Wake up, make breakfast.
You make a giant cheese and bacon omelet and shove it into the faces of your groggy, half sleeping teammates. A they struggle at first, but soon they learn to love it.
Buy a sleek car, preferably with tinted windows.
Another car? Do you care about anything other then it looking fancy and having tinted windows?
Get up, get dressed in expensive clothes. Get suitcase and 30k in cash, along with the "sentimental" items from the pawn shop. Put those in the suitcase and head over to the bank 10 minutes before our appointment. When we go into the vault itself, use the cam-eyes to search for the target. Oh, and when putting the items into the safety deposit box huck them in like I don't care about them place them gently like they have significant importance to me.
Ulrich Leland. Location: Apartment
Eat breakfast.
Play Bodyguard, Round 2. With all usual precautions. And give begrudgingly my toy gun for guards if they ask for it again. Once we get into vault pay attention to vault door structure, locking mechanism, cameras, defenses, guards, logos or names not belonging to the bank... Take a note what tellers use to open other doors.
Stats Value
Strength 3
Dexterity 5 +1/3
Endurance 3
Charisma 4
Intelligence 0 -1
Willpower 5 +1/3
Skills
Speech 0 -1
Intuition 2 +1
Handiwork 0 -2
Conventional 1
Unconventional 1
Exotic 0 +-0
Auxiliary 1
Medical 0 -2
Profession: Mercenary (Exotic)
In person (Hammerspace) | On ship (locker) |
- 5 tokens
- Few connector cables
- Bodyguard suit
- Model pistol
| |
We'll time skip you ahead for this.
When you arrive for your appointment you're met by a rather serious looking man. It's hard to say if he's security or just someone higher up in the bank's management structure; his shaved head, cold eyes and harsh, wordless demeanor scream security, but he's wearing a nondescript suit and tie and must be in his late 50's or early 60's. He leads you through the doors in the back of the bank, down the short hall past what you know is the break room and repository, and onto the stairs. The stairs are thin, concrete things that slow downward at a frightening angle, like the stairs between decks on a battleship, purely utilitarian in design. They lead down to a small underground chamber, polished concrete, with a heavy duty metal door to the left. The door is locked with both a black nub like you've seen before, and a separate key-code and biometric lock. The guard doesn't touch or even step near the black nub, instead he carefully positions himself to block your view of the keypad and taps out what sounds, judging by the click of metal buttons against their casing, like a ten digit code.
The door audibly unlocks, heavy metal bolts sliding out somewhere in the walls, and opens automatically. The hall behind it is a thin strip of polished concrete with a line of bright halogen tubes running the length of it. It smells...artificial; air being siphoned through cold metal, a smell that you detect less with your nose and more by the strange coppery taste it leaves in your mouth. There are cameras down here too; one at the very end of the tunnel, above what is obviously the vault, and the other above the door to your right, the door to the safety deposit boxes. This door is much more like the one you just passed through, rather then the huge, elaborate thing which blocks entrance to the vault. This door has the word "STOCKMAN" laser etched in one corner.
The guard repeats the process for unlocking this door, and then another, larger, thicker, but over all similar door at the end of a small hallway beyond the second door. Behind this third door, is the safety deposit room. The walls are either made of marble or coated in it, and the boxes themselves are highly polished brass, or at least appear to be. There's a large table in the middle, dark lacquered wood and quite old looking, with a padded, velvet covering laid across the top. The Guard steps over to the left wall, examines it for a moment and then finds the box he's looking for. He removes it from the wall, carries it over to the table and sets it carefully down. The box has two locks on it, he unlocks one and then hands you a key to unlock the second, mentioning that this key is now yours. You unlock the box and the man politely turns his back and waits as you deposit your goods.
As you put the things away, you glance around. No cameras in here, though there are what appear to be sensors on the floor and ceiling, small black things poking out of the corners of the room. Motion sensors maybe? You finish putting the goods away and the guard returns the box to its proper place. He escorts you back out, up the stairs and out onto the main floor.