Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Tips for adventure mode  (Read 6447 times)

Foxite

  • Bay Watcher
    • View Profile
Tips for adventure mode
« on: August 29, 2014, 05:19:10 am »

Apparently, precisely aiming an attack using shift-A and slashing into an animals neck(sometimes also head) is a very easy way to kill non-large creatures. Verified to be easy kill with Dingoes, and all small critters. Also works with goblins.

When you need food FAST, go to the nearest animal and decapitate it! :D
« Last Edit: August 29, 2014, 05:54:03 am by latias1290 »
Logged
The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

ClorrProdigal

  • Bay Watcher
  • My God! It's full of dwarves!
    • View Profile
Re: Tips for adventure mode
« Reply #1 on: August 29, 2014, 08:27:19 am »

Regular bags can hold a hundred units of liquid without adding extra weight, so you won't have to worry thirst.  ;)
Logged

Foxite

  • Bay Watcher
    • View Profile
Re: Tips for adventure mode
« Reply #2 on: August 29, 2014, 08:42:20 am »

Regular bags can hold a hundred units of liquid without adding extra weight, so you won't have to worry thirst.  ;)
Good tip. However, if it is cold enough for the water to freeze, it's not really much a use. Still, good tip.
Logged
The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

tfaal

  • Bay Watcher
  • 'Ello, 'ello!
    • View Profile
Re: Tips for adventure mode
« Reply #3 on: August 29, 2014, 08:50:25 am »

Before you block an attack, set it up so you swing at the enemy at the same time with the multiattack option. I believe this also works for dodging and regular movement.

Grappling works the same way: when you grapple, you can perform a normal attack at the same time.

Breaking opponents bones with joint locks or biting opponents will trigger lethal combat. Scratching opponents will not. Sometimes enemies will escalate to lethal combat on their own, so be careful!

When goblin bandits start harassing you, you can wrestle their weapons away while the combat level is non lethal, then cut down your unarmed enemies.
Logged
I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Tips for adventure mode
« Reply #4 on: August 29, 2014, 08:56:27 am »

Regular bags can hold a hundred units of liquid without adding extra weight, so you won't have to worry thirst.  ;)
Good tip. However, if it is cold enough for the water to freeze, it's not really much a use. Still, good tip.
press g ("pickup item" key) to make a campire, then press I ("Interact with an object in an advanced way" key) and select the ice that is in your container to heat it back into water so you can drink without problem.
 
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Tips for adventure mode
« Reply #5 on: August 29, 2014, 10:24:50 am »

Regular bags can hold a hundred units of liquid without adding extra weight, so you won't have to worry thirst.  ;)
Good tip. However, if it is cold enough for the water to freeze, it's not really much a use. Still, good tip.
press g ("pickup item" key) to make a campire, then press I ("Interact with an object in an advanced way" key) and select the ice that is in your container to heat it back into water so you can drink without problem.
 

You mean campfire though, heh.
Logged

Urist McPanzerbeard

  • Bay Watcher
    • View Profile
Re: Tips for adventure mode
« Reply #6 on: August 29, 2014, 10:32:21 am »

-Even if an attack says it can't quite connect, give it a try; it can steal deal considerable damage.
-Don't trust Hillocks at night; bogeymen can and will get you inside them, even though they are buildings.
-When fighting a group of smaller enemies, use your superior size to charge at them; you have a high chance of knocking them over.
-Jumping seems to be slightly faster than moving; I managed to evade a group of bogeymen by continuously jumping around. (this may not be entirely correct, I haven't tested it properly, just an observation)
Regular bags can hold a hundred units of liquid without adding extra weight, so you won't have to worry thirst.  ;)
I've tested this, and it does add some weight, just over half an urist per unit of water.
« Last Edit: August 29, 2014, 10:37:59 am by Urist McPanzerbeard »
Logged
Hey, you sass that hoopy Urist McDwarf? There's a frood who really knows where his booze is.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Tips for adventure mode
« Reply #7 on: August 29, 2014, 11:20:18 am »

If your adventurer is a human, go visit all the bags and chests contained in the castle nearby.
You're going to very likely find lots of good pieces of armor (that will increase your adventurer survivability enormously) that are completely worth walking slower (at first, as with more armor skill you'll gain more speed back)

If your adventurer is dwarf or elf, unfortunately none in the world (even elves or dwarves) is manufacturing pieces of armor at your size, everything is human sized only (bug reported so hopefully we'll see a fix one day) , so your best source of defense will be killing goblins as they usually wear armor that will fit you or trade with dwarf soldiers (assuming they're wearing armor).
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Tips for adventure mode
« Reply #8 on: August 29, 2014, 11:34:04 am »

Regarding bogeymen, you can just turn them off in advanced worlgen by setting bogeymen types to none.
Logged

Pirate Bob

  • Bay Watcher
  • [ETHIC: TORTURE_FOR_SCIENCE: ACCEPTABLE]
    • View Profile
Re: Tips for adventure mode
« Reply #9 on: August 29, 2014, 12:23:02 pm »

Regarding bogeymen, you can just turn them off in advanced worlgen by setting bogeymen types to none.
Or you could get armor, as described above, and use them for training (and food).  They are unarmed, and really not that tough if you have a full set of armor and decent skills.  Also, you obviously don't want to go to sleep and let them jump you while you are unconscious - just fast travel at night for a few squares and they will show up.  If you keep moving so that you only engage them one at a time they are not that tough.  You kind of want to circle around, such that all of them are visible to you but only one next to you.  If any of them go off the screen, they will vanish and a new, fully healed one will appear ahead of you.  Charging is also effective against them, as they are small and easily knocked down. 

Once you kill them all (there are typically 4-5), they will not bother you for the rest of the night.  If you kill them enough times (or maybe just generally get tough enough?) they will not bother you at all (unless this has changed since 34.11).  You will know this has happened as the townspeople will say something like "only a hero like you can travel at night" instead of the usual bogeyman warning.

However, there is always some risk, as some of them have horns which can pierce armor.  They also feel no pain, and are fairly hard to hit.  If you want to be safe, follow the advice of the nice townspeople and don't go out alone at night.

Other tricks:
If you are having trouble, try killing a vampire (not even remotely hard, especially since the townspeople will all help you) and drinking his blood to become a vampire.  Then you will feel no pain (VERY important) and get some other stat boosts.  You also don't have to sleep or eat, which is nice.  Only downside is your stats no longer can increase, so don't use this right away if you are trying to create the most burly, dexterous adventurer of all time.  Also there's the blood drinking thing, but if you don't want to murder people you can just drink the blood of your opponents after they pass out (try strangling them or breaking their bones).  Or drink the blood of animals.

Hitting armed opponents in the feet is a good tactic early in a fight.  It seems like they block/parry this infrequently (versus almost always for attacks on the arms), and it will slow them down and give them negative status from pain/bleeding etc.

Sneaking is ridiculously easy in this version.  People never seem to notice you even if you walk up and punch them with novice skill.  I think this may change as bug fixing continues, but for now, even with the improvements in 40.10 it is still very easy.

If you don't like swimming/climbing, you can jump over rivers with a running start.

If your companions are bowmen, you can give them more arrows using the "exchange personal item" menu, and they will use them.

Speaking of bowmen, if you don't like getting killed with arrows, wear iron or bronze chain armor.  It will reduce all hits from arrows/bolts to merely bruises.  This sadly will not prevent "you have been shot and killed", as no chain armor covers the head, but will dramatically improve your chances.  You can also of course mod arrows to make them not pierce iron armor (see this thread for details).  Steel armor (of all types) is also 100% effective against arrows, but is almost impossible (or maybe totally impossible?) to find.


Prudent Viper

  • Bay Watcher
  • Professional Unprofessional
    • View Profile
Re: Tips for adventure mode
« Reply #10 on: August 29, 2014, 12:35:45 pm »

-Don't trust Hillocks at night; bogeymen can and will get you inside them, even though they are buildings.
I'm pretty sure this only applies if the hillocks are considered ruins, even if they have people in.

- Speaking of bowmen, if you don't like getting killed with arrows, wear iron or bronze chain armor.  It will reduce all hits from arrows/bolts to merely bruises.  This sadly will not prevent "you have been shot and killed", as no chain armor covers the head, but will dramatically improve your chances.  You can also of course mod arrows to make them not pierce iron armor (see this thread for details).  Steel armor (of all types) is also 100% effective against arrows, but is almost impossible (or maybe totally impossible?) to find.

I also recommend using a shield. A skilled shield user can block most ranged attacks from anyone below Elite status.

A few tips on beating Night Trolls.
First. If you're starting out as a Hero or Peasant, be very careful around them. For your first night troll fight, I recommend targetting the legs. Once it's on the ground, it's around the same speed as you.
Second, if you have a slashing weapon, focus on attacks that make it bleed heavily. Once you've done enough damage, keep away from it and wait for it to die of blood loss. Seriously. You can throw things at it if you like, but keep a safe distance They don't feel pain, so you can't knock them unconscious and then hit them for a while. The only time a night troll is considered harmless is when you've broken its spine. If it still has it, it can grab or bite you. See below for how to deal with that situation.
Thirdly. If a night troll grabs you, you're dead. Nine times out of ten, you're dead. If he bites you in any place that isn't your toes or ears, you're dead. it'll rip your limbs off, at which point you'll give in to pain or it'll catch and kill you. If it grabs you, it'll break your bones or throw you. Either of these actions will most likely cost you your life. If you get in this situation, you have but one chance. You get a single wild attack. It has to kill it, or sever the offending limb.

Oh, and night trolls hate each other too, as well as you. If you ever encounter more than one, consider letting them duke it out and then stepping in at a suitable moment.
Logged
*Tryrar fires Prudent Viper. Out of a cannon. Into the sun*

a smiling bearded cretin

  • Bay Watcher
  • [NOTHOUGHT][NO_SLEEP]
    • View Profile
Re: Tips for adventure mode
« Reply #11 on: August 30, 2014, 10:16:36 pm »

For me, points in starting skills should reflect what you intend to do with your character. If you are to do any significant training, it may be better to avoid putting points into a skill that naturally grows with such powerleveling. A crab/badger/sea lamphrey fighter who puts points into shield or observer has wasted those points.

A character that will do very little training or none at all will need to spread points across various skills.

A dwarf or elf who plans on being an archer should have another weapon skill of equal value to that of their bow skill. This will start them as a melee character with a shield which is invaluable. While beginning with a shiny steel crossbow is indeed very very nice, it's better to guarantee a shield if your character ends up spawning far away from a human hamlet, especially since the bow is weaker than in other versions of DF, and because metal type won't improve your archery.

Once you reach a series of hamlets, you can then pick up your bow, quiver and ammo.
Logged

Urist McPanzerbeard

  • Bay Watcher
    • View Profile
Re: Tips for adventure mode
« Reply #12 on: August 31, 2014, 05:45:51 am »

-Don't trust Hillocks at night; bogeymen can and will get you inside them, even though they are buildings.
I'm pretty sure this only applies if the hillocks are considered ruins, even if they have people in.
That doesn't seem to be the case, I've tried this in many different hillocks/worlds and I consistently get bogeys spawning
Logged
Hey, you sass that hoopy Urist McDwarf? There's a frood who really knows where his booze is.

Prudent Viper

  • Bay Watcher
  • Professional Unprofessional
    • View Profile
Re: Tips for adventure mode
« Reply #13 on: September 01, 2014, 07:04:47 am »

Did those hillocks show up as a u shape, or as a omega symbol?
Logged
*Tryrar fires Prudent Viper. Out of a cannon. Into the sun*

smjjames

  • Bay Watcher
    • View Profile
Re: Tips for adventure mode
« Reply #14 on: September 01, 2014, 08:35:58 am »

A bit of a question on starting attributes. Which ones should I use as dump stats? That is, put the amount to the lowest.
Logged
Pages: [1] 2