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Should the map be rendered unusable, what path should the game take?

Adventure!
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Author Topic: Looter's Delight 3: STILL ALIVE  (Read 49381 times)

Elephant Parade

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #375 on: October 20, 2014, 05:57:58 pm »

Seriously? A 1?

Do stuff.
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flabort

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #376 on: October 20, 2014, 07:23:40 pm »

Seriously? A 1?

Do stuff.
Dangit, I keep seeing these awesome things being generated, even by low numbers, and I keep wanting to know more about the specifics of the generator.

I know that most items appear only once, twice sometimes, thrice rarely, and Gengis Khan appears 24 times.
I know that it's used by finding results out of a string of numbers, or something like that; Yeah, LD2 says it was a random number generator, that you would tell it to pick digits to mean certain things. <-This is the part that intrigues me
And the original generator was eaten by a virus.

((Also, while looking up this information, I found my crazy post looking up which is most conductive: Copper, salt water, Moll asses, tap water, pure water; turns out they are in that order. Wow.))
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Wwolin

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #377 on: October 20, 2014, 08:05:25 pm »

Well, I can afford to reveal some things about the generator. Namely, how it's laid out now, because I ditched the numberstring thing a while back. To quote a PM I sent to a fellow who was interested in setting up his own generator:

Yeah, subtables are a thing. Essentially, the generator has twelve different categories for item types, which are:

Melee weapons
Ranged weapons
Off-handers (Shields and the like)
Armor
Headgear (Separate from armor due to the sheer variety of hats that exist)
Wizard stuff (Staves, wands, and crystal balls)
Transportation
Instruments
Living things (Also includes undead things, and robots)
Foodstuff and furniture
Miscellaneous (My 'junk' category, filled with everything that doesn't fit anywhere else)
Wolin's choice (I wander through my house and pick something. Sometimes at random, sometimes because I think it would be fitting/funny, but usually because I realize that I haven't yet added anything like it to the generator yet. A large amount of new entries happen this way, and it's actually responsible for the entire foodstuff and furniture section being added.)

All of those categories are split into however many subcategories as they need to be. And if you haven't guessed by now, these categories really just make templates. The finer details on an item are generally just made up on the spot to give a hint as to what modifiers it has. Speaking of which, modifiers! Those are the real meat of the generator, because they're the things that really make the game what it is. I've had mine in one gigantic metamorphica-esque blob for a while now, but I'm considering moving them to a subtable system like I did with item types in order to save space and make it easier for me to navigate.

I figure I can reveal that much without the game losing too much of its mystery.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Beirus

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #378 on: October 20, 2014, 08:56:27 pm »

"Have you been there this whole time without saying anything? Just make sure you stick close to me so you don't get left behind." Beirus remarks to the invisible thing before turning his attention to Toboggan and Billy.

"Aww, he likes you. How adorable. At least he didn't flash you."

Prepare for dungeon circumvention.
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Because everything is Megaman when you have an arm cannon.

TamerVirus

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #379 on: October 20, 2014, 11:31:37 pm »

Keep doing that attack thing at the thing. Aim for the eye
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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

+!!scientist!!+

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #380 on: October 21, 2014, 03:47:26 am »

Realize I forgot to look for throwing stones, look for throwing stones, and then follow others and throw rocks at monsters & berius's.
« Last Edit: October 21, 2014, 10:56:45 pm by +!!scientist!!+ »
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"what are all these shapes? Why are they moving around. What do they want from me?"

Beirus

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #381 on: October 21, 2014, 04:11:44 am »

Realize I forgot to look for throwing stones, look for throwing stones, and then follow others and throw rocks at monsters & berius's.
((The hell is a berius? And do you really think it wise to provoke me? I might just do the dungeon the normal way for the satisfaction of catching and killing you and your group.))
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Because everything is Megaman when you have an arm cannon.

taat

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #382 on: October 21, 2014, 06:22:12 am »

Go upstairs, look around, especially for bits of the thing that still move
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Hypothesis: I will kill all dwarves in a horrible fashion

Sarrak

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #383 on: October 21, 2014, 02:23:31 pm »

I have a feeling that this is a great item... I would never learn how to use properly. Or... Hm...

Shout "Activate" or something similar a few times. Then try to win by concentrating on desirable effect.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Beirus

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #384 on: October 21, 2014, 02:47:26 pm »

I could ask Smartmouth for you. Just saying. It'll cost you, though.
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Because everything is Megaman when you have an arm cannon.

Execute/Dumbo.exe

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #385 on: October 21, 2014, 07:36:46 pm »

Realize I forgot to look for throwing stones, look for throwing stones, and then follow others and throw rocks at monsters & berius's.
((The hell is a berius? And do you really think it wise to provoke me? I might just do the dungeon the normal way for the satisfaction of catching and killing you and your group.))
((Hey guys? I think Berius is going slightly mad with power.
Ever so slightly.))
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Xantalos

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #386 on: October 21, 2014, 07:43:05 pm »

That's how this sort of thing goes. Don't worry, phase 3 or 4 should happen soon enough.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Beirus

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #387 on: October 21, 2014, 08:00:16 pm »

((Probably would have happened already if people would stop provoking me long enough for me to finally build an emerald fortress and fly it around the world. At this point I'm just irate with power.  :P And it's Beirus. IR, not RI.))
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Because everything is Megaman when you have an arm cannon.

Execute/Dumbo.exe

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #388 on: October 21, 2014, 08:05:41 pm »

((Probably would have happened already if people would stop provoking me long enough for me to finally build an emerald fortress and fly it around the world. At this point I'm just irate with power.  :P And it's Beirus. IR, not RI.))
So you are going for the 'Singular win' option?
Or you could become a boss for other players to challenge.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Elephant Parade

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Re: Looter's Delight 3: Dungeon-Delving!
« Reply #389 on: October 21, 2014, 08:40:07 pm »

:P And it's Beirus. IR, not RI.))
It's too late, Birues. You've been cursed, just like Persus13 and GiglameshDespair.
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