(No one knows the difference between 'reality time' and 'in-game time' yet. As that is information you don't know, your statement doesn't make sense, as you IC would believe it is September.)
(We realized there must be a gap due to discussion when Ace and Tech showed up)
"This seems familiar. I got in here September-ish, reality time, and there was this game that was released in August called Five Nights at Freddy's. Limited power, costumed robot things, and security cameras. And, ah, a shitload of jump scares. I'm all for just locking ourselves in, but that, ah, didn't exactly work in the game."
"Why not?"Arcvasti rushes over to the panel and starts rotating cameras looking for anything odd.
**Not sure that's the best idea. This'll be a prison then. Better to activate them when somethings right on the threshold to pin it down or crush it.**
((I'll assume you cycled through all the cameras))
Both the laser tag cameras show pitch darkness. Presumably the arena has its own, separate light system.
The laser tag locker area shows the Safety-bot from earlier, no longer slumped over but still motionless.
Kitchen shows what one might expect for a large family junk-food restaraunt: several pizza ovens, a couple deep-fryers, a few massive bulk-dough-mixers, large sinks for dishes, and various other bits and bobs.
Reception shows there are now bars over the doors and windows. Prophet's arm can just barely be seen through the broken window. There's a large covered vent in the other corner of the room.
Dining area shows several long, large tables, covered with festive plastic tablecloth with the chairs stacked on top.
Climate Control shows a furnace and part of an AC system, linked up to airvents that probably spread throughout the building. There's a large covered vent in the corner across from the camera.
On the stage there seem to be 3 more animatronic characters, these ones anthropomorphic animals, all standing motionless. They seem to be a band, as might be expected, with some kind of muppet-looking spider manning a drum set, a racoon holding an accordion, and a giraffe standing next to a keyboard.
Backstage has a table and several shelves lined with what look like spare parts for the character's costumes. There's a large, covered vent across from the camera.
Christmas Corner, presumably the shuttered-off area in the corner of the arcade, contains an animatronic Santa sitting stock-still on a large, festive throne, a giant red sack next to his chair. On the wall is a large sign reading "Remember! Nice children: Do not say bad words. Do not fight. Don't make a mess. Stay within sight of their parents. Be polite to staff members!"
Both the Arcade cameras sweep slowly over the room, but don't seem to show anything that looks like it might be animatronic. Except-
"Hey, wasn't there a knight by that spin-the-wheel game? I don't seem him."