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Author Topic: Chapter Master - In the name of the Emperor!  (Read 799408 times)

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #3855 on: October 01, 2020, 10:01:32 pm »

Quote
This should be the last pre-alpha release, unless y'all find bugs in the basic game loop that I missed.

Other than the Tyranids, you mean?

I could come up with some cheeky titles. But man Chapter Master really just captured what the game was about.
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Egan_BW

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Re: Chapter Master - In the name of the Emperor!
« Reply #3856 on: October 01, 2020, 10:31:40 pm »

It'd be weird for chapter master to be named Only War, for me that name is associated with IG because of the roleplaying game.
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BP

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Re: Chapter Master - In the name of the Emperor!
« Reply #3857 on: October 02, 2020, 02:10:21 pm »

I’m having a bug where it seems the top bar of the UI, with the date, sector map and sector data, is appearing in the middle section of my screen, not the top as with 0.3
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ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #3858 on: October 02, 2020, 05:02:09 pm »

I’m having a bug where it seems the top bar of the UI, with the date, sector map and sector data, is appearing in the middle section of my screen, not the top as with 0.3

Well that's an interesting one. Is this happening all the time, as soon as you start? What screen resolution are you working with? I assume the map continues above said bar?
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ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #3859 on: October 02, 2020, 05:08:05 pm »

I’m having a bug where it seems the top bar of the UI, with the date, sector map and sector data, is appearing in the middle section of my screen, not the top as with 0.3

Well that's an interesting one. Is this happening all the time, as soon as you start? What screen resolution are you working with? I assume the map continues above said bar?
I have a theory for why it's happening, though I'm not sure how the thing that caused it happened. I've uploaded a v0.4.1 release that I hope solves it:
https://github.com/ndilday/CMTest/releases/tag/v0.4.1
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BP

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Re: Chapter Master - In the name of the Emperor!
« Reply #3860 on: October 02, 2020, 06:26:56 pm »

That got it handled! Thanks!

What’s causing the First Company to spawn empty?

Small one, seems the Archive menu is the only one not closable with “Esc”
« Last Edit: October 02, 2020, 06:31:21 pm by BP »
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ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #3861 on: October 02, 2020, 09:00:56 pm »

That got it handled! Thanks!
What’s causing the First Company to spawn empty?
That's working as designed. The unmodded experience is meant to replicate a just-founded chapter. As a result, none of your marines are veterans of hundred of battles... they're recruits who finished basic training, tested into specific roles, and then were given two years of intensive training to jump-start a new chapter (for now, spawned from the Ultramarines). Even once I finish implementing features, the chapter won't start with Veterans, Terminator armor, or Dreadnaughts. (I'm thinking about making at least some subsets of rare weaponry dependent on keeping specific forge worlds free from xenos scum... let the forge world producing land raiders fall to a genestealer cult and, suddenly, you're going to be facing more Land Raiders than you're fielding.)

(Once I get to modding, it should be pretty easy to create other level of experience. Though one of the questions that I'm wrestling with is trying to decide where among tabletop, novels, and "realism" I want to aim, because they're all pretty well in opposition. In tabletop, the sum total difference between a regular Space Marine and those most venerable members of the chapter? 1 attack and 1 leadership. Whereas the difference between a veteran and a company champion is 1WS, 4W!!!, and 1A. So where are all the marines between 1W and 4W? Nowhere to be found... I guess you just magically become way, way harder to kill when you get that promotion. Also, in recent editions, all armored vehicles will fall apart to a hail of small arms fire, and a squad of grots will take out about 1 Terminator a turn with their pea shooters. All of which is to say: I'm probably going to end up deviating from tabletop in a lot of ways.)

Small one, seems the Archive menu is the only one not closable with “Esc”
Good catch, I'll fix that one for the next version. I also produced a couple of bugs on my own today clicking around the galaxy map, so I'm sure there are other not-even-hard-to-cause ones floating around.
« Last Edit: October 02, 2020, 09:04:20 pm by ndkid »
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BP

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Re: Chapter Master - In the name of the Emperor!
« Reply #3862 on: October 02, 2020, 09:29:10 pm »

That got it handled! Thanks!
What’s causing the First Company to spawn empty?
That's working as designed. The unmodded experience is meant to replicate a just-founded chapter. As a result, none of your marines are veterans of hundred of battles... they're recruits who finished basic training, tested into specific roles, and then were given two years of intensive training to jump-start a new chapter (for now, spawned from the Ultramarines). Even once I finish implementing features, the chapter won't start with Veterans, Terminator armor, or Dreadnaughts. (I'm thinking about making at least some subsets of rare weaponry dependent on keeping specific forge worlds free from xenos scum... let the forge world producing land raiders fall to a genestealer cult and, suddenly, you're going to be facing more Land Raiders than you're fielding.)

(Once I get to modding, it should be pretty easy to create other level of experience. Though one of the questions that I'm wrestling with is trying to decide where among tabletop, novels, and "realism" I want to aim, because they're all pretty well in opposition. In tabletop, the sum total difference between a regular Space Marine and those most venerable members of the chapter? 1 attack and 1 leadership. Whereas the difference between a veteran and a company champion is 1WS, 4W!!!, and 1A. So where are all the marines between 1W and 4W? Nowhere to be found... I guess you just magically become way, way harder to kill when you get that promotion. Also, in recent editions, all armored vehicles will fall apart to a hail of small arms fire, and a squad of grots will take out about 1 Terminator a turn with their pea shooters. All of which is to say: I'm probably going to end up deviating from tabletop in a lot of ways.)

Small one, seems the Archive menu is the only one not closable with “Esc”
Good catch, I'll fix that one for the next version. I also produced a couple of bugs on my own today clicking around the galaxy map, so I'm sure there are other not-even-hard-to-cause ones floating around.

Oh I love the starting with no Veterans now haha I'm all into being fresh-fresh and seeing who will survive the campaigns to start the 1st Company proper!

I imagine it'll take alot of balance and reworks until you really get the feeling of Space Marines right, with how wild the fluff and such is. But hey all Space Marines have 2W or more now so thats a plus  :P

Tabletop could probably help give an idea or a framework to start with atleast!

I'll keep clicking around and seeing what weird things i notice/can break as i explore
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ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #3863 on: October 02, 2020, 09:39:23 pm »

Oh I love the starting with no Veterans now haha I'm all into being fresh-fresh and seeing who will survive the campaigns to start the 1st Company proper!
Be careful, though, because it'll be 3 years (so 150ish turns) before any of the geneseed of the fallen marines can be harvested! (It'd be interesting if there were canon sources on chapter founding, and whether they stockpile some more geneseed donkeys before releasing the chapter into the world or if they train every marine for five years to make sure they've got at least one good geneseed before sending them into combat. That sort of cautious collection of resources doesn't feel very grimdark to me, though, so I assumed not. :-)  )

I imagine it'll take alot of balance and reworks until you really get the feeling of Space Marines right, with how wild the fluff and such is. But hey all Space Marines have 2W or more now so thats a plus  :P
Still plenty of time to change my mind, but right now I'm trying to hew between fiction and TT, with the plan that, when I get to modding, one of the mods I do will hew closer to fiction, where marines can rip opponents limb from limb in combat, run faster than a hormagaunt, that sort of thing.

Also, pedantically, it's only Primaeris marines that are 2W now... all the original marines are still 1W, and I think only a couple of ultra cool original marines have gotten the Primaris treatment, to prove that it's possible to be upgraded that way (as opposed to starting out Primaris). Another thing in the back of my head as I go is whether I want to integrate the big events of the 40k universe like this, since there's basically no reason the chapter can't continue indefinitely. (Do I want some sort of end game, or do I want a sector that can just run forever? TBD.)
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BP

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Re: Chapter Master - In the name of the Emperor!
« Reply #3864 on: October 02, 2020, 10:13:11 pm »

LORE HAMMER INBOUD

3 years until they have harvestable geneseed? or 5 &10? In the history for all the Marines they became tacticals 3 days before the start so they would have only just recently had the Progenoid implanted. (Subject to change as you progress I'm sure) will you have it so at 5 years you only get the 1 Geneseed and after 10 you get the full 2?

Any possibility of harvesting Geneseed from Marines without having to lose them in battle? (Not done often but possible to harvest without killing the marine)

Will we be able to have lovely tanks slaves to grow geneseed in? From an initial set of 2 Geneseed you could make a whole Chapters worth in a Century.

Also happy to bear the good word, in the newest edition all of the original marines are receiving +1W, including CHAOS Marines! Seems to be a purely gameplay increase to make them tougher and not a lore thing that suddenly theyre all stronger now.

LORE HAMMER END

I love the idea of it persisting forever, random incursions etc could keep it going indefinitely even despite you "Securing" the sector
« Last Edit: October 02, 2020, 10:14:42 pm by BP »
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ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #3865 on: October 02, 2020, 11:03:00 pm »

LORE HAMMER INBOUD

3 years until they have harvestable geneseed? or 5 &10? In the history for all the Marines they became tacticals 3 days before the start so they would have only just recently had the Progenoid implanted. (Subject to change as you progress I'm sure) will you have it so at 5 years you only get the 1 Geneseed and after 10 you get the full 2?
Three years because everyone has had two years of training post-Black-Carapace before the start of the game. (The scouts also had two years of training, and have had the progenoid implanted, but are assumed to have not yet been given the black carapace. (Lore, from what I can tell, is unclear on whether the not-quite-power-armor-not-quite-carapace-armor of scouts requires the black carapace or not, but seems to lean in the direction of not.)
(Part of me wants to not actually have any techmarines at the start, as lore says that's a 30-year program.)

Any possibility of harvesting Geneseed from Marines without having to lose them in battle? (Not done often but possible to harvest without killing the marine)
I'll make a note for this. I lean toward letting the 5-year neck geneseed be harvested from a live marine, but not the 10-year chest one.

Will we be able to have lovely tanks slaves to grow geneseed in? From an initial set of 2 Geneseed you could make a whole Chapters worth in a Century.
Probably, eventually. I don't think I want the requisition system Duke used, so I'm pondering a system that's a combination of having a good relationship with a particular imperial planet, combined with specialists (in this case, probably mostly apothecary) with the knowledge to do the thing.

Also happy to bear the good word, in the newest edition all of the original marines are receiving +1W, including CHAOS Marines! Seems to be a purely gameplay increase to make them tougher and not a lore thing that suddenly theyre all stronger now.

LORE HAMMER END

I love the idea of it persisting forever, random incursions etc could keep it going indefinitely even despite you "Securing" the sector
Ah, this is in 9th, I assume? This is another minor annoyance of trying to mirror tabletop... there are enough minor differences that it can be hard to track. I was referring back to my old 3rd ed Tyranid codex recently, and noticed that back then, deathspitters were blast weapons! (Plus, back then, tyranid weapon stats were based on the base species stats, which I though was cool and am sad they got rid of.)
But this is one I'm a fan of... the idea that all of the genetic and technological work that was put into a marine added up to the same difficulty to kill as an ork always felt wrong to me. Two wounds definitely helps makes marines feel closer to the lip service they get about being so superior to a guardsman. (But, really, I think the granularity of the system is hampered by the d6-ness of it all, which is why I'm basically using GURPS rules in the game code.)
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EuchreJack

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Re: Chapter Master - In the name of the Emperor!
« Reply #3866 on: October 03, 2020, 05:59:11 am »

In tabletop, the sum total difference between a regular Space Marine and those most venerable members of the chapter? 1 attack and 1 leadership. Whereas the difference between a veteran and a company champion is 1WS, 4W!!!, and 1A. So where are all the marines between 1W and 4W? Nowhere to be found... I guess you just magically become way, way harder to kill when you get that promotion.

Actually, you have that backwards.  The Space Marine Chapter recognizes who is way harder to kill, and promotes them.  Mainly by their being the last survivor of many missions where their peers all died.

In regards to new chapter formation, I sort of thought that at least some of the Space Marines were transferred in from existing Chapters.  At least the leadership.

Personally, I am not adverse to the Primaeris marines just not existing.  Kinda broke the Grimdark atmosphere like sunlight breaks the dawn.

Tend to agree on scrapping Duke's requisition system.  Sorta felt like dealing on the black market overall, especially with the trading away of geneseed.
It should also be possible to take a wrecked vehicle and in most cases restore it to working.  We're in the Grimdark future where vehicles have served the Emperor for several Millenium because they can not be replaced.

ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #3867 on: October 03, 2020, 06:10:26 am »

In regards to new chapter formation, I sort of thought that at least some of the Space Marines were transferred in from existing Chapters.  At least the leadership.
Do you think you read that somewhere, or is it headcanon? I have pondered that possibility.

(There's also a whole separate question of how I feel about the giant difference between characters and soldiers in tabletop, where even IG commanders will likely survive the first lascannon blast to the face.)
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Egan_BW

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Re: Chapter Master - In the name of the Emperor!
« Reply #3868 on: October 03, 2020, 06:36:50 am »

You could see that as being something akin to fate points. Some folks are just lucky bastards.
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ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #3869 on: October 03, 2020, 08:39:39 am »

You could see that as being something akin to fate points. Some folks are just lucky bastards.
I don't hate that interpretation, but then I think invulnerable saves would've been the better way to implement it.

Really, this is mostly just showing my distaste for hit-point style systems combined with weird power curves. Games Workshop likes the idea of important characters being a oversized portion of combat effectiveness; that isn't as much my taste.
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