W A S T E L A N D C H R O N I C L E S
The Brotherhood
Civilizations:
- Brotherhood: The playable civilization. Your goal is to unite people together, shelter them from the outside world and reclaim the old technology to preserve and use it.
- Wastelanders: Hardened people who live in ruins of old cities or build their own communities. They may be quick on a trigger but they can be good trading partners.
- Tribals: wild humans which resorted to an animalistic way of life. They have hunting parties patrolling their territories and a shaman is governing above all their activities.
- Ghouls: mutated wretched humanoids who still have a spark of humanity. They are unreliable allies but they are still willing to trade for tools and provision.
- Raiders: brutal lawless men who will willingly raid, rob and kill your people.
- Grunts: a race of genetically engineered humans who consider themselves to be the only proper humans and try to eradicate all the lesser "humanoids" or enslave them.
- Dregs: twisted human-like creatures who are unable to talk or use complex tools, yet they are very sneaky and willing to steal your shinies.
Civilizations have custom descriptor shapes for engravings, images and symbols.
Civilizations also have custom noble positions.
Maps:
- A map of North America (now with appropriate northern pole).
Weapons and armor:
- Knives, combat knives, clubs, spears, sledgehammers, hacksaws, machetes etc.
- Bows and crossbows (both are "bow" skill now).
- Rifles and ammo (rifles cannot be crafted, you need to loot them or trade for them). Ammo can be found in scrap piles
- New types of clothes and armor: jumpsuits and underwear, combat armor and greaves, jackets and hats, goggles and caps, t-shirts and jeans etc.
Flora- Some pre-war trees and plants survived and can be used for farming.
- New post-apocalyptic plants and mutated species of trees.
- Scrap piles litter the landscape and can be gathered and processed in Scrapyard.
- New drinks, mills and edible parts processing which can be performed through the Farmers workshop (i.e. you need to thresh wheat before you can do something with it to get the seeds).
Fauna- A lot of mutated and some surviving pre-war creatures.
- Unimaginable mutants found in "evil" areas only.
- Pre-war creatures with different castes (foul, two-headed, premium etc).
- Dogs which hunt vermin (and sometimes have two heads as well).
Geology- Simplified ore types.
- Less types of metal available. Tin and the like are long mined out.
- Concrete remains of buildings in the soil with scrap and glass in them.
- New uranium/plutonium ores (no industry setup for them yet).
Adventure mode basic crafting:
- Built on the "Wanderer" mod.