main weapon: Silver Claymore.
Alignment: Chaotic Neutral.
Biggest advantage: Skilled weapon user.
Disadvantages: Missing left hand (has a crude wooden clamp system that works for wielding a weapon but is useless for anything else.), terribly scarred, Astraphobia, (fear of lightning.) cursed to die a horrible death.

NRDL
Name: Nix
Race: Snow elf
Main weapon: Silver stiletto dagger
Alignment: Lawful neutral
Biggest advantage: Smart
Disadvantages: Hates small talk, Pyrophobic, Control freak, Can't stand the sight of his own blood.

Dwarmin
Name: Desmond Foxfire
Race: Human
Intended Class: Tank
Main weapon: Halberd
Magic: Fire
Alignment: Neutral lawful
Biggest advantage: Brave
Disadvantages: Vain, Sucker for the ladies, Aquaphobic (Fear of water, can't swim), Hero complex


Sinvara
Name: Venali Alduin.
Race: Argonian.
Intended class: Durable mage.
Main weapon: Iron Quarterstaff.
Alignment: Bad Lawful.
Magic: Ice.
Biggest advantage: Tough
Disadvantages: Arachnophobia (AKA Fear of spiders), Dendrophobia (Fear of trees), Needlessly harsh and blunt.

NAV
Name: Magnascal
Race: Orc
Intended Class: Black knight
Main weapon: Iron Spiked flail, Iron spiked shield
Alignment: Neutral Evil.
Biggest advantage: Bloodthirstly
Disadvantages: Blind in right eye, constant rage, can't swim, huge ego
« Last Edit: September 25, 2014, 07:36:13 pm by Cryxis, Prince of Doom »
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blazing glory

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Re: Roll to adventure (0/4+)
« Reply #1 on: September 24, 2014, 06:33:50 am »

Reserved, edited in sheet incoming.

Name: Genvalur
Race: Wood Elf.
Intended Class: Hard hitting mobile warrior.
Main weapon: Silver Claymore.
Alignment: Chaotic Neutral.
Biggest advantage: Skilled weapon user.
Disadvantages: Missing left hand (has a crude wooden clamp system that works for wielding a weapon but is useless for anything else.), terribly scarred, Astraphobia, (fear of lightning.) cursed to die a horrible death.

I added the last one since I thought it might be interesting, plus it gives you free license to make me die to something more improbable than bleeding to death.
« Last Edit: September 24, 2014, 08:08:39 am by blazing glory »
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NRDL

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Re: Roll to adventure (0/4+)
« Reply #2 on: September 24, 2014, 07:01:44 am »

Name: Nix
Race: Snow elf
Main weapon: Silver stiletto dagger
Alignment: Lawful neutral
Biggest advantage: Smart
Disadvantages: Hates small talk, Pyrophobic, Control freak, Can't stand the sight of his own blood.
« Last Edit: September 24, 2014, 07:06:58 am by NRDL »
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Cryxis, Prince of Doom

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Re: Roll to adventure (0/4+)
« Reply #3 on: September 24, 2014, 07:06:56 am »

((I don't know the rules magic-wise but this is an attempt at a wizard that doesn't fall to pieces if a brick hits it and will be evil -maybe even to comical standards- every single time the possibility crops up.))

Name: Venali Alduin.
Race: Argonian.
Main weapon: Iron Quarterstaff.
Alignment: Bad Lawful.
Biggest advantage: Tough.
Disadvantages: Arachnophobia (AKA Fear of spiders), Dendrophobia (Fear of trees), Needlessly harsh and blunt.


Oh yeah forgot bout that

Lemme pop the rules for magic in on the OP
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Dwarmin

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Re: Roll to adventure (0/4+)
« Reply #4 on: September 24, 2014, 08:07:00 am »

Name: Desmond Foxfire
Race: Human
Intended Class: Tank
Main weapon: Silver Halberd
Magic: Fire
Alignment: Neutral lawful
Biggest advantage: Brave
Disadvantages: Vain, Sucker for the ladies, Aquaphobic (Fear of water, can't swim), Hero complex
« Last Edit: September 24, 2014, 11:12:12 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Cryxis, Prince of Doom

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Re: Roll to adventure (0/4+)
« Reply #5 on: September 24, 2014, 09:29:45 am »

Ok finished the character sheet stuff for magic

please repost character sheets
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Dwarmin

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Re: Roll to adventure (0/4+)
« Reply #6 on: September 24, 2014, 09:53:13 am »

No magic for me :P
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Cryxis, Prince of Doom

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Re: Roll to adventure (0/4+)
« Reply #7 on: September 24, 2014, 10:02:45 am »

No magic for me :P


ok, I also change some of the character sheet stuff

does your character use a shield? if so put shield next to halberd

if not just repost your character sheet just to make sure that it is exatly what you want
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Dwarmin

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Re: Roll to adventure (0/4+)
« Reply #8 on: September 24, 2014, 10:07:17 am »

Nah, Desmond's halberd is big, a two handed weapon. I'll add the metal, I forgot that.

Name: Desmond Foxfire
Race: Human
Intended Class: Tank
Main weapon: Silver Halberd
Magic: Fire
Alignment: Neutral lawful
Biggest advantage: Brave
Disadvantages: Vain, Sucker for the ladies, Aquaphobic (Fear of water, can't swim), Hero complex

« Last Edit: September 24, 2014, 11:12:26 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Cryxis, Prince of Doom

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Re: Roll to adventure (0/4+)
« Reply #9 on: September 24, 2014, 11:02:56 am »

((I don't know the rules magic-wise but this is an attempt at a wizard that doesn't fall to pieces if a brick hits it and will be evil -maybe even to comical standards- every single time the possibility crops up.))

Name: Venali Alduin.
Race: Argonian.
Main weapon: Iron Quarterstaff.
Alignment: Bad Lawful.
Biggest advantage: Tough.
Disadvantages: Arachnophobia (AKA Fear of spiders), Dendrophobia (Fear of trees), Needlessly harsh and blunt.
Please update your character sheet
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Cryxis, Prince of Doom

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Re: Roll to adventure (4/4)
« Reply #10 on: September 24, 2014, 11:08:01 am »

To everyone-
You can still have magic even if you have a main weapon, the magic would just be basic spells, it is actually suggested that you have some form of magic just for simple mindless tasks that could be difficult with out it
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Dwarmin

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Re: Roll to adventure (4/4)
« Reply #11 on: September 24, 2014, 11:12:48 am »

Fix'd

Also, I guess I'll take magic then!
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"The hats never coming off."

Cryxis, Prince of Doom

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Re: Roll to adventure (4/4)
« Reply #12 on: September 24, 2014, 11:50:21 am »

Would you all like to start seperate from eachother or together in a group
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Cryxis, Prince of Doom

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Re: Roll to adventure (4/4)
« Reply #13 on: September 24, 2014, 06:31:07 pm »

Genvalure- you start in a wood elf village near the river, you are standing outside the meeting hall( place to get missions)

Nix- you start sitting on an icey peer on the outskirts of one of the empire trading docks, you have a fishing pole with the line sitting in the icey water below

Desmond Foxfire- you start exiting the town guard post with a bag of 25 Ragnar's (local currency)

Venali Alduin- You start walking out of the potions shop having not found what you were looking for
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Cryxis, Prince of Doom

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Re: Roll to adventure (4/4)
« Reply #14 on: September 24, 2014, 06:37:30 pm »

Look around and take in all the local sights.
You see magic shops strewn about normal shops, you seem to be in a shopping district of a town
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