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Author Topic: Skull Cave Rescue(d) - GURPS Dungeon Crawl - 3/5 players  (Read 15577 times)

NobodyPro

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Skull Cave Rescue(d) - GURPS Dungeon Crawl - 3/5 players
« on: August 24, 2014, 03:18:45 am »

Skull Cave Rescue
     GURPS Dungeon Crawl

"Bring lots of money to Skull Cave or we'll kill the blacksmith."

As you put the note back in your pack you observe your destination. It might be the angle but you just can't see the "skull" part of "Skull Cave". You were expecting an ancient skull carved into a cliff face or a collection of impaled skeletons pointing to the entrance, now that you're here you just see two shallow holes above a dark cave entrance.

You group hasn't brought any money with it. The townspeople made it very clear that they wanted the bandits to be chased off or killed. Apparently they've done this before and they just kidnapped the courier and demanded more money.



Campaign details
Players: 3-5
Type: Open World
Technology: Late TL3 (Medieval fantasy)
Starting Character Points: 100
Starting money: $1000

Character sheet creator
Lite ruleset



Players
Varee - Vorot
kj1225 - Isabelle Salters
Weirdsound - Kalen Shade



Skip character creation talk
« Last Edit: October 08, 2014, 03:59:52 am by NobodyPro »
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Varee

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Re: *snip*
« Reply #1 on: August 24, 2014, 08:10:14 am »

-
« Last Edit: August 24, 2014, 08:12:35 am by Varee »
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Living on the opposite part of the world is sometime a problem

Comrade Shamrock

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Re: *snip*
« Reply #2 on: August 24, 2014, 08:14:53 am »

Few of these. First deleate and now *snip*. Conspiracy?

Orange Wizard

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Re: *snip*
« Reply #3 on: August 24, 2014, 08:18:48 am »

At least they haven't started spawning succession forts and forum games.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

NobodyPro

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Skull Cave Rescue - GURPS Dungeon Crawl
« Reply #4 on: August 24, 2014, 08:19:24 am »

*restored*
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tntey

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Re: Skull Cave Rescue - GURPS Dungeon Crawl
« Reply #5 on: August 24, 2014, 08:21:14 am »

Will make app soon...
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Orange Wizard

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Re: Skull Cave Rescue - GURPS Dungeon Crawl
« Reply #6 on: August 24, 2014, 08:22:39 am »

Wait, it turned into a forum game? I must be psychic or something.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Comrade Shamrock

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Re: Skull Cave Rescue - GURPS Dungeon Crawl
« Reply #7 on: August 24, 2014, 08:23:25 am »

Right now we just need a succession fort.  :D

Weirdsound

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Re: Skull Cave Rescue - GURPS Dungeon Crawl
« Reply #8 on: August 24, 2014, 10:01:58 am »

Is this to be PbP? Or will we be meeting live?
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NobodyPro

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Re: Skull Cave Rescue - GURPS Dungeon Crawl
« Reply #9 on: August 24, 2014, 07:31:11 pm »

Is this to be PbP? Or will we be meeting live?
It's play by post
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kj1225

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Re: Skull Cave Rescue - GURPS Dungeon Crawl
« Reply #10 on: August 24, 2014, 07:50:54 pm »

This looks interesting. And I believe I already have a character that could work. (He might be a TL higher) Give me a bit.
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Varee

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Re: Skull Cave Rescue - GURPS Dungeon Crawl
« Reply #11 on: August 25, 2014, 04:45:17 am »

Character sheet
Spoiler (click to show/hide)



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kj1225

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Re: Skull Cave Rescue - GURPS Dungeon Crawl
« Reply #12 on: August 25, 2014, 11:53:35 am »

Well, the sheet I had was for a campaign that uses 250 points. Oh well.
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Weirdsound

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Re: Skull Cave Rescue - GURPS Dungeon Crawl
« Reply #13 on: August 25, 2014, 03:47:37 pm »

Still trying to get the fancy sheet apps in the OP to work for me, but I do own the PDFs for low tech and character creation, so I *should* be able to get one done by hand if I must.
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kj1225

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Re: Skull Cave Rescue - GURPS Dungeon Crawl
« Reply #14 on: August 25, 2014, 04:15:15 pm »

I'm trying to find an advantage that gives a character plus one size category. Because I'm making a barbarian. But the point cost for the actual class is to high.
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