Question!
I am very aware that this process is likely not very exciting for observers. Programming is slow, especially when I'm only doing it in small chunks in my free time between work and on weekends. And given my current focus of perfecting the interface and slowly adding new systems and screens, each new version adds very little "real" progress for those following along. So there's another route I could go down:
Option A: Continue as I am, build up the various interfaces and screens in the game, adding the gameplay elements as they organically appear. This would be the "proper" way to do it and will require the least backtracking, but will be the slowest path to playability.
Option B: Focus on gameplay as a priority, so I will first finish off regiment creation and then go straight to the map movement and combat systems so there are things to actually do. Likely events after that, then factions, and ultimately customisation and intricate detail will come last after the basic systems arei n place. This will result in the fastest playable version releases, but may involve longer periods of fine tuning and bugfixing.
I am basically open to whichever suits you guys more, so I'd like to get your opinions on which would be more appealing, or whether it just doesn't matter and it would only be interesting as a finished game regardless.