Thank you for your reports
Yes, I am constantly developing this further and I understand the game needs some unique feature in it.
The good diplomacy could be such feature, the only problem it - it is more difficult to implement good than anything else. The problem is the diplomacy is a thing that is difficult to model and formalise, ideally it requires the real AI (not game AI).
Second part of diplomacy that is difficult specifically for me - it requires a big amount of texts that I, not being a native English speaker, have problems doing myself.
So, I will continue working on diplomacy, but I seriously doubt I can advance it to the level it can be the bright distinctive game feature. But I'll try, especially if you have some ideas on how it should work
Espionage is still to be seen, so time will show how good and distinctive it can be.
The part I have most clear plans to advance is the tactical combat.
Current plans are:
1. Change a bit the role of medium-class ships. They should be finally used primarily to escort capital ships (protect against fighters and torpedoes) and make hidden raids into enemy territory (using upcoming stealth modules).
2. Introduce a number of tactics-changing modules when game progresses. This includes "fog generator" modules to protect against lasers, "tractor beam" devices that can to some extent change the trajectory of energy weapon shots, "false target" that confuses self-guided projectiles, "unified defence" that connects defensive systems of several ships into one network, "interdictor" that makes it much more difficult to flee, "power distributor" that allows to move extra power of generators into attack or speed, and others. This in addition to new weapons will make tactics constantly changing while game evolves.
3. Educate AI to use more in-combat tactics. Currently it already knows some, but there are simple things still missing - like it should collect all forces together in the beginning of the battle, etc.
Next is certainly combat graphics. It can be easily improved (3D, nicer ships, effects, etc). Just need some money to pay to 3D modellers
Hope I'll be able to collect some when I run IndieGoGo campaign - I do not need much here.
Plus, I should better use the ability of the game engine to handle a lot (thousands) of ships. I need to make ships differ more in size and engage in combat at somewhat longer distances. Currently the size of a fighter is 32 "game units", while the size of corvette is 640 and dreadnought is 1760. Fighter's blaster fire range is 600, typical fire range for a capital ship is about 2000-3000 late game.
If I manage to increase typical fire range for capital ships 2-3 times, it then will be possible to increase ship sizes in much bigger steps. Like leave the corvette 640 in size, but make the dreadnought, say 4000.
What do you think of all this?