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Author Topic: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)  (Read 30752 times)

Maklak

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #75 on: September 08, 2014, 02:45:42 pm »

> Do you think I am going too far or would it work?
I'd have to see it first, but I'm leaning on too far. One reason is that embark would need coal and in general it's hard fo find a "jackpot" of resources.

Other than that, it looks like many steps and workshops would need to be involved in chemical industry. Artificial cloth and rubber as leather substitute wouldn't be enough benefits. Neither would plastic furniture and other items more easily aviliable from other sources. So with this much of an industry involved, plastics would have to provide unique benefits.

But that said, I'm curious to see what you'll do in terms of chemical industry.
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Deon

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #76 on: September 08, 2014, 03:38:55 pm »

Quote
I'd have to see it first, but I'm leaning on too far. One reason is that embark would need coal and in general it's hard fo find a "jackpot" of resources.
The coal is pretty abundant, there's just one type of "coal" now and it's found in many places. You will also be able to scavenge for geological crates which bring coal among other minerals.

The plastics will be required in production of high-level alloys and almost any electronics. You will be able to scavenge for plastics but if you want a reliable supply and ability to make your own robots, you need to be either lucky with scavenging or establish your own production line.

I've just introduced paper and I am testing the research mechanism. I'm able to find pre-war books and holodisks; then a "scientist" (renamed alchemist) sits in his lab and studies those. They have a chance to break and a very low chance to net you research notes. The books are less reliable than holodisks in that regard, but they are more frequent.



« Last Edit: September 08, 2014, 03:46:07 pm by Deon »
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jocan2003

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #77 on: September 08, 2014, 05:05:24 pm »

I have a few maybe stupid ideas, let me know if you think it would be too complex.

Normal coal to coke reaction would stay, but produce small amounts of coke.

Then there would be a refinery which produces coke, coal tar and propane/ethane to barrels.

Coal tar could be turned into naphtalene which can be used in different ways.
Propane/ethane could be turned into propylene and ethylene in steam cracker units.

Then you could mix naphtalene (actually PTA ("purified terephthalic acid"), but I don't want to make another chem reaction here) and propylene/ethylene to get polyester and complex plastics. Basically with such technology natural coal would be a source of a lot of products including materials for clothing and items.

Do you think I am going too far or would it work?
Make all of them go BOOM if temperature are high enough.
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Michael_Almeida

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #78 on: September 08, 2014, 07:38:05 pm »

-snip adjustments to coke production snip plastic production snip-

-snip-
I'd have to see it first, but I'm leaning on too far. One reason is that embark would need coal and in general it's hard fo find a "jackpot" of resources.
-snip-
But that said, I'm curious to see what you'll do in terms of chemical industry.

I do think it's a bit much, but it's still an interesting idea.

Quote
I'd have to see it first, but I'm leaning on too far. One reason is that embark would need coal and in general it's hard fo find a "jackpot" of resources.
-snip-
The plastics will be required in production of high-level alloys and almost any electronics. You will be able to scavenge for plastics but if you want a reliable supply and ability to make your own robots, you need to be either lucky with scavenging or establish your own production line.

I've just introduced paper and I am testing the research mechanism. I'm able to find pre-war books and holodisks; then a "scientist" (renamed alchemist) sits in his lab and studies those. They have a chance to break and a very low chance to net you research notes. The books are less reliable than holodisks in that regard, but they are more frequent.
-snip-

I really like how this is going. Watching this makes me want to get back on the modding saddle.
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JediaKyrol

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #79 on: September 09, 2014, 10:42:50 am »

It doesn't seem too complex...actually a few steps are cut out...but it does show that it is a complicated process to make synthetic materials. It would still be nice to be able to scavenge most of them as junk goods and melt them down.

Oh yeah!  Have you thought about ceramic armors and weapons?  would be a good use for the high-quality clays, gemstones, and some of the coking products.
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Deon

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #80 on: September 09, 2014, 10:49:41 am »

Of course I am planning ceramic armor and blades, however I haven't found a good source of information about their production and did not think how to simplify it enough to fit in the game.

If you have any suggestions or knowledge about the matter, it would be awesome.
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HaterSkater

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #81 on: September 09, 2014, 11:12:36 am »

Of course I am planning ceramic armor and blades, however I haven't found a good source of information about their production and did not think how to simplify it enough to fit in the game.

If you have any suggestions or knowledge about the matter, it would be awesome.
google scholar is here. there is an article "Composite ceramic armor and method for making same" and many others
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Deon

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #82 on: September 09, 2014, 11:22:38 am »

Oh, I did not know Google Scholar even existed. Thanks a lot!

P.S. So we could fantasy around and say that we need an aluminium product, a polyester-level product and some additional adhesives to make a ceramic material suitable for armor.
« Last Edit: September 09, 2014, 11:33:31 am by Deon »
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HaterSkater

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #83 on: September 09, 2014, 11:32:41 am »

You are welcome.
I guess that's what you need if you interested in craft
Method of manufacturing boron carbide armor tiles
boron carbide (B4C) is a main material used to create durable ceramics
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JediaKyrol

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #84 on: September 09, 2014, 12:33:13 pm »

so for the boron carbide we would need borax (can be found in seabed clays/evaporite or synthesized), sulfuric acid, and coke (both for the high temperature needed to cook the first two chemicals to make the needed boron trioxide, and provide the carbon to make the final product in an arc furnace.  And it seems as a bonus it produces large amounts of carbon monoxide...which while being a deadly gas...is also useful for making methanol, as a gain medium in lasers, and in nickel plating. 
... ... ...Though...not sure what actual game benefit there would be in that...
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Deon

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #85 on: September 09, 2014, 12:53:40 pm »

As I said most likely I will abstract most of materials to something less specific and skip some important processing steps, but that's a good start. Thanks a lot!
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Deon

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #86 on: September 09, 2014, 03:23:55 pm »

I've decided to go with Ruludos's suggestion and have different types of scrap piles:


I will make 3 first tiers of research provide real stuff and release Beta 4.
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Aseaheru

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #87 on: September 09, 2014, 05:18:04 pm »

Now if you could only make it look like a car.
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JediaKyrol

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #88 on: September 09, 2014, 06:49:18 pm »

Now if you could only make it look like a car.
It would be more like 3-4 cars smashed together, considering the multi-tile trees are bigger than North American Redwoods.
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LeoCean

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