Summer has recently begun, and the kitchens and dining hall have already been excavated:
With that out of the way, we have begun to dig out a space for the workshops. Too lazy to document the plans right now, so I'll just have more on it as it finishes. It saddens me that Dacite does not keep its blue coloration as a building material, otherwise the kitchens would be an absolutely beautiful shade of blue. I have instructed Boes to construct crafts out of the local stone, so that we may make trade with the caravan as it visits this autumn, and he's been doing very well with that job. Native gold and copper are very prominent in this area, but it saddens me that I have no experience with pump systems and do not want to risk damaging anything in the fortress, so that will have to be kept to other overseers. Production has been my main focus, so none of us have rooms yet, though they will be next on the list.
In other news, the first wave of migrants has arrived! We need all the help we can get out here. I have asked our new laborers what their jobs were, and this is what they said:
- Gem cutter
- Farmer
- Beekeeper
- Fish cleaner
- Peasant, assigned to Masonry and Engineering, but also has skills with the hammer.
On a side note, I have begun setting up rooms and digging out a reservoir for where the magma will be pumped later. They are in the two sub-levels beneath the dining hall. I have also decided to remake the bridge and walls protecting the courtyard out of solid cobaltite. They shine a brilliant shade of blue:
For the sake of production, Brisby has been assigned to masonry. We will have a brilliant blue entrance for our brethren to gawk at soon enough. Construction of tables, chairs, coffins, and a few weapon racks and armor stands has been begun as well. Obsidian is also plentiful in the area due to the nearby volcano, so i have told our stonecrafters to assemble five obsidian short swords. Excavation of "Stockpile Hall" has been begun on the top level of the fortress. This will allow us to finally get rid of the wagon and have all of our resources inside the fort.
Autumn has arrived, and so too will the caravan, given time. I have assigned the fish cleaner to be our broker. In due time, we will have a grand spectacle of a fortress. Speaking of, I don't believe I've mentioned the condition of the workshops:
Wickys has created his first masterwork today, with many more to come in the future. I am now excavating rooms for the original seven of us near the dining hall, and have ordered rooms for the other citizens to be dug out as well:
We have spotted thieves today. Lucky for us they're pretty timid, and have fled the scene. This will only mean trouble for us in the future, though...
The animals that once hauled our wagon to this location have been designated for slaughter, and Nob was more than willing to take up the cause. It's almost sad to see these trustworthy creatures go, but all is for the good of the fortress.
One of our dogs just gave birth to five pups. They will be very well trained in the future.
The Caravan has arrived! I've suspended all current jobs and have told all to move the goods into the depot. I have specified the merchants to bring a little bit of everything when they next return, so be prepared for that. I have purchased some food, booze, anvils, cloth, and leather from the merchants with the crafts we have made. Hopefully soon enough we may put them to use.
Tonnot, the Great Bone Carver, is being recognized as a legendary miner! Cavern walls crumble before her mighty hands! It was her dream to master a skill, and we are all very happy for her.
The Beekeeper keeps informing me that he can no longer hunt because he is out of ammunition. I guess that's why I told Tonnot to create bone bolts.
More migrants! Labors are as follows:
The merchants have left the depot, and winter will be upon us soon. It appears that we have just about everything we need to be entirely self-sufficient! Almost all of the workshops are complete by this time, and it's all coming together very nicely! For some reason, though, no one wants to put the anvils into the furniture stockpile. Huh.
Nothing worthy of note has happened all winter, however, and we are all anxious to see what the fort's first strange mood produces, once it comes. As my term nears its end, I assess what I have accomplished this year:
- Set up workshops, kitchens, bedrooms, and the dining hall
- Created a safe wall/drawbridge to keep us protected during a siege
- Set up the rooms for magma smelting, once pumps are made
- Set up a depot and stockpiles
- Established farms
Spring has arrived, and it is now time to pass on the tradition.
Head on over here to see how the fort changed over time. Get the file for the fort here.