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Author Topic: Chapter Master - In the name of the Emperor!  (Read 811712 times)

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #2460 on: October 12, 2015, 05:58:29 pm »

IIRC, you can only destroy them once an Inquisitor has tasked you with doing so. Otherwise they're considered "asleep" and not to be fucked with.
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Rhodri

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Re: Chapter Master - In the name of the Emperor!
« Reply #2461 on: October 12, 2015, 06:02:47 pm »

IIRC, you can only destroy them once an Inquisitor has tasked you with doing so. Otherwise they're considered "asleep" and not to be fucked with.
Ah, I see. Thanks for the help!
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Journier

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Re: Chapter Master - In the name of the Emperor!
« Reply #2462 on: October 14, 2015, 02:31:44 pm »

having them woken up adds to the fun :)
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varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #2463 on: October 14, 2015, 09:24:00 pm »

having them woken up adds to the fun :)

Yeah it crashes if you try tom fight 'em. :P
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Dazric

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Re: Chapter Master - In the name of the Emperor!
« Reply #2464 on: October 16, 2015, 11:12:59 am »

So, how do we enable debug mode and other cheats with the source code?
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Dazric

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Re: Chapter Master - In the name of the Emperor!
« Reply #2465 on: October 16, 2015, 12:11:06 pm »

Sorry for the double post, but I found a Webway Gate on a planet. What do?
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Liber celi

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Re: Chapter Master - In the name of the Emperor!
« Reply #2466 on: October 18, 2015, 03:45:28 pm »

Good luck, Duke. Thanks for all the fun frustrating hours.
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Tack

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Re: Chapter Master - In the name of the Emperor!
« Reply #2467 on: October 18, 2015, 04:36:03 pm »

So Journier, how's it coming along?
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Journier

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Re: Chapter Master - In the name of the Emperor!
« Reply #2468 on: October 18, 2015, 07:28:00 pm »

Working on cleaning up code still, no major features for a bit here,
Theres over 30,000 lines of code to parse through and work on :)

Very Dwarfy.
« Last Edit: October 18, 2015, 07:31:13 pm by Journier »
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sprinkled chariot

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Re: Chapter Master - In the name of the Emperor!
« Reply #2469 on: October 19, 2015, 11:51:02 am »

Always bet on ... Journier??
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Dazric

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Re: Chapter Master - In the name of the Emperor!
« Reply #2470 on: October 19, 2015, 07:38:29 pm »

Journier is a super hero for sorting that code. The basic language is kinda intuitive... But, as much as I admire what Duke did, and I admit I probably couldn't have done it better, it's just... so rough and messy.
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Journier

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Re: Chapter Master - In the name of the Emperor!
« Reply #2471 on: October 20, 2015, 05:00:13 pm »

So I will try to keep regular updates going as a log now.

Update 1
Oddities
We cleared up more code today found something called "thatone" random number given to this variable and its checked in a 100 different places... left it where it was for fear for the chaos gods.

Bug fixes

  • Fixed a crash related to space hulks.
  • Fixed an issue where to find a event, the game generated objects in every system to find the system the event took place in, Made it NOT generate those temporary objects oddly so many of them...
  • Fixed an issue with ancient ruins on planets I believe the ones you explore, so that they will work all the time now, apparently there was a chance it wouldnt do anything

Found a lot on the Necron tombs related stuff, this will be a day of work by itself.
Other stuff

Rewrote descriptions for relic rooms. Spiced them up for fun to break the monotony. added some DF reference.
Got a massive headache from cleaning code up and ended the day.
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Golym

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Re: Chapter Master - In the name of the Emperor!
« Reply #2472 on: October 20, 2015, 08:49:50 pm »

Journier, I'm happy you have take over. It gives hope that this game will see 1.0.0 with all the content.

Did you try to get in contact with the people that were assisting Duke with texts and events? Also, be careful in adding too much DF references. I think this is game is good enough to create its own.

Thank you for your work, m8.
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LoSboccacc

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Re: Chapter Master - In the name of the Emperor!
« Reply #2473 on: October 21, 2015, 02:44:52 am »

where are updates going to show up?
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frankensteins poster

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Re: Chapter Master - In the name of the Emperor!
« Reply #2474 on: October 21, 2015, 03:21:06 am »

So I will try to keep regular updates going as a log now.

Update 1
Oddities
We cleared up more code today found something called "thatone" random number given to this variable and its checked in a 100 different places... left it where it was for fear for the chaos gods.

Bug fixes

  • Fixed a crash related to space hulks.
  • Fixed an issue where to find a event, the game generated objects in every system to find the system the event took place in, Made it NOT generate those temporary objects oddly so many of them...
  • Fixed an issue with ancient ruins on planets I believe the ones you explore, so that they will work all the time now, apparently there was a chance it wouldnt do anything

Found a lot on the Necron tombs related stuff, this will be a day of work by itself.
Other stuff

Rewrote descriptions for relic rooms. Spiced them up for fun to break the monotony. added some DF reference.
Got a massive headache from cleaning code up and ended the day.
It's a great idea to post bits and bobs like this, this stuff is really interesting. Now I'm dying to learn what "thatone" is for.
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