Mono path[0] = 'C:/Users/CENSORED/Desktop/OnlyWar-0.5.1/Only War The Next Chapter_Data/Managed'
Mono config path = 'C:/Users/CENSORED/Desktop/OnlyWar-0.5.1/MonoBleedingEdge/etc'
Initialize engine version: 2020.1.9f1 (145f5172610f)
[Subsystems] Discovering subsystems at path C:/Users/CENSORED/Desktop/OnlyWar-0.5.1/Only War The Next Chapter_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
Vendor:
VRAM: 4055 MB
Driver: 26.21.14.3602
Begin MonoManager ReloadAssembly
- Completed reload, in 0.119 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.427200 ms
UnauthorizedAccessException: Access to the path "C:\Users\CENSORED\Desktop\OnlyWar-0.5.1\Only War The Next Chapter_Data\StreamingAssets\ratings.csv" is denied.
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x001b7] in <2b3a3162be434770b7a4fac8b896e90c>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <2b3a3162be434770b7a4fac8b896e90c>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) [0x0001c] in <2b3a3162be434770b7a4fac8b896e90c>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) [0x00055] in <2b3a3162be434770b7a4fac8b896e90c>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00000] in <2b3a3162be434770b7a4fac8b896e90c>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <2b3a3162be434770b7a4fac8b896e90c>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00000] in <2b3a3162be434770b7a4fac8b896e90c>:0
at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00007] in <2b3a3162be434770b7a4fac8b896e90c>:0
at OnlyWar.Scripts.Controllers.MainMenuController.CreateChapter () [0x00208] in <54d639c4d1a44e61bc235ee95ab15e0b>:0
at OnlyWar.Scripts.Controllers.MainMenuController.GenerateNewGame () [0x00036] in <54d639c4d1a44e61bc235ee95ab15e0b>:0
at OnlyWar.Scripts.Controllers.MainMenuController.NewGameButton_OnClick () [0x00000] in <54d639c4d1a44e61bc235ee95ab15e0b>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <12d10dc81c174d13b71f46cfb761f21d>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <12d10dc81c174d13b71f46cfb761f21d>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <344d38126e484b568837d8d40df14c21>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <344d38126e484b568837d8d40df14c21>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <344d38126e484b568837d8d40df14c21>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <344d38126e484b568837d8d40df14c21>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: <2b3a3162be434770b7a4fac8b896e90c> Line: 0)
InvalidCastException: Specified cast is not valid.
at Mono.Data.Sqlite.SqliteDataReader.VerifyType (System.Int32 i, System.Data.DbType typ) [0x000c5] in <afb4049b8dec44e9b329b5b9ee3695f4>:0
at Mono.Data.Sqlite.SqliteDataReader.GetInt32 (System.Int32 i) [0x00025] in <afb4049b8dec44e9b329b5b9ee3695f4>:0
at OnlyWar.Scripts.Helpers.Database.GameState.PlanetDataAccess.GetPlanets (System.Data.IDbConnection connection, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] factionMap, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] planetTemplateMap) [0x00029] in <54d639c4d1a44e61bc235ee95ab15e0b>:0
at OnlyWar.Scripts.Helpers.Database.GameState.GameStateDataAccess.GetData (System.String fileName, System.Collections.Generic.Dictionary`2[TKey,TValue] factionMap, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] planetTemplateMap, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] shipTemplateMap, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] unitTemplateMap, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] squadTemplates, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] hitLocationTemplates, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] baseSkillMap, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] soldierTypeMap) [0x00021] in <54d639c4d1a44e61bc235ee95ab15e0b>:0
at OnlyWar.Scripts.Controllers.MainMenuController.LoadGameButton_OnClick () [0x00245] in <54d639c4d1a44e61bc235ee95ab15e0b>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <12d10dc81c174d13b71f46cfb761f21d>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <12d10dc81c174d13b71f46cfb761f21d>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <344d38126e484b568837d8d40df14c21>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <344d38126e484b568837d8d40df14c21>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <344d38126e484b568837d8d40df14c21>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <344d38126e484b568837d8d40df14c21>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: <afb4049b8dec44e9b329b5b9ee3695f4> Line: 0)
Setting up 4 worker threads for Enlighten.
Thread -> id: 4284 -> priority: 1
Thread -> id: 4ea4 -> priority: 1
Thread -> id: 4668 -> priority: 1
Thread -> id: 3f10 -> priority: 1