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Author Topic: Dwarf Fortress 0.40.13 Released  (Read 46052 times)

Toady One

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Re: Dwarf Fortress 0.40.13 Released
« Reply #30 on: September 24, 2014, 03:43:22 pm »

Yeah, I'm not going to make it today, or for the next few days, but things should be back to bug-fixing normal before too long.
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flabort

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Re: Dwarf Fortress 0.40.13 Released
« Reply #31 on: September 24, 2014, 11:55:12 pm »

I think the next one will break save compatibility, but I don't care.
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Toady One

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Re: Dwarf Fortress 0.40.13 Released
« Reply #32 on: September 25, 2014, 12:44:52 am »

Right now I think I can get through with a thought-wipe.
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Narmio

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Re: Dwarf Fortress 0.40.13 Released
« Reply #33 on: September 25, 2014, 08:15:49 am »

Dwarven mind-wipe!

OK, the person whose fortress is closest to tantrum spiral when they install .14 wins. :D
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smjjames

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Re: Dwarf Fortress 0.40.13 Released
« Reply #34 on: September 25, 2014, 09:47:39 am »

Dwarven mind-wipe!

OK, the person whose fortress is closest to tantrum spiral when they install .14 wins. :D

No, it'll be the person in the middle of a tantrum spiral. :D
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Insanegame27

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Re: Dwarf Fortress 0.40.13 Released
« Reply #35 on: September 25, 2014, 09:19:38 pm »

Spoiler (click to show/hide)

Incorrect. an acre is 100m2
or 10mx10m
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greycat

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Re: Dwarf Fortress 0.40.13 Released
« Reply #36 on: September 27, 2014, 06:19:35 am »

Incorrect. an acre is 100m2
or 10mx10m

No, sorry.  https://www.google.com/?gws_rd=ssl#q=convert+1+acre+to+square+meters says 1 acre is 4046.86 square meters.

You're probably thinking of the are.
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wuphonsreach

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Re: Dwarf Fortress 0.40.13 Released
« Reply #37 on: September 28, 2014, 06:31:26 pm »

40.13 has been fun to play in fortress mode.  The only bug fix mod that I have installed is the plant one which makes the surface crops you find in the wild to be useful in fortress mode.

The main issue that concerns me for long-term play in a single world is how often entire civilizations are wiped out in the space of a single year.  Otherwise know as (I think) the "attacker always wins" bug.  That means you can quickly go from half a dozen civs of each race down to zero or one as all of their sites are wiped out by the aggressor. 
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EinsteinSatDown

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Re: Dwarf Fortress 0.40.13 Released
« Reply #38 on: October 09, 2014, 02:52:43 am »

I suspect that the next release will be mind-blowingly epic.

Especially with the improved dwarven emotions.
« Last Edit: October 09, 2014, 03:06:24 am by EinsteinSatDown »
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Chimerat

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Re: Dwarf Fortress 0.40.13 Released
« Reply #39 on: October 20, 2014, 02:22:17 pm »

I suspect that the next release will be mind-blowingly epic.

Especially with the improved dwarven emotions.
Probably due to the fact that I just love "farming" type Sims (I thank Harvest Moon for this love  ;) ), I'm looking the most forward to the fruits, personally. I'm sure the emotions will make things...interesting. *hides from Dwarves*
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Spectre Incarnate

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Re: Dwarf Fortress 0.40.13 Released
« Reply #40 on: October 23, 2014, 10:06:10 pm »


Quote from: Toady One
It'll be ready on... probably Saturday, if not Friday.

\o/  Everybody do the Wave! \o/

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