I tried to test something very specific but that might waste tons of missiles/rockets in particular circumstances: if an enemy ship doesn't move, you are far and target with 2 missiles turrets a component that is on the edge of the enemy ship, each pair of missiles might explode each other like 1 meter from the target. Well after multiple tests it didn't happen for some reason but might still happen later. Anyway, trying this I realized that unless using "take control" of missiles, which isn't possible without cheating I guess, you can't target anything else than powerplant with missiles.
- PD weapons don't shoot rockets, they're not even shown in circles so you don't see them coming, they seem to be considered dead because they don't have battery/powerplant. In most cases though it's a good thing though since they can be easily avoided but there should also be a role or something to be able to shoot them down automatically, 72 manual targeting would be very annoying otherwise.
- AI doesn't shoot sometime simply because in the random moves it makes its only turret is behind, and those random movements are next to useless against lasers.
- There is 500 ms of delay after pressing V to warp, to stop the warp.
- I just wonder, since there is no air in space, why missiles are long instead of more looking like balls so they use less metal to be made for the same amount of fuel/explosive ?
- If missiles turrets can't aim directly their enemy, they don't fire, while they could since missiles aim themselves. The "fire weapon" button may help but pressing it as fast as possible to fire the 12 missiles of each turret as as soon as possible may be annoying.
- It seems like the AI acts this way: 3 missiles incoming, 3 PD missiles sent. I destroyed those 3 as soon as possible, he had a lot of time to send 3 more but didn't. By the way, could you add a way to auto target enemy PD missiles ? Mostly in the menus of "1st Role" and "2nd Role".
- It seems like "Point defense" role doesn't destroy incoming missiles if aimed on an ally, which may be a good thing in some cases but another role to destroy those too would be good.
- Why do PD weapons aim the battery ? For an already close missile that's useless, why doesn't it aim the explosive instead (because by default weapons aim powerplant/battery I guess) ? I lost on wave 8 because of that.
- For now wave mode is unfinishable because of "ship too advanced: koyaba maru" ?